Just finished reading THIS ARTICLE on the dramatic development of Half-Life 2.
Perhaps there are some parallels between the experience Valve was having in late 2003, and the experience CDPR is now having in late 2020. The obvious distinction being, that Valve chose to postpone the release of their game for an entire year (until late 2004) and endure immense financial and psychological pressure to ensure they eventually released what is now considered a timeless classic of the genre. What would the legacy of Half-Life 2 have been, if Valve had pushed for Sep 03? What could Cyberpunk have been, if CDPR had delayed until Dec 21?
This makes me reflect on how expensive and labour intensive modern game development has become, the stakes are obviously much higher now. In the age of digital distribution we see titles going to market in sub-optimal condition in order to fund their continued development post-release; will this become the new norm? Will customers tolerate it? The infamous "No Mans Sky" eventually managed to redeem itself, several YEARS after catastrophic launch failure.. however, getting Cyberpunk upto standard is a far more costly proposition for CDPR.
The company should make a public statement to customers and investors, as to their intentions going forward in 2021 and beyond.
Perhaps there are some parallels between the experience Valve was having in late 2003, and the experience CDPR is now having in late 2020. The obvious distinction being, that Valve chose to postpone the release of their game for an entire year (until late 2004) and endure immense financial and psychological pressure to ensure they eventually released what is now considered a timeless classic of the genre. What would the legacy of Half-Life 2 have been, if Valve had pushed for Sep 03? What could Cyberpunk have been, if CDPR had delayed until Dec 21?
This makes me reflect on how expensive and labour intensive modern game development has become, the stakes are obviously much higher now. In the age of digital distribution we see titles going to market in sub-optimal condition in order to fund their continued development post-release; will this become the new norm? Will customers tolerate it? The infamous "No Mans Sky" eventually managed to redeem itself, several YEARS after catastrophic launch failure.. however, getting Cyberpunk upto standard is a far more costly proposition for CDPR.
The company should make a public statement to customers and investors, as to their intentions going forward in 2021 and beyond.
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