Can someone help and convert an old XML mod into a version that can be installed with NMM?

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Can someone help and convert an old XML mod into a version that can be installed with NMM?

hi guys.

im not a modder per se. i createdd the T&M mod (http://www.nexusmods.com/witcher3/mods/258/?) by editing the game's XML files, which is something i DO know how to do, but 1.10 requires an update to the mod.
i dont even know where the monster_base_abl_new.xml and opp_base_abl.xml files that are used with 1.10 went... :-\
i am really not much of a modder.

Also, i tried following the tutorials to learn how to make a modkit version of my mod so it can be installed with NMM but failed. it's kinda out of my league.

what i am asking for, if anyone is willing and able, is for someone to take my mod, my XML changes, and create a version of my mod that can work with NMM.
full credit will be give, of course. even if i , personally, am not interested in using my own mod, i know others do and i do wish to give them the solution they are begging for.
even if someone wishes to create a really simple mod like i did and call it his own - that's fine. as long as he posts in the comments of MY mod that his mod exists. I just want gamers who used to play and whose enjoyment of TW3 is dependent on my mod can continue enjoying these changes (without so many other changes that other mods who change scaling include with their mods).

thanks.
 
thank you so much.

i PMed you the files.

another question - will tweaking the monster_base_abl_new.xml and opp_base_abl.xml files make any change to the humans and creatures showing by the HOS DLC?
 
an update on this matter:

sadly Gerchan couldnt find the files in the new bundle files so he couldnt help.

so im back into asking anyone who is interested in trying to help out. :)
 
the files i modified were monster_base_abl_new.xml and opp_base_abl.xml
these files used to be in xml.bundle and patch.bundle respectively.
i edited the bonuses and debuffs monsters and creatures got when they got 6 levels above geralt or 6 levels below him.
i made low level enemies stronger than their stats make them (to make low level enemies still challenging) and removed the buffs of red skull enemies (to make them defeatable).
 
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I suggest using this extremely useful tool to find, edit and pack xml files you need: http://forums.cdprojektred.com/threads/58546-Mod-editor

Choose File->New Mod, name your mod, so it would start with mod, for example modEnemyScaling, and save it some place outside of your TW3\Mods folder. Then choose Mod->Add File. Both of the files you need are under gameplay\abilities folder. Add them. You can double click on file name in Mod Explorer to open the file in associated editor. If you have no xml-associated editors, install notepad++ and select it as a program to open xml files. After you've done with editing, click Pack and Install Mod button. It will execute all necessary wcc_lite operations and install the mod into your TW3\Mods folder.

You might also want to take a look at this tutorial by Gopher: http://www.nexusmods.com/witcher3/mods/370/?
 
I suggest using this extremely useful tool to find, edit and pack xml files you need: http://forums.cdprojektred.com/threads/58546-Mod-editor

Choose File->New Mod, name your mod, so it would start with mod, for example modEnemyScaling, and save it some place outside of your TW3\Mods folder. Then choose Mod->Add File. Both of the files you need are under gameplay\abilities folder. Add them. You can double click on file name in Mod Explorer to open the file in associated editor. If you have no xml-associated editors, install notepad++ and select it as a program to open xml files. After you've done with editing, click Pack and Install Mod button. It will execute all necessary wcc_lite operations and install the mod into your TW3\Mods folder.

You might also want to take a look at this tutorial by Gopher: http://www.nexusmods.com/witcher3/mods/370/?

Can't wait to see what you'll do with the xml after what you've done with (some of) the .ws files :)
Have you an ETA yet for the combat/gameplay overhaul of yours? :p
 
@topeira I used your scaling mod in the "pre-modkit-days" and I really liked it!

I wish you good luck in creating a modkit-enabled version with support for 1.10 and HoS and I'll be looking forward to using your mod again once more. :)
 
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