Bugs & UI/Gameplay Suggestions (inventory, merchants, quests, etc.)
Since June 2015, I've been collecting below some of the most commonly reported (non-graphical) bugs on the forums. I've also added some general suggestions for improvement in the UI/gameplay, but feel free to post more here. Thanks to CD Projekt Red for an amazing RPG, and for their hard work in continuing to improve and polish the game!
BUGS
--All merchants (inkeepers, herbalists, alchemists, blacksmiths, armorers, etc.) that have been "discovered" should have their icons permanently visible on the main map.
--All merchants' inventory (non-unique items/equipment) should regularly "reset" to prevent significant performance lag when accessing the inventories of merchants containing a large number of items previously sold by the player.
--The alchemist just outside Novigrad to the north of Oxenfurt Gate buys and sells all items at face value, and is the only merchant I've found (after 100 hours of playing) who buys crossbow bolts. The buy/sell value "exploit" should be fixed, while all blacksmiths in the game should be able to buy crossbow bolts.
--Some merchants aren't always present/visible during times of the day when they should be; meditating "fixes" this.
(E.g.: the blacksmith in the NE corner of the Novigrad Fish Market, the alchemist just outside Novigrad to the north of Oxenfurt Gate, the shopkeeper in Fyresdal, etc.)
--Some quest items aren't correctly re-categorized as non-quest/sellable items after the related quest is completed.
(E.g.: too many to mention!)
--Some quests aren't added to your quest journal, can't be completed, and/or have buggy quest entries if completed in a certain order.
(E.g.: "The Mystery of the Byways Murders" contract - can't be completed if unlock quest by reaching Byways first; the "Deserter Gold" treasure hunt quest - isn't added to journal if other quest(s) are completed first; "The Price of Honor" quest - can't interact with sunken chest to unlock with corpse's key; most of the witcher gear upgrade quests - quest journal entries and related treasure maps are bugged if unlock quests by finding diagrams first; etc.)
--Some points of interest aren't correctly marked with gray "completed" icons after their related treasure/action is completed; the icons remain white.
(E.g.: the bandit camp and spoils of war locations southwest of Duen Hen, etc.)
--Mutagens and some general skills (e.g. the various School Techniques) must be replaced in the character screen after each game load in order for their stat bonuses to be applied/displayed properly. (fixed as of patch 1.07)
--Buying the Enhanced Moon Dust and Enhanced Northern Wind manuscript pages doesn't actually add the recipes to your alchemy list. (fixed as of patch 1.05)
--Chernobog rune stones don't work as intended; they display upgrades of "0 Attack." (fixed as of patch 1.05)
UI/GAMEPLAY SUGGESTIONS
--Swords should never be "auto-sheathed"; swords should only be sheathed when the player does so manually.
--The option to disable autosaves/checkpoint saves should be added.
--The option to disable the "raindrop/dirty camera lens" visual effect should be added.
--Herbs should be harvested without the need to open a loot window.
--All submenus in the Quests, Alchemy, Crafting, and Bestiary windows should always "remember" their most recent "open" or "closed" state.
--All Quests, including Completed Quests, should be sortable both alphabetically and by chronological order of completion, with the Quests menu always "remembering" the current sort state.
--The window that appears when hovering over each item in a merchant's inventory (except equipment) should also display how many of that item you already own.
--Inventory item sorting should be improved: it should be easy to see how much alcohest is in your inventory at any time; separate stacks of the same item (when more than 100 of that item is owned) should always be auto-sorted next to each other in the inventory grid.
--Mechanics allowing storage of excess items and gold in containers and/or with NPCs should be added. (implemented as of patch 1.08x)
--Books/documents should be marked as "read" or "not read" in all inventory screens. (implemented as of patch 1.08x)
--Containers that are near/attached to light sources should be made easier to loot - i.e. without the "Ignite"/"Extinguish" prompt getting in the way. (implemented as of patch 1.05)
Since June 2015, I've been collecting below some of the most commonly reported (non-graphical) bugs on the forums. I've also added some general suggestions for improvement in the UI/gameplay, but feel free to post more here. Thanks to CD Projekt Red for an amazing RPG, and for their hard work in continuing to improve and polish the game!
BUGS
--All merchants (inkeepers, herbalists, alchemists, blacksmiths, armorers, etc.) that have been "discovered" should have their icons permanently visible on the main map.
--All merchants' inventory (non-unique items/equipment) should regularly "reset" to prevent significant performance lag when accessing the inventories of merchants containing a large number of items previously sold by the player.
--The alchemist just outside Novigrad to the north of Oxenfurt Gate buys and sells all items at face value, and is the only merchant I've found (after 100 hours of playing) who buys crossbow bolts. The buy/sell value "exploit" should be fixed, while all blacksmiths in the game should be able to buy crossbow bolts.
--Some merchants aren't always present/visible during times of the day when they should be; meditating "fixes" this.
(E.g.: the blacksmith in the NE corner of the Novigrad Fish Market, the alchemist just outside Novigrad to the north of Oxenfurt Gate, the shopkeeper in Fyresdal, etc.)
--Some quest items aren't correctly re-categorized as non-quest/sellable items after the related quest is completed.
(E.g.: too many to mention!)
--Some quests aren't added to your quest journal, can't be completed, and/or have buggy quest entries if completed in a certain order.
(E.g.: "The Mystery of the Byways Murders" contract - can't be completed if unlock quest by reaching Byways first; the "Deserter Gold" treasure hunt quest - isn't added to journal if other quest(s) are completed first; "The Price of Honor" quest - can't interact with sunken chest to unlock with corpse's key; most of the witcher gear upgrade quests - quest journal entries and related treasure maps are bugged if unlock quests by finding diagrams first; etc.)
--Some points of interest aren't correctly marked with gray "completed" icons after their related treasure/action is completed; the icons remain white.
(E.g.: the bandit camp and spoils of war locations southwest of Duen Hen, etc.)
UI/GAMEPLAY SUGGESTIONS
--Swords should never be "auto-sheathed"; swords should only be sheathed when the player does so manually.
--The option to disable autosaves/checkpoint saves should be added.
--The option to disable the "raindrop/dirty camera lens" visual effect should be added.
--Herbs should be harvested without the need to open a loot window.
--All submenus in the Quests, Alchemy, Crafting, and Bestiary windows should always "remember" their most recent "open" or "closed" state.
--All Quests, including Completed Quests, should be sortable both alphabetically and by chronological order of completion, with the Quests menu always "remembering" the current sort state.
--The window that appears when hovering over each item in a merchant's inventory (except equipment) should also display how many of that item you already own.
--Inventory item sorting should be improved: it should be easy to see how much alcohest is in your inventory at any time; separate stacks of the same item (when more than 100 of that item is owned) should always be auto-sorted next to each other in the inventory grid.
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