Because most of what the CPU does is wait for something to happen, then do it damn fast when it happens. Block the actors into a scene when it first becomes visible, things like that. It's not the average load. It's how long it takes to handle the peak load.TheDeathDealer said:huh, that's unfortunate. It seems a bit counterintiutive to create a quadcore with a low-power CPU. So then if my CPU is underpowered, how come when I ran a performance monitor during gameplay it determined that not even half of my CPU was being tapped?
Remember that most of Intel's and AMD's sales are not to gamers, power users, and other enthusiasts. They're to companies like HP that build computers for regular businesses, SOHO businesses, and unsophisticated consumers. The SOHO and consumer markets in particular can be taken in by sales campaigns like the "true quad core" baloney that AMD used to market the first-generation Phenom. You don't have to give them something better; it just has to sound better.


