Some have suspected the 32-bit and DirectX 9 legacies in Skyrim, but it's more widely observed than just Skyrim. And Skyrim doesn't have that problem on the 980. A related hypothesis is that it's due to the disabled shader modules on the 970 (which has 13 of 16 enabled; the 980 has all 16 enabled) causing a problem with the addressability of the entire 4GB range of VRAM.It would be best to only test with 64bit games me thinks, Skyrim for example is 32bit so I wouldn't really be surprised if the RAM limits apply to the VRAM as well.
The Evil Within, Far Cry 4, Shadow of Mordor, AC: Unity, and Ryse: Son of Rome are 64-bit titles that are affected. It's also observable in MSI Kombustor. Enough to say it's real, and nVidia knows about it.
What would be interesting to know is whether it appears with a 4GB 970 and 16GB system RAM. All the reports seem to be from units with 8GB system RAM. They seem to have hit a point where the 970 wants to page out, but if there's no free RAM to page to, it goes to the pagefile. The performance hit then comes from having to access the pagefile. That's one hypothesis, anyway.
There's a long and acrimonious thread on the bug at http://forums.guru3d.com/showthread.php?t=396064
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