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RealRhyus

RealRhyus

Rookie
#1
Dec 10, 2020
Hello all.

I'm not sure if there is another place to report these bugs I've found so far as the Tech website does seem to give you the option to write anything. I've not gotten far in the game, and here are several bugs/issues I've found with the game.

1. After you have gotten your new place and you finish the first real mission to save the one girl, you go back to your apartment and go to fall asleep. The way he falls asleep, nobody, even a person almost dead to the world, would not fall asleep like he does. I'm not even sure he has fall asleep half way, but someone who tries to sleep half on the bed and half on the floor, especially with that hard edge to the bed, would not really do so. For anybody that tired, it would not be hard to plop fully onto the bed, even if they don't get under the covers.

2. Speaking of going to sleep in that scene. I went into my bathroom right before going to bed and is shows that I am fully naked. However, when I wake up the next morning or whenever it is, I am fully clothed. That is poor continuity. Either have one or the other in that instance.

3. Speaking of looking in the mirror, when I did so, and I was naked, my guy was shown that he was basically a eunuch. But, wait, when I created my character, it gave me options to create a penis, which I did. Why is it gone in that scene?

4. After that part and I'm going to meet up with Jackie, I find him eating at the food vendor. During that section that he is eating, a second pair of chopsticks appears floating in the middle of the air. It finally went away, but it was annoying to see that second pair and it really should not have been there in the first place.

5. Back at that mission to rescue the girl, after it was over and we are going to the elevator, Jackie steps through the elevator doors before they open up. Hell, later when you are both going to see the ripperdoc, he walks through your car and a bystander on the street. Need to check his clipping paths.

6. I am not very happy with the controls for driving. I'm using mouse and keyboard for my PC and the driving is very hard to do, especially at speed. I am basically all over the road and sidewalks and desert. I'm constantly running into other cars and walls and cactus. There needs to be a control that you can setup the sensitivity for just when you are driving.

7. And last but not currently least, I have issues loading my guy when I'm low on ammo in my gun. I have plenty of ammo in my inventory, but say I'm down just one bullet and I hit "R" to put that one bullet back into my gun, it won't do it. It does it with other quantities, but the game is giving me issues with reloading. It finally allows me to do so, especially when I finally run out of bullets in my gun, but I prefer to make sure my gun is fully loaded in between attacks of different people.

If you need my DXDIAG, just let me know what email address to send it too and I will. But that is the bugs I've found since the beginning of the game and up to the point of finishing the mission on getting the Flathead bot.
 
devivre

devivre

Moderator
#2
Dec 10, 2020
Bugs can be reported here, for example:
support.cdprojektred.com

Technical Support — CD PROJEKT RED

Welcome to CD PROJEKT RED Technical Support! Here you will find help regarding our games and services, as well as answers to frequently asked questions.
support.cdprojektred.com support.cdprojektred.com

But make sure you already updated the latest GPU driver version.
 
A

Algorythman

Fresh user
#3
Dec 10, 2020
I post my bugs here too, since i can't open threads yet and your bug report form is limited to 1000 chars? Seriously?

Bugs:
- floating NPC's
- running NPC's ignoring cars (running straight through them)
- Double-jump down a hill and landing in a falldamage-loop-until-death
- Physics engine reacting like Bethesdas. Meaning, i got wood pallets smoothly moving on the ground after i bumped into them. Anyone heared of Epsilon?
- Enemy NPC's (Mission Epistrophy, the 'GlaDos' car) not attacking and one was stuck in her car
- floating trash, shards, cigarettes etc. You didn't buy source code either from Bethesda, right? Please tell me i'm right. Please!
- once called my car and both, my bike and car arrived. My car was trying to drive on top of the bike though, so i couldn't use either one

Edit: more bugs
- Mirror: once nude another time my hair was gone but thankfully i had my clothes on this time
- When disassembling grenades (could be on any stackable item) and you disassemble the whole stack, the item icon doesn't vanish from your inventory. At least the game doesn't let you disassemble multiple times.


Annoyances:
- Inventory:
If you are in the weapon selection list (2 columns), then you can not scroll the list without blocking the other column. This also leads to the problem if you want to keep one of a kind, you never know if it is the last one you're disassembling, because the other side is always covered up.
And the sorting inside the weapon selection lists is always reset to default if you go back to the main selection screen (crafting - inventory - map - character - journal) and in again.
Solution: 1 column and data always on the right?

And the sorting inside the weapon selection lists is always reset to default if you go back to the main selection screen (crafting - inventory - map - character - journal) and in again.

- Map: Dragging the map with the Mouse
If you drag the map you can end up so your mouse cursor is on top for example the inventory button. Then the MouseUp event triggers opening the Inventory. That's just bad UI logic design. And either your devs or your betas didn't do their job here, because something like this is fixed in 20-30 mins tops.

Tip: React on MouseUp, but not if you are in dragmode. It's a simple bool flag.

- the landfill southeast of NC looks awful. Much floating trash, i'm sure i can find 'stuck' locations there

- Weather is inconsistent after loading. Saving in heavy rain, reload and it's sunny. Immersion-breaker.

- you have to set your camera option (Q) for each car/bike i think? It's consistent if you get out and in again, but not sure if you call it again from some other place. It clearly is not set to your last setting if you jump in a new car.

- Dialog system: If more than one NPC is in the conversation, they have this awkward 1-2 sec pause between their sentences, even if one is clearly responding (sometimes harshly, for example Judy and this fixer who sold Evelyn to the Moths, forgot his name) to the other NPC.

- In the Hotel mission (Yorinobu Arasaka Heist) after when you need to get out of the Hotel, you always have to wait for Jackie to step into the elevator first (even if you're in already) or progression won't trigger.


Thats it for now, i'll update here when i have more.


Algorithman
Software Developer (industry)


PS: My opinion of the game so far
It is a good enough game, but the bugs and UI/graphics stuff make it quite annoying some times. It destroys the immersion. The UI is clearly 'optimized' for Gamepads (and i was wondering why i see an aimbot....) and PC integration is only made halfheartedly.
Speaking of the UI: I would never deliver such a product to my customers. Because even i would hate it and would fix it on my own time, even if it's one day before delivery and i don't even use the software i write.
My hope lies with the 1.04 patch.
Post automatically merged: Dec 11, 2020

bump
 
Last edited: Dec 11, 2020
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