Bug When Bloom Is Enabled

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Game Version: v4.0 from steam, DX12.

Bug Description: When "Bloom" is enabled in graphic settings, the graphics are always split in two sections with different brightness. See the screenshots blow:
Original:
Original.png

Same screenshot but with the split line highlighted:
Highlightened.png

This problem is especially prominent when looking at bright blue sky, which is very usual in Toussaint.

Other Graphics Settings: 2560*1440 resolution, DLSS ultra performance, RT on (fully), Textures high, Postprocessing all except motion blur, other setting medium to high.

System Info: i7-12700h, RTX 3070 Ti Mobile, Latest Nvidia Game Ready Driver.
 

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is Vsync enabled? Also check whether if any Nvidia settings is overriding task.
No, Vsync is disabled.

I tried changing several settings, and found out that this problem only occurred with Bloom on and DLSS set to Ultra Performance. I changed the DLSS to Performance and the problem gone. The downside is that I have even lower FPS now...
 
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