Wait, wasn't empathy not going to be in the game anyway?Exactly, if implants are limited Empathy is a totally unnecessary game mechanic.
Wait, wasn't empathy not going to be in the game anyway?Exactly, if implants are limited Empathy is a totally unnecessary game mechanic.
As far as we know it's not, and this may be why.Wait, wasn't empathy not going to be in the game anyway?
Aaah, I seeAs far as we know it's not, and this may be why.
I don't know if they can pull off Media and Rockerboy classes.
The Cop ability as i described isn't so much as 'caking the enemy in ice' as per magic but rather... if the COOL stat is the ability to remain calm in the face of stress or danger then as a Cop you're lowering the enemies cool stat significantly (to all hostiles in an area). so a cool of 8 might look tough but if the Cop drops their cool to 2.... then they might drop their weapon, run away or give up.Don't think you can actually base them on "abilities"....I mean "if successful it freezes (or even disarms) enemies for a brief time", common' that's magic.
But I would kill if CDPR released them as quest mods, where you can join one as faction and it's own narrative, plus with added side activities to continue after finishing MQ.
What I would say about add on's to the basic game and discluded classes is simply this. If done properly, the storyline would be centered around a particular role and one role only. No multi-player...a single player "one off", if you will. The reason? Well, to put it plainly, the un-included roles are pretty much fairly "static" in their interests and spheres of influence. Take, for example, the story of my first C.P 2020 pnp character. He was a Nomad who had a personal vendetta against Arasaka and Biotechnica for having his family killed when they refused to give up the family farm. (It must also be mentioned that "Iron Mike's" Nomad pack would have been affiliated with the "Snake Nation", if such a thing existed when I was involved with the campaign back in 1990.). I won't go into details as it would be a multi-page epic, but suffice it to say that the ENTIRE campaign dealt with his revenge against the companies that killed his family members and paying back the tribe who adopted him when he was left with nothing. There wasn't any street skulking, no mercenary deals, per se. It was all about what was important to him and his adopted people. It would be a similar situation with the other roles not included in this game as we know it so far.I could sort of see medias being done. You find evidence of wrong doing and you can either report it, use it as blackmail material for money/other, or you can be a spin dock and offer to make up stories and twist the truth for the highest bidder. You could have one of those floating video camers like in the video (lizzy wizzy) where you could do a live broadcast and choose what you say. Then later as you go around you can see your interviews on tv/paper and see how the public react.
Being a cop would be pretty cool, have something like L.A. noir and heavy rain (FBI agent part).
Being a corp could be fun. There was some examples in the core book like release a virus for marketing of a new drug.
Rockerboy, this is the one I really would like to see because it has never been done before and honestly a very unique feel. A musical DLC? Pretty sure cyberpunk fans would eat it up.
I was stumped as to how a media would work in a action RPG computer game but you're right it would be a more role playing centered 'class', one that can actually use all the newspapers, TV headlines, books, terminal entry type stuff in games as a weapon by digging up dirt on people or groups then affecting them before or after you physically go to them. love it.(if) You find evidence of wrong doing and you can either report it, use it as blackmail material for money/other, or you can be a spin dock and offer to make up stories and twist the truth for the highest bidder.
Rockerboy, this is the one I really would like to see because it has never been done before and honestly a very unique feel. A musical DLC? Pretty sure cyberpunk fans would eat it up.
What you're describing is a story plot not a class/ role abilities. you could take that same exact story as you put there and apply it to a Solo or netrunner, any role. Heck even a corporate (company A killed by family that's why i work for their competition trying to ruin them at every opportunity! blar blar blar...)What I would say about add on's to the basic game and discluded classes is simply this. If done properly, the storyline would be centered around a particular role and one role only. No multi-player...a single player "one off", if you will. The reason? Well, to put it plainly, the un-included roles are pretty much fairly "static" in their interests and spheres of influence. Take, for example, the story of my first C.P 2020 pnp character. He was a Nomad who had a personal vendetta against Arasaka and Biotechnica for having his family killed when they refused to give up the family farm. (It must also be mentioned that "Iron Mike's" Nomad pack would have been affiliated with the "Snake Nation", if such a thing existed when I was involved with the campaign back in 1990.). I won't go into details as it would be a multi-page epic, but suffice it to say that the ENTIRE campaign dealt with his revenge against the companies that killed his family members and paying back the tribe who adopted him when he was left with nothing. There wasn't any street skulking, no mercenary deals, per se. It was all about what was important to him and his adopted people. It would be a similar situation with the other roles not included in this game as we know it so far.
What's stopping you from doing that in a more freeform system? You can still focus on one class/archetype if you wish.This is the problem with so many rpgs, both computer and pnp. People want to be able to do everything. I blame Dungeons and Dragons for introducing the multi-class system. It started small with fighter-thieves, then magic-user-fighters. Now it's just plain silly.
I don't think CP2077 should allow for characters to spread themselves out too far. A focused character is a much better character, more easily playable, and often more interesting.
Quoting myself:I am wondering whether can we have a dual class in this game?
Also, there are classes for the player to build the character around. V’s class effects your position in the world, and you can choose to be a Netrunner, Techie, or Solo. (4) Solos are a combat-based archetype, techies are focused on using tech to deal with problems, and netrunners use hacking skills to handle situations. (15) CD Projekt Red says you can be a mix of them all if you want and you aren't really selecting a defined class, but more so your weaknesses and strengths, as the game features a fluid class system that allows you to customize it as you go. (4) Each of these classes is going to have a different way to solve a combat encounters or environmental challenges. (11)
Finally, you get to choose a background for V, which is a story that’ll follow you with “consequences” arising from whatever that past might be. (10) Instead of more typical options you might expect, there are questions like picking your childhood hero, a life event that happened to you, and why you came to Night City. (2), (14) The life events are things like death of a sibling or ran away from home. (8) CD Projekt claims this background information will have a direct impact on gameplay and how other characters perceive you. (3)
Nothing at all, but from what we're seeing at this point, the word is that you can't finish the game without engaging in open combat. So we're pretty much forced to multi-class to a certain extent.What's stopping you from doing that in a more freeform system? You can still focus on one class/archetype if you wish.
But you can still just pickup a gun and shot people, I just won't be able to do so as better as a pure solo would. But you can hack/tech/sneak your way past many obstacles, something a solo wouldn't be able to do as easily or at all. You're not forced to become death incarnate (taking solo skills/cybernetics) to be able to put a bullet between someones eyes.Nothing at all, but from what we're seeing at this point, the word is that you can't finish the game without engaging in open combat. So we're pretty much forced to multi-class to a certain extent.