Hi,
"Rides on the Storm" impressed me with its sandstorm so much that I didn't think of it much when the effect stayed for the next two hours while I was doing quests in the Badlands. Now I have moved back into the city (no fast travel since at least hours before "Riders on the Storm" even became available) and the sandstorm moved in with me.
At this point I became suspicious, googled for a bit and have found that there was a similar bug "if the player fast travelled there during Killing in the Name or Riders on the Storm.", and it supposedly has been fixed in 1.21:
>Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
I started the quest when the game was already updated to 1.3, so it seems this bug needs to be addressed once again.
Does anybody know of ways to fix the weather (maybe fast travel to a specific point, or get a side quest that forces weather change for store reasons, etc.)? The last save I have without the permanent Mad Max filter is 3 hours before that.
And then I got the impression that "Riders on the Storm" is missable? I was urged not to dick around by an NPC as far as I remember. If that's the case it means I can't even put off re-doing the quest till much later, so is there any advice on making sure I avoid this bug when trying to finish the quest again?
Thanks
PS bonus picture: around the time I have started paying attention to everything having been brown and foggy for too long, the news report on pre-game world history came up, with a reference to a dust layer in the atmosphere—leading me to believe for a while that the lengthy sandstorm is some kind of story event. Even bugs in this game have a sense of direction and flow to them I guess.
"Rides on the Storm" impressed me with its sandstorm so much that I didn't think of it much when the effect stayed for the next two hours while I was doing quests in the Badlands. Now I have moved back into the city (no fast travel since at least hours before "Riders on the Storm" even became available) and the sandstorm moved in with me.
At this point I became suspicious, googled for a bit and have found that there was a similar bug "if the player fast travelled there during Killing in the Name or Riders on the Storm.", and it supposedly has been fixed in 1.21:
I started the quest when the game was already updated to 1.3, so it seems this bug needs to be addressed once again.
Does anybody know of ways to fix the weather (maybe fast travel to a specific point, or get a side quest that forces weather change for store reasons, etc.)? The last save I have without the permanent Mad Max filter is 3 hours before that.
And then I got the impression that "Riders on the Storm" is missable? I was urged not to dick around by an NPC as far as I remember. If that's the case it means I can't even put off re-doing the quest till much later, so is there any advice on making sure I avoid this bug when trying to finish the quest again?
Thanks
PS bonus picture: around the time I have started paying attention to everything having been brown and foggy for too long, the news report on pre-game world history came up, with a reference to a dust layer in the atmosphere—leading me to believe for a while that the lengthy sandstorm is some kind of story event. Even bugs in this game have a sense of direction and flow to them I guess.