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Can Geralt/Triss/Yennefer hair be realistic as this?

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A

archaven.84

Senior user
#1
Feb 26, 2013
Can Geralt/Triss/Yennefer hair be realistic as this?

I came across this video of hair physics. My jaw officially dropped. Would really be nice if i can see Geralt/Triss/Yennefer hair as realistic as this:

http://www.youtube.com/watch?feature=player_embedded&v=LyB1mtKxj24#!

Your thoughts?
 
W

whiplash27

Senior user
#2
Feb 26, 2013
Looks awesome and would be neat to have in any game.
 
C

CostinRaz

Banned
#3
Feb 26, 2013
That's tessellated.

Which means performance is hit hard by it. Obviously it can be done and I do hope we get good hair in TW3 NOT just for Geralt but for others as well ( I am tired of seeing so many bald characters in TW2 ).
 
K

Kallelinski

Forum veteran
#4
Feb 26, 2013
Man, look at that date, November 2010.

The progressing technology is still awesome, but still not having things like that in games makes me a sad pc user.
 
A

archaven.84

Senior user
#5
Feb 26, 2013
Kallelinski said:
Man, look at that date, November 2010.

The progressing technology is still awesome, but still not having things like that in games makes me a sad pc user.
Click to expand...
Well most games are held back because of consoles. TW2 is included. Will be interesting to see the next-gen consoles stuff faring. At least PC gamers don't have to suffer..
 
C

CostinRaz

Banned
#6
Feb 26, 2013
TW2 was held back because of CDPRs resources with building the game. They did start making it after TW1 which was in 2007 and they did have to make the engine as well from scratch so you can't fault them for not incorporating technology like this at the time considering their game came out in early 2011 and that video is dated November 2010.
 
A

archaven.84

Senior user
#7
Feb 26, 2013
CostinMoroianu said:
TW2 was held back because of CDPRs resources with building the game. They did start making it after TW1 which was in 2007 and they did have to make the engine as well from scratch so you can't fault them for not incorporating technology like this at the time considering their game came out in early 2011 and that video is dated November 2010.
Click to expand...
Well i'm not blaming them for their technology.. but i certainly cant deny certain aspect of the games (skills, UI, controls) are designed with 'consoles' in mind.

Yeah as said.. although it's been posted since 2010.. it'll really be interesting if we can see something like that for all the characters in Witcher 3? If just few selected characters having it .. it may break immersion or out of proportion.
 
F

FoggyFishburne

Banned
#8
Feb 26, 2013
Damn! Nice find op, can't believe that video was from 2010! I couldn've sworn it was some next-next-gen shit right there. Crazy stuff.

I wouldn't mind having that in the game but honestly, it's just tech. I'd rather see RED focus on developing the story, engaging us in the open world setting, immersing us in the lore and refining the combat. I mean it's just hair. It does look impressive but not a priority for me.
 
U

username_2635215

Rookie
#9
Feb 26, 2013
There's a reason why you only see on head and nothing else in this picture. Just imagine The Witcher 2 + this technique. Current pc's just can't handle this. I guess http://kotaku.com/5986952/thank-amd-for-the-best-video-game-hair-ever/gallery/1 will be the next step.
 
Aver

Aver

Forum veteran
#10
Feb 26, 2013
Tessellated hair would be impossible with many characters on the screen unless you want to make a game only available for NASA and their computers.
 
D

DonSwingKing

Rookie
#11
Feb 26, 2013
Kallelinski said:
Man, look at that date, November 2010.

The progressing technology is still awesome, but still not having things like that in games makes me a sad pc user.
Click to expand...
What is this then?

http://www.vg247.com/2013/02/26/amds-tressfx-hair-tech-unveiled-tomb-raider-used-as-demo/
 
S

Senteria

Forum veteran
#12
Feb 26, 2013
CostinMoroianu said:
That's tessellated.

Which means performance is hit hard by it. Obviously it can be done and I do hope we get good hair in TW3 NOT just for Geralt but for others as well ( I am tired of seeing so many bald characters in TW2 ).
Click to expand...
Well it does have a reason. In medieval times they had a lice issue thus lots of people cut off their hair to prevent it..... Or if you want to blame the company: CDPR felt it was an easy way out.
 
M

M4xw0lf.978

Rookie
#13
Feb 26, 2013
DonSwingKing said:
What is this then?

http://www.vg247.com/2013/02/26/amds-tressfx-hair-tech-unveiled-tomb-raider-used-as-demo/
Click to expand...
Something completely different (from a technical point of view) ^^
 
K

Kallelinski

Forum veteran
#14
Feb 26, 2013
DonSwingKing said:
What is this then?

http://www.vg247.com...r-used-as-demo/
Click to expand...
3 years later and praising it as a "new invention" from amd, while nvidia already had it 2010.
 
M

M4xw0lf.978

Rookie
#15
Feb 26, 2013
A single head in an otherwise empty space. Now there's a game around it. See the difference? ^^
Plus the implementation is technically totally different. Nvidia did something with tesselation, which is far too demanding for application in a game, even with today's hardware, while AMD found a viable implementation via Direct Compute.
 
K

Kallelinski

Forum veteran
#16
Feb 26, 2013
So to see that
http://www.geforce.com/games-applications/pc-games/a-new-dawn/videos
in a game, i have to wait again 3 years (or another console generation), great...

Stop teasing me Nvidia :(
 
Aver

Aver

Forum veteran
#17
Feb 26, 2013
Nvidia made a lot of great videos presenting their technologies, but most of them was never used in practice. I don't know where the problem lies, but somehow devs don't want to use their technologies.
 
M

mxYELLOW

Senior user
#18
Feb 26, 2013
This is from 2 years ago?

BTW, AMD just announced their TressFX hair rendering technology present in the Tomb Raider reboot.
http://blogs.amd.com/play/tressfx/
 
K

Kallelinski

Forum veteran
#19
Feb 26, 2013
June 22, 2012.

Aver said:
Nvidia made a lot of great videos presenting their technologies, but most of them was never used in practice. I don't know where the problem lies, but somehow devs don't want to use their technologies.
Click to expand...
They always develop for the lowest common denominator and that was the 360 at this current generation, why should they develop a better version of the same game for another plattform? That would just cost more money.
 
Aver

Aver

Forum veteran
#20
Feb 26, 2013
Kallelinski said:
They always develop for the lowest common denominator and that was the 360 at this current generation, why should they develop a better version of the same game for another plattform? That would just cost more money.
Click to expand...
Even PC exclusives don't use their technology. PhysX exists since 2005 and only 15 big games used it. Also we often see games that are better on PC. Square Enix said that Tomb Rider will be looking way better on PC and they even added this hair thing which is also PC exclusive.
 
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