So I did a sandra dorsett/bluemoon cyberware mashup a while back and it got utterly trashed in 1.3. After trying to figure out why and rolling a completely new character, it is clear the player female morphtargets are not the same pre and post patch. It may well be a completely different head. Don't have tools to uncook 1.3 mesh buffers yet because the first thing I want to do is compare 1.23 basehead to 1.3 basehead vert for vert. I cannot understand why this change was made.
Ignore the hair in the screenshots below. 1.3 hair is different textures + subdivided mesh. Pay attention to the face shape and the earrings that now do not follow the head morphs correctly. Several earrings now completely disappear inside the earlobe.
Patch 1.3:
Patch 1.23:
Side by side comparison showing trashed face cyberware:
The face cyberware decal meshes for bluemoon and sandra dorsett do not have morph targets so they never deform to player eye/nose/mouth/jaw/ear offsets.
Ignore the hair in the screenshots below. 1.3 hair is different textures + subdivided mesh. Pay attention to the face shape and the earrings that now do not follow the head morphs correctly. Several earrings now completely disappear inside the earlobe.
Patch 1.3:
Patch 1.23:
Side by side comparison showing trashed face cyberware:
The face cyberware decal meshes for bluemoon and sandra dorsett do not have morph targets so they never deform to player eye/nose/mouth/jaw/ear offsets.
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