Building 10 killer bug and mechanic.

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Riiight, so if the picture ain't clear enough, there's a floor you can reach in Building 10 by just jumping, but from where one can't go anywhere else except a pixel grave and the "load game" window.

3 issues there, as such:
  1. The fact that you can reach it with no option to return to the floor above.
  2. The fact that one could safely reach lower floors but there's a huge-ass, Bethesda-style, invisi-wall placed there - breaking the immersion and potentially frustrating players (because yeah... open world exploration doesn't go well with them).
  3. The killer-pipe at the end of the terrace.
I'd suggest putting a fence on that yellow area (similar to the one that can be seen on the upper floor), if the intention really is to prevent players from jumping down from floor to floor and maybe open the door at the end of the stairs, so the exit won't be loading an autosave.
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