I could never play this in Third person. The sense of intimate moments will be lost The camera is so far away from feeling the expressions from other characters and the oppressive concrete structures from above.
If I have to guess, they "start" to develop the game in third person, mainly because they didn't have any tools (or skills) to make it in first person. So they "started" at first, with a view that they (very) well know and (very) well made before in their previous games, i.e third person (and absolutely no first person view at all). Then took the decision afterward to switch entirely at the first personSo yes, it has been confirmed & can't be denied that the game was conceptualized to have TPP too very early on.
I think it's more likely that their vision of the game simply evolved and changed.If I have to guess, they "start" to develop the game in third person, mainly because they didn't have any tools (or skills) to make it in first person.
Yep true, it was just a guessI think it's more likely that their vision of the game simply evolved and changed.
Early on, The Witcher 1 was envisioned as the game with custom-made protagonist, not Geralt.
Early on, Mass Effect 1 was envisioned as the game where you could take control of your party members, like in Dragon Age.
Those are clearly just design decisions, not technical limitations.
Everyone can have an opinion. And everyone may disagree or offer a counterpoint.but as I said, with almost any thread about people giving an opinion about what if the game could change into other ways
you always appear and said
it's not gonna happen, the game is fine as it is, the game should not change
repeatedly
Can't imagine shooting in TPP, there's so many weapons, whole combat is focused around it, weapons and their animations are god thier. Gameplay is very fast, dynamic and it works well (synergy with cyberpunk universum). TPP games are slow games and often clunky. Thankfully there's not many TPP cutscenes, only few of them, I've found them off in other games. I get why there's TPP driving for example - cuz driving in FPP is hell, most of time. But other aspects of game like combat, exploration, conversations are done well. I mean TPP combat would be big downgrade of experience.
"many fast pace shooting games utilized third person over the shoulder PoV" any example? at leas one.TPS doesn't always mean slow many fast pace shooting games utilized third-person over-the-shoulder PoV
even CALL OF DUTY established fast pace FPS franchise can make TPP wrap around it
even the way they did it's not even something new
some other games did it before
Gears of war"many fast pace shooting games utilized third person over the shoulder PoV" any example? at leas one.
"hardcore fast pace" movement shooter that I could think that must have TPP or all hell break loose:"many fast pace shooting games utilized third person over the shoulder PoV" any example? at leas one.
[...].But ok some people want to have TPP cinematic experience. The way I see it, FPP-only was very good choice, it makes game distinctive, more immersive and refreshing (cinematic conversations, interactions, without damn cutscenes) and basically saved game from label "poor man's GTA" - unavoidable fate with so many retarded content made about games these days. FPP is making game what it is - pretty unique experience, and that's value for some people - well for many people. You know playing somethhing different, different IP, with new characters etc. not playing same TTP cinematic experience with tons of cutscenes.Gears of war
Saints row
GTA
Ghost recon phantoms
Call of duty
Blackfire
Earth defense force
Outrriders
Warframe
Dead space 3
Plant vs zombies GW
Killing in action
Uncharted
World war z
Aliens fireteam
Star wars battle fronts
Sunsets overdruve infamous
And the list goes on and on since there's too many of them
None of them are good shooters. Or even have half of dynamic FPS can bring. In Max Payne you even have bullet time, which was main selling point as far as I remember, shooting was not main selling points and it's not very "dynamic" gameplay, more like circling around limitations of TPP.Warframe
Returnal
Max Payne
Vanquish
Rollerdrome
Not sure, but I think it would be the most difficult (or at least, the most "time consuming") in comparaison to just a "wandering TTP". To "make" it good enough (same "quality" as in TW3), I believe they would need to fix V's position, adjust some lightings (if V is in a dark "spot" it would ruin the whole scene^^) and fix several camera positions/angles for each scenes or dialogue linesI have no idea how difficult cutscenes would be to implement but...
Not sure, but I think it would be the most difficult (or at least, the most "time consuming") in comparaison to just a "wandering TTP". To "make" it good enough (same "quality" as in TW3), I believe they would need to fix V's position, adjust some lightings (if V is in a dark "spot" it would ruin the whole scene^^) and fix several camera positions/angles for each scenes or dialogue lines
Sure, that's why I add "time consuming" (i.e ressources consuming, money consuming). If they want, they totally can do it and "easily" I suppose.I mean, thats exactly why Patrick Mills explained why FPP cutscenes are so difficult compared to TPP cutscenes. In any case, no one said cutscenes pop out like magic. Of course you still have to do work (such is life!). It's certainly not the case that making TPP cutscenes is insurmountably difficult or anything. They literally have people animating TPP clips for their PR stuff (even just for fun sometimes, as we saw in their 20 year video last Friday). Making the cinematics doesn't seem to be an issue for them; the real question would be, "how hard is it to slot them into the game?"