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Building Your Character Thread

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Will you play as a male or a female protagonist for your first walkthrough?

  • Male

    Votes: 62 34.3%
  • Female

    Votes: 81 44.8%
  • Still unsure

    Votes: 38 21.0%

  • Total voters
    181
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Mauziks

Mauziks

Rookie
#321
Jun 19, 2018
Suhiira said:
Exactly, if implants are limited Empathy is a totally unnecessary game mechanic.
Click to expand...
Wait, wasn't empathy not going to be in the game anyway?
 
Suhiira

Suhiira

Forum veteran
#322
Jun 19, 2018
Mauziks said:
Wait, wasn't empathy not going to be in the game anyway?
Click to expand...
As far as we know it's not, and this may be why.
 
Mauziks

Mauziks

Rookie
#323
Jun 19, 2018
Suhiira said:
As far as we know it's not, and this may be why.
Click to expand...
Aaah, I see
 
Heart Of Dawn

Heart Of Dawn

Forum regular
#324
Jun 20, 2018
We know that your clothing and augs can affect your cool stat, but I'm curious to know how we will actually be able to raise it in the game. I'm really hoping that it's not going to be Pimp My Ride '77, whereby the you max it out only by layering on a ton of gaudy bling. There should be the option to go for a 'less is more' approach where a few key pieces subtlety work together to make an outfit awesome.

Should there be a 'set' multiplier whereby equipping matching components gives a bonus to cool, or should it it be totally free-form? What sort of styles should be the 'most cool'?

[edit] I can't alter the poll after someone voted. The last 'Outfits and augs shouldn't affect coolness' should be 'Sexy'. Also, you can vote twice.
 
Last edited: Jun 20, 2018
Helline9

Helline9

Rookie
#325
Jun 21, 2018
Sorry if this has been covered in the forums already!
i think a lot of the 'abandoned' roles would have been actually EASIER to implement that than the roles they did use!
Some examples:
  • -Rockerboy's charisma (cool based) is the ability to generate, motivate and direct crowds of people.... so they are like the cyberpunk equivalent of a necromancer (which summons hordes of stuff and directs them at enemies) which has been done in many computer games. The better Rockerboy you are the bigger the mob of people that group up when you call, simple.
  • -Cop's authority (cool based) could be changed to a crowd-control ability; if successful it freezes (or even disarms) enemies for a brief time. this has been done in computer games before.
  • -Fixer's streetdeal (cool based) is the ability to trade and gather information. so they would get more social options to bribe or threaten NPCs (even 'background NPCs') for information or get items and well as have better prices for buying and selling.
  • -Nomad. (reflex based) instead of bringing in 'family' members nomads could have Vehicle zen ability (from the panzerboy sub-role) so they are good at driving/ piloting and stealing vehicles of all kinds and vehicle combat (basically a GTA class).
  • -Corperate's resources (intelligence based) could work as a regenerating resource to solve problems in different ways to other roles. eg: a solo can kick a door down, a netrunner can hack the door controls, a tech can rewire to the door mechanism, the corporate could bribe security to open the door. (so effectively same thing just described differently). The resources ability could also be used to get temporary companions or equipment for some missions (making the mission easier).

  • -Why i think Netrunner is hard to implement into the game is because you have to create a whole second world for them; the net! this is like creating a second game as big as cyberpunk is itself just for one class!
  • -Techie would be hard to implement into the game as them everything would have to be changeable anywhere, not at a crafting bench or in a character screen but ...in combat! That's a lot of effort to program into a game!
  • -Solo would be hard because Combat Sence (the solo ability) is the ability to always go first in combat... the best example is VATS in the Fallout games but doing it without ripping off Fallout.
So given all that i believe there is plenty of opportunity there room to bring in these other roles, these other aspects into the game later. is that possible?
 
Loostreaks

Loostreaks

Rookie
#326
Jun 21, 2018
Don't think you can actually base them on "abilities"....I mean "if successful it freezes (or even disarms) enemies for a brief time", common' that's magic.

But I would kill if CDPR released them as quest mods, where you can join one as faction and it's own narrative, plus with added side activities to continue after finishing MQ.
 
hallfing2080

hallfing2080

Rookie
#327
Jun 21, 2018
I don't know if they can pull off Media and Rockerboy classes.
 
A

Azriel7

Senior user
#328
Jun 21, 2018
hallfing2080 said:
I don't know if they can pull off Media and Rockerboy classes.
Click to expand...

I could sort of see medias being done. You find evidence of wrong doing and you can either report it, use it as blackmail material for money/other, or you can be a spin dock and offer to make up stories and twist the truth for the highest bidder. You could have one of those floating video camers like in the video (lizzy wizzy) where you could do a live broadcast and choose what you say. Then later as you go around you can see your interviews on tv/paper and see how the public react.

Being a cop would be pretty cool, have something like L.A. noir and heavy rain (FBI agent part).

Being a corp could be fun. There was some examples in the core book like release a virus for marketing of a new drug.

Rockerboy, this is the one I really would like to see because it has never been done before and honestly a very unique feel. A musical DLC? Pretty sure cyberpunk fans would eat it up.
 
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Helline9

Helline9

Rookie
#329
Jun 21, 2018
Loostreaks said:
Don't think you can actually base them on "abilities"....I mean "if successful it freezes (or even disarms) enemies for a brief time", common' that's magic.

But I would kill if CDPR released them as quest mods, where you can join one as faction and it's own narrative, plus with added side activities to continue after finishing MQ.
Click to expand...
The Cop ability as i described isn't so much as 'caking the enemy in ice' as per magic but rather... if the COOL stat is the ability to remain calm in the face of stress or danger then as a Cop you're lowering the enemies cool stat significantly (to all hostiles in an area). so a cool of 8 might look tough but if the Cop drops their cool to 2.... then they might drop their weapon, run away or give up.

and yes i'd love it if the roles where selected in game by joining factions as well!
 
R

RLKing1969

Senior user
#330
Jun 21, 2018
Azriel7 said:
I could sort of see medias being done. You find evidence of wrong doing and you can either report it, use it as blackmail material for money/other, or you can be a spin dock and offer to make up stories and twist the truth for the highest bidder. You could have one of those floating video camers like in the video (lizzy wizzy) where you could do a live broadcast and choose what you say. Then later as you go around you can see your interviews on tv/paper and see how the public react.

Being a cop would be pretty cool, have something like L.A. noir and heavy rain (FBI agent part).

Being a corp could be fun. There was some examples in the core book like release a virus for marketing of a new drug.

Rockerboy, this is the one I really would like to see because it has never been done before and honestly a very unique feel. A musical DLC? Pretty sure cyberpunk fans would eat it up.
Click to expand...
What I would say about add on's to the basic game and discluded classes is simply this. If done properly, the storyline would be centered around a particular role and one role only. No multi-player...a single player "one off", if you will. The reason? Well, to put it plainly, the un-included roles are pretty much fairly "static" in their interests and spheres of influence. Take, for example, the story of my first C.P 2020 pnp character. He was a Nomad who had a personal vendetta against Arasaka and Biotechnica for having his family killed when they refused to give up the family farm. (It must also be mentioned that "Iron Mike's" Nomad pack would have been affiliated with the "Snake Nation", if such a thing existed when I was involved with the campaign back in 1990.). I won't go into details as it would be a multi-page epic, but suffice it to say that the ENTIRE campaign dealt with his revenge against the companies that killed his family members and paying back the tribe who adopted him when he was left with nothing. There wasn't any street skulking, no mercenary deals, per se. It was all about what was important to him and his adopted people. It would be a similar situation with the other roles not included in this game as we know it so far.
 
Helline9

Helline9

Rookie
#331
Jun 21, 2018
Regarding Medias;
Azriel7 said:
(if) You find evidence of wrong doing and you can either report it, use it as blackmail material for money/other, or you can be a spin dock and offer to make up stories and twist the truth for the highest bidder.
Rockerboy, this is the one I really would like to see because it has never been done before and honestly a very unique feel. A musical DLC? Pretty sure cyberpunk fans would eat it up.
Click to expand...
I was stumped as to how a media would work in a action RPG computer game but you're right it would be a more role playing centered 'class', one that can actually use all the newspapers, TV headlines, books, terminal entry type stuff in games as a weapon by digging up dirt on people or groups then affecting them before or after you physically go to them. love it.

Rockerboy, as i said above, rockerboy is in essence is a necromancer with a different image and crowd. it has been done before, the only thing new about it is the presentation. Point to note is that Rockerboys don't have to be musicians. but any ability to coerce a crowd so as giving speeches or performances, so politicians or even mines and puppeteers are rockerboys too.

The roles we haven't seen before are: Media (though there has been investigative games), medtech (not in a organ sales/ ripperdoc/ cyberpunk way), techie, corporate or fixer. though that's not that they can't be done.
 
Helline9

Helline9

Rookie
#332
Jun 21, 2018
RLKing1969 said:
What I would say about add on's to the basic game and discluded classes is simply this. If done properly, the storyline would be centered around a particular role and one role only. No multi-player...a single player "one off", if you will. The reason? Well, to put it plainly, the un-included roles are pretty much fairly "static" in their interests and spheres of influence. Take, for example, the story of my first C.P 2020 pnp character. He was a Nomad who had a personal vendetta against Arasaka and Biotechnica for having his family killed when they refused to give up the family farm. (It must also be mentioned that "Iron Mike's" Nomad pack would have been affiliated with the "Snake Nation", if such a thing existed when I was involved with the campaign back in 1990.). I won't go into details as it would be a multi-page epic, but suffice it to say that the ENTIRE campaign dealt with his revenge against the companies that killed his family members and paying back the tribe who adopted him when he was left with nothing. There wasn't any street skulking, no mercenary deals, per se. It was all about what was important to him and his adopted people. It would be a similar situation with the other roles not included in this game as we know it so far.
Click to expand...
What you're describing is a story plot not a class/ role abilities. you could take that same exact story as you put there and apply it to a Solo or netrunner, any role. Heck even a corporate (company A killed by family that's why i work for their competition trying to ruin them at every opportunity! blar blar blar...)
 
FunJester

FunJester

Forum regular
#333
Jun 22, 2018
I love cyberpunk theme game a lot! When i heard there will be different class in Cyberpunk 2077, I was excited. Netrunner, Solo, Fixer, Corporate, Techies, Rockerboyz, etc. I am wondering whether can we have a dual class in this game? For example, you can a be Corporate during day and a Netrunner during the night, working as a Medtech as a regular job but in secret you have a cult following that know you are a famous Rockerboy, handle multiple dealing with different customers as a Fixer, but when nobody brave enough to take up a contact from a customer, you can decide to handle the contract by yourself as a Solo in order to quickly rank up your street cred, etc. I love this mechanic bcz you can mix and match different classes with each other and this create replayability in Cyberpunk 2077 since no two experiences are the same. But what are your thought about this mechanic? Will the dual class system be implemented into the game or will it be too much of a hassle to make?
 
sinister.sinner

sinister.sinner

Senior user
#334
Jun 22, 2018
The available classes are Solo, Techie and Netrunner. As of now you can mix them as you please.
 
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S

sv3672

Forum veteran
#335
Jun 22, 2018
I do not recall anything about dual classes, though. Maybe if there is a respec feature and you can afford using it regularly, but it is unlikely to be how the game was intended to be played. From what I have seen so far, my impression is that the class system could be more or less similar in concept to the combat/signs/alchemy skill trees in Witcher 3 (solo = combat = red skills etc.).
 
4meg

4meg

Wordrunner
#336
Jun 22, 2018
This is the problem with so many rpgs, both computer and pnp. People want to be able to do everything. I blame Dungeons and Dragons for introducing the multi-class system. It started small with fighter-thieves, then magic-user-fighters. Now it's just plain silly.

I don't think CP2077 should allow for characters to spread themselves out too far. A focused character is a much better character, more easily playable, and often more interesting.
 
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HellKnightX88

HellKnightX88

Forum veteran
#337
Jun 22, 2018
4meg said:
This is the problem with so many rpgs, both computer and pnp. People want to be able to do everything. I blame Dungeons and Dragons for introducing the multi-class system. It started small with fighter-thieves, then magic-user-fighters. Now it's just plain silly.

I don't think CP2077 should allow for characters to spread themselves out too far. A focused character is a much better character, more easily playable, and often more interesting.
Click to expand...
What's stopping you from doing that in a more freeform system? You can still focus on one class/archetype if you wish.
 
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Rawls

Rawls

Moderator
#338
Jun 22, 2018
FunJester said:
I am wondering whether can we have a dual class in this game?
Click to expand...
Quoting myself:
Also, there are classes for the player to build the character around. V’s class effects your position in the world, and you can choose to be a Netrunner, Techie, or Solo. (4) Solos are a combat-based archetype, techies are focused on using tech to deal with problems, and netrunners use hacking skills to handle situations. (15) CD Projekt Red says you can be a mix of them all if you want and you aren't really selecting a defined class, but more so your weaknesses and strengths, as the game features a fluid class system that allows you to customize it as you go. (4) Each of these classes is going to have a different way to solve a combat encounters or environmental challenges. (11)

Finally, you get to choose a background for V, which is a story that’ll follow you with “consequences” arising from whatever that past might be. (10) Instead of more typical options you might expect, there are questions like picking your childhood hero, a life event that happened to you, and why you came to Night City. (2), (14) The life events are things like death of a sibling or ran away from home. (8) CD Projekt claims this background information will have a direct impact on gameplay and how other characters perceive you. (3)
Click to expand...
  1. http://www.ign.com/articles/2018/06...-2077-details-game-is-a-first-person-rpg-more
  2. http://www.ign.com/articles/2018/06...-like-the-witcher-but-it-does-look-incredible
  3. https://www.vg247.com/2018/06/12/cy...c-bombs-bullet-time-everything-know-gameplay/
  4. https://www.gameinformer.com/preview/2018/06/12/impressions-and-details-from-50-minutes-of-gameplay
  5. http://killapenguin.com/random/gamestuff/news/details-cyberpunk-2077-havent-seen-mentioned-yet/
  6. https://www.pcgamer.com/cyberpunk-2077-everything-we-learned-from-the-jam-packed-e3-demo/
  7. https://www.eurogamer.net/articles/...-gameplay-and-interviewed-cd-projekt-about-it
  8. https://www.destructoid.com/cyberpu...ive-here-s-everything-we-learned-507936.phtml
  9. https://www.rpgsite.net/preview/7343-cyberpunk-2077-impressions-from-e3-2018
  10. https://www.rockpapershotgun.com/2018/06/13/cyberpunk-2077-e3-gameplay-demo/#more-554097
  11. https://www.pcgamer.com/cyberpunk-2...to-make-a-game-so-different-than-the-witcher/
  12. https://www.forbes.com/sites/kevinm...real-build-run-on-a-high-end-pc/#1d508f446885
  13. https://www.pcworld.com/article/3281374/e3/cyberpunk-2077-preview-e3.html
  14. https://kotaku.com/how-cyberpunk-2077-quests-will-be-different-from-the-wi-1826837612
  15. https://techraptor.net/content/cyberpunk-2077-everything-we-know-so-far
  16. https://www.goombastomp.com/cyberpunk-2077/
  17. https://www.pcgamesn.com/cyberpunk-2077/street-cred
  18. https://www.spieltimes.com/news/cyberpunk-2077-will-have-photo-mode/
 
4meg

4meg

Wordrunner
#339
Jun 22, 2018
HellKnightX88 said:
What's stopping you from doing that in a more freeform system? You can still focus on one class/archetype if you wish.
Click to expand...
Nothing at all, but from what we're seeing at this point, the word is that you can't finish the game without engaging in open combat. So we're pretty much forced to multi-class to a certain extent.
 
HellKnightX88

HellKnightX88

Forum veteran
#340
Jun 22, 2018
4meg said:
Nothing at all, but from what we're seeing at this point, the word is that you can't finish the game without engaging in open combat. So we're pretty much forced to multi-class to a certain extent.
Click to expand...
But you can still just pickup a gun and shot people, I just won't be able to do so as better as a pure solo would. But you can hack/tech/sneak your way past many obstacles, something a solo wouldn't be able to do as easily or at all. You're not forced to become death incarnate (taking solo skills/cybernetics) to be able to put a bullet between someones eyes.
 
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