BUGS after Patch 2.1

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Has someone else a bug regarding the Behavioral Imprint-Synced Faceplate....I have this faceplate twice in my inventory....one with questmarker in tier 5...and one as cyberware with tier 5+ (I did an upgrade). Noticed at the end of PL main story the bug.

Then during quest to craft Blackwall Weapon / Cyberdeck....when I enter Yoko's store, the alrady done quest "Black Steel in the Hour of Chaos" pops up again.....is this a gamesave breaking bug ?
The first one is ingame since PL release and got abused as easy money glitch since you can sell the dupe endlessly

the second one made me stop playing 6 weeks ago because I’m also curious if it influence anything in further progress - hopefully it get fixed next week :)
 
The unexposed perk in the Cool tree doesn't seem to work according to the character's stats sheet, wanted to use it with Unmovable Force cyberware to get that sweet 20% mitigation chance, as you can see on the second screenshot my mitigation chance is still at 10% (named Chance d'atténuation in french, the 10% comes from Neofiber) :

Unexposed.jpg
Unexposed 2.jpg
 
Since 2.1 V's neck becomes twice as long as normal when she (have not checked male V) rides a motorbike.

No mods, PC (Steam).
 

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Anyone (incl. CDPR) found a solution for the controls issue with mouse on PC after Patch 2.1?
-PC without mods-
I played through the whole Maingame, then i started the DLC and everything was fine, but after the last Patch 2.1: I can´t aim or run or something else with mousebutton because aim/run/walk doesn´t work as before now! If i walk it aims too as i walk, what it did not before (i have walk on RMB+keyboard w, and aiming on Mouse 4), and i can´t change it independently of the settings. Every other game runs like it should, except CP2077 what makes me sad.
 
Hey, not sure if this is an "after-2.1" bug but maybe I´m not alone who is experiencing this issue:
Basically, I returned to Cyberpunk after 2.1 (with Phantom Liberty installed) and created a completely new character, have a few mods but only cosmetic (+ the necessary compiler pre-requisities etc.)

Sometimes, (the intervals are not completely regular but the issue does repeat quite frequently) I´m getting a strange, approx 0,5 sec. long lag that mutes audio output and, most importantly, renders the controls unresponsive - it´s not a deal-breaker but it is quite annoying and I can imagine it will be quite uncomfortable during major boss fights. When it ends, the character "shifts" in place a bit and it works again, sometimes I have 10 minutes completely smooth. There doesn´t seem to be any pattern related to location, if I´m in a fight or not (although I have a feeling it´s more frequent during fights etc. but at the same time, it doesn´t seem to be a continuous rendering issue - for example fast driving is mostly OK)

Settings / specs:
- all ultra / psycho
- native res (1080p at the moment) > does happen with DLSS on as well though
- Full RT on but PT off, V-Sync on at 60 (have still an old 24" monitor :D), windowed borderless

- Ryzen 7 2700X at 4,1 GHz, RTX 4070 Super (MSI Gaming X Trio, drivers up to date), 4x8 GB RAM CL16 2,8 GHz, Game is on a SATA Samsung EVO 860 with enough free space left)
- The game is overall very smooth and stable, haven´t had a single crash with this config yet, other games are OK)

PS: I´ve been playing on almost identical config before patch 1.5 - with the only exception being the GPU, RX 5700 XT.
 
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Has someone else a bug regarding the Behavioral Imprint-Synced Faceplate....I have this faceplate twice in my inventory....one with questmarker in tier 5...and one as cyberware with tier 5+ (I did an upgrade). Noticed at the end of PL main story the bug.

Then during quest to craft Blackwall Weapon / Cyberdeck....when I enter Yoko's store, the alrady done quest "Black Steel in the Hour of Chaos" pops up again.....is this a gamesave breaking bug ?
I noticed that once I upgrade my cyberware it will (always?) creates an upgraded copy but it will not remove the original copy, which is definitely a bug as well.
 
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I noticed that once I upgrade my cyberware it will (always?) create an upgraded copy but it will not remove the original copy, which is definitely a bug as well.

Definitely, I went back and use an older save. My progress wasn't very far and lost "only" 3 hours. I wait for the patch before I upgrade the mask. Currently I let mask as it is in Tier 5.

The first one is ingame since PL release and got abused as easy money glitch since you can sell the dupe endlessly

the second one made me stop playing 6 weeks ago because I’m also curious if it influence anything in further progress - hopefully it get fixed next week :)

I used an older save before I did the upgrade, just for the case regarding the incoming patch this week.

For the second one I found a workaround. Don't know how far you are, if you get the message to meet the netrunner - don't answer. Go in Yoko's store and answer the message inside her store. Then you can talk to Yoko. The mission "Black steel in the hour of chaos" won't pop up.

It prevents also a possible bug where subtitle for the weapon / cyberdeck appear at the same time when the Blackwall AI is talking.
 
Not sure if it has been reported already. But since 2.1, there's a very annoying bug where during Doc Paradox's broadcast, there's a loud static sound that comes with it that really hurts my ears when using headset. I hope a fix for that would be included in the next patch even though it's quite a small glitch.
 
I noticed i can't get craft the ha-4 Grit gun for some unknown reason even though I bought it multiple times from the npcs who sell it.
 
I noticed i can't get craft the ha-4 Grit gun for some unknown reason even though I bought it multiple times from the npcs who sell it.
There is a difference in the gun itself which you can buy multiple times and the crafting spec which you only can buy once to unlock the selfmade crafting… did you buy the crafting spec in specific? ^^
 
Got a response for Chitin Cyberware, i thought it was not working, but it does and not in the way i thought.

I thought it would add a flat % health regen but it just buffs the actual health regen.

Let's say you have 10% health regen, Chitin with 10 body would give 100% health regen, so you just get 20% health regen.

Thought it would work as a flat bonus, 10%+100%=110%.
 
Is this a known bug ?

Noticed that music during Breach Protocol stopped playing...one bug more on the list....

Also strange bug....in front of me...2 NPC are talking....when conversation finished...both NPC's disappeared suddenly and next to me another NPC's spawned in.

Almost same behavior on dance floor in Black Sapphire...suddenly all dancing NPC are gone. When I come closer, some dancing NPC spawn on Dance Floor just arm length from my V.....
 
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Got a response for Chitin Cyberware, i thought it was not working, but it does and not in the way i thought.

I thought it would add a flat % health regen but it just buffs the actual health regen.

Let's say you have 10% health regen, Chitin with 10 body would give 100% health regen, so you just get 20% health regen.

Thought it would work as a flat bonus, 10%+100%=110%.
Seems logical. If it was a flat bonus, you could regenerate from 1% to 100% in 1 second. And at body 20, 200% of your heal in 1 second. It would not make sense.
 
Seems logical. If it was a flat bonus, you could regenerate from 1% to 100% in 1 second. And at body 20, 200% of your heal in 1 second. It would not make sense.
So that mean let's say i have 5% health regen in the character sheet that mean i regen 5% hp per second ? Well in that case it still interesting, i guess, not very clear.
 
So that mean let's say i have 5% health regen in the character sheet that mean i regen 5% hp per second ? Well in that case it still interesting, i guess, not very clear.
Yes, I think you regenerate a certain amount of your max health per second, and modificators of health regen work like : base regen + (base regen X percentage of the modificator).

At body 20 with chitin, your regenerate your health 3 time faster (+ other skills related to health regen in body tree).
 
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Would just like to add that after a 2.1/Phantom Liberty clean install I no longer get anything when I hack an access point. Not Eddie's or components or anything at all. Thus the bug is still present late Jan 2024. On xbox series x so no mod or editing saves is gonna work. Why should I be the one to fix this essential feature anyways, they should be rushing an automatic fix to whatever script is corrupted etc.

Have over 650 into this game. Waited til now to play Phantom Lib and this bug is how I was welcomed back to the game.
 
Is the "exiting the map menu " lag/stutter issue just came back again with 2.1? Cuz I definitely have this issue after the update.
 
Sasquatch is busted. She freezes after I get her to about 80% of health. Think she drops the hammer or something. I did Weapon Glitch her though. Maybe that's the cause.
 
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