thank you. yes I will play the game in 1080p.My completely unprofessional opinion is that that should be good enough for playing the game comfortably on 1080p.
thank you. yes I will play the game in 1080p.My completely unprofessional opinion is that that should be good enough for playing the game comfortably on 1080p.
Thanks for the advice. Between work and family, I definitely don't have time to do it myself. I'll look into AMD options.I'd use AMD for GPU. Probably cheaper and better if you want that performance level.
Also, unless you don't want to spend time on it, assembling it yourself you can pick better parts.
I'll look into AMD options.
Yeah I'll compare all the options before I buy.I would put my daily usage ahead of hardware choice in order to make an informed decision before buying any piece of hardware, especially in these crazy days. There are programs that favor AMD tech features as well as others which favor Nvidia ones.
^ R.I.P. Intel Core I-9
Guess I am going team RED all the way; CPU, GPU.
Thinking about buying this one (my laptop died for the second time, and I'm thinking about going desktop - no desire for top end).
Linux®, Windows® 7*, Windows® 10, and Windows 8.1. 64-bit operating system required
*Does not support all features including but not limited to Hardware Raytracing
I've seen some recent post, that CP 2077 ray tracing will work on AMD.
I'm more interested in whether they are going to add a Vulkan renderer instead of DX12 one that would use stadnard ray tracing extensions that should work across all hardware.
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Sapphire 6800XT cards:
https://www.sapphiretech.com/en/consumer/nitro-radeon-rx-6800-xt-16g-gddr6
https://www.sapphiretech.com/en/consumer/pulse-radeon-rx-6800-xt-16g-gddr6
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Also cool to see Sapphire finally listing Linux as officially supported:
First I would really like it if someone from CDPR could answer this, but if anyone has some facts that would be good to...
Will a RT 6800XT work just as good for ray tracing as would the RTX 3000 series card ON DAY ONE, in the context of , CDPR partnered with Nivida.
"Nivida says, For Cyberpunk 2077, we’ve partnered with CD PROJEKT RED as an official technology partner to bring real-time ray tracing to the game. "
I have read
Back in October, Gfinity Esports shared an excerpt from PC Gamer magazine that suggested Cyberpunk 2077’s snazzy ray-tracing effects (i.e., diffuse illumination, reflections, ambient occlusion, and shadows) would be exclusive to NVIDIA’s GeForce RTX 30 Series graphics cards at launch.
“In an interview with PC Gamer’s magazine, art director Jakup Knapik confirmed that only Nvidia Geforce cards will support the feature when the game launches next month,” the website wrote.
Now we’re learning that may not be the case. According to a Q&A with NVIDIA’s Brian Burke (via Wccftech), Cyberpunk 2077’s ray tracing is based on Microsoft’s DirectX API. That means it should work on AMD’s Radeon RX 6000 Series GPUs, which fully support DXR.
“Cyberpunk 2077 uses the industry standard DirectX Ray Tracing API,” Burke noted. “It will work on any DXR-compatible GPU. Nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA.”
So I understand marketing talk,
"Nivida says, For Cyberpunk 2077, we’ve partnered with CD PROJEKT RED as an official technology partner to bring real-time ray tracing to the game. "
Is that what this is ?
But hasn't the AMD said that they will support raytracing via DX12 (DXR) and not the Vulkan?