https://www.techspot.com/news/75058...ssless-character-progression-wallrunning.html
Yes it's just an impressions piece. But like Snow, I have seen stats, skills and perks listed as different systems by multiple independent sources. So I tend to think it's not just some journalists creating a meaningless distinction between skills and perks. Not saying it's impossible for multiple places to mess it up ... but it seems less likely to me.
Furthermore, characters will have access to skills, perks, and attributes which will govern how they interact with the world. For example, if a character doesn't have a high enough hacking skill to get through a door, they can use their engineering skill to pry open a nearby wall panel to force their way in.
Unlike the 2077's source material, the Cyberpunk 2020 pen-and-paper RPG, the game will not include classes or roles in the traditional sense. Rather, players will be able to choose perks and skills that suit their preferences as they play, allowing them to create their own class over time.
However, the progression system's contents are centered around three styles of play that do closely match three specific pen-and-paper classes: Solo, Techie, and Netrunner.
Yes it's just an impressions piece. But like Snow, I have seen stats, skills and perks listed as different systems by multiple independent sources. So I tend to think it's not just some journalists creating a meaningless distinction between skills and perks. Not saying it's impossible for multiple places to mess it up ... but it seems less likely to me.