Can they even Patch in this much stuff?

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As a Witcher fan since the very beginning I can't even express how I'm disappointed right now. I didn't want an exact copy of Witcher nor the unrealistic imaginary game of many people from Cyberpunk 2077. I just wanted a natural evolution of Witcher 3. But the final released game was far inferior to all of that. Constant branching paths with "The most engaging open world" that marketing said is nowhere to be found. However, even since the release CDPR has been telling us that it will get better with the time just like Witcher 3 as if that game was this much broken at release. Also I don't like how people are pretending that this is a Live Service game to get better with the time. Cyberunk 2077 doesn't have the branching paths or the length to withstand that much time. No AAA studio should follow that principle.
Here's a list of things Cyberpunk 2077 lacks that even random cookie cutter Ubisoft games include.
* Physics that is tolerable in 2020. Not rockstar Physics but some kinda satifying physics system which won't make Isaac Newton jump from a apple tree.
* Water effects? Are they serious? Game doesn't have any water effects. Witcher 3 water effects still look better than most games.
* Brain dead NPCs
* Vehicles that actually know how to GO AROUND
* Cops?

I have no idea whether any AAA Singleplayer game patched in this much essential stuff to their game after the release. Roadmap kinda gave me hope because looks like they are taking more than 6 months for the Next Gen update. That much time maybe enough for the development of those features.
However, I remember how Witcher 2 Enhanced Edition patched in so much stuff for free including new cutscenes & lengthy quests that made the game so much more enjoyable. Also, Blood & Wine had a huge improvement of performance from the base game. I've never scene a DLC having less system requirements than the base game.
So, if anybody can do it, it's CD Projekt Red.
They can't even patch in the ability to ignore a phone call
 
Coding doesn't work individually all the time sometimes one line of code can fix like 12 bugs and create 5 more elsewhere it's a scattered process that takes refinement and lot's of testing, I have no doubt most bugs you see will be fixed overall it's patching the impact to the community that's the real challenge, no line of code exists for that kind of issue, still one has to have some level of faith.
They should have used a different game engine instead of re-using an old engine that has caused all sorts of weird crap I MEAN LOOK AT BETHESDA recycling the same old engine over and over now look at their games! Wish CDPR went with Unreal Engine or Cryengine instead
 
While I agree with the general statement, I think there's more important things to look into than the water physics, for example.

From the top of my head, some hit boxes are among the worst I've seen in any video game ever. Like, you will catch on fire while standing 6 feet away from the actual source.
The same happens for mine explosions (I tried to shoot a mine to detonate it before I stepped on it and it killed me even though I wasn't even remotely close to the explosion radius) and....barbed wires, for some reason.

That last one actually cause some weird interraction when your character can stay stuck in mid air, getting hit repeatedly because the hitbox is so incredibly large that the game think you're always on them no matter what (in fact, I had to reload a save because even after 5 minutes of "bouncing" against barbed wires, my character didn't seem motivated to get out of that animation...I was happy, as you may imagine).

It also make you think twice before jumping over a "normal wall" if a barbed wired one are in the vicinity because the hitbox makes that little sense.

And, again, that's one example, this game is full of those kind of "what the hell" things that trully alter the experience.
So, water physics and honestly even physics in general, while I'm not saying they shouldn't be fixed don't strike me as being a priority because they "merely" damage the immersion (which is bad but not as bad as damaging the game experience at its core).
 
While I agree with the general statement, I think there's more important things to look into than the water physics, for example.

From the top of my head, some hit boxes are among the worst I've seen in any video game ever. Like, you will catch on fire while standing 6 feet away from the actual source.
The same happens for mine explosions (I tried to shoot a mine to detonate it before I stepped on it and it killed me even though I wasn't even remotely close to the explosion radius) and....barbed wires, for some reason.

That last one actually cause some weird interraction when your character can stay stuck in mid air, getting hit repeatedly because the hitbox is so incredibly large that the game think you're always on them no matter what (in fact, I had to reload a save because even after 5 minutes of "bouncing" against barbed wires, my character didn't seem motivated to get out of that animation...I was happy, as you may imagine).

It also make you think twice before jumping over a "normal wall" if a barbed wired one are in the vicinity because the hitbox makes that little sense.

And, again, that's one example, this game is full of those kind of "what the hell" things that trully alter the experience.
So, water physics and honestly even physics in general, while I'm not saying they shouldn't be fixed don't strike me as being a priority because they "merely" damage the immersion (which is bad but not as bad as damaging the game experience at its core).

Pretty much the whole reason why folks cant do simple things like pick items off the ground in certain areas. The hit boxes in this game are so large that they collide with each other causing some objects to be unobtainable. The objects you can pick up you have to hold your cursor to the side of the object to get it.....or else you pick up all the other garbage that surrounds it.

Thats just one of many many issues to contend with.

If anyone thinks that all the big and little issues will be fixed with two patches.....youre only fooling yourselves.
 
Pretty much the whole reason why folks cant do simple things like pick items off the ground in certain areas. The hit boxes in this game are so large that they collide with each other causing some objects to be unobtainable. The objects you can pick up you have to hold your cursor to the side of the object to get it.....or else you pick up all the other garbage that surrounds it.

Thats just one of many many issues to contend with.

If anyone thinks that all the big and little issues will be fixed with two patches.....youre only fooling yourselves.
It never occured to me but that actually makes a lot of sense. Not being able to pick up items might not be because their hitbox is too small but too large.

Also, 100% agree with 2 patches not being able to fix all the issues the game have.
This is why I feel bad when I read some people expecting massive changes like redrawing the main plot or giving more impact to lifepaths...We're not even close to the point were CDPR can think of that (and quiet frankly, probably never will). Fixing the biggest issues across all plateforms is already gonna take a subtancial amount of time and I'm not even talking about polishing even the most basic and obvious aspect of this game (like water effect, for example).
 
Im not a game developer or even a coder. I have many rl friends who are in the IT business and a few that code small game, apps and such. I understand the business these people endure day in and day out. Its a grueling trade at times from some of the stories ive been told. I may very well complain about an issue here and there about any game....but ill never just throw any person in this business (the actual hands on dev) the amount of derogatoriness ive seen stated on these boards, or anywhere in that matter.

It will take much longer than any one is anticipating to make this game what it needs to be to smooth off all the hate its garnered.
 
Any amount of content *can* be patched. The big question is the commitment of CDPR to actually do it. As mentioned earlier, patching code tends to create secondary effects (more bugs) that are hard to predict or track down. The more the code changes, the greater the potential for unpredictable effects in the game.

At some point the patching process becomes essentially creating a new game, or at least stripping the original game down to its bare skeleton and rebuilding. In this case that would be the Red Engine plus models, textures, audio, and other assets.

That's not going to happen, just from a cost perspective. It would be easier for CDPR to just create a new game called "Cyberpunk 2078" or whatever, starting with the skeleton and building up from there, with an eye toward really making it what CP2077 should have been. That will take more time than patching the broken game, but at the end at least they can charge another $60 for it. Though whether people would pay for it at this point is a valid question...

There is a middle ground somewhere, where there are enough fixed bugs and added features that that the majority of players are satisfied, but CDPR doesn't go broke in the process. It will be very interesting to see how they try to find that sweet spot, and how successful they are at it.
 
i would say, since two thirds of the game have been patched out just before launch, it's probably possible to patch as much back in too... ;)
 
Yes, those are pretty quick fixes. As a software developer I don't understand why does it take them so long to fix such minor issues. Just refactoring a couple of lines of codes shouldn't be taking months. NVIDIA offers Physx API to compute the physics and collision detection, otherwise could easily grab some aftermarket Physics engine. Just smells like laziness to me.
Thanks to "people who work in IT" (usually as sales or doing architectual overviews) who claimed "it's probably just a few lines of code that need to change, shouldn't take days", I left software development. Half the fight was making them believe some simple problem was extremely complex, just to get time to divert to solving the complex problems that they believed to be simple. Had enough of non-programmers thinking they knew better than programmers (why the F not program it yourself if you're so good, instead of sending us 10 emails an hour), so left software development entirely. I probably would've ended up hanging myself if I had stayed there. Just wasn't worth it, and the money wasn't worth it either with no time to spend it because of overtime and on top of that holidays being retracted for the umpteenth time.
 
Pretty much the whole reason why folks cant do simple things like pick items off the ground in certain areas. The hit boxes in this game are so large that they collide with each other causing some objects to be unobtainable. The objects you can pick up you have to hold your cursor to the side of the object to get it.....or else you pick up all the other garbage that surrounds it.

Exactly. Also, its why you can't pick up stuff you are actually aiming at. You have to pick up other stuff first, as if the items are in a pile.
 
Just leave this here, what a broken fucking game lol

https://www.reddit.com/r/cyberpunkgame/comments/kxp4p6
In this case a lazy shortcut. They use V as the character to load in the subtiles and voice lines. So they don't have to make a custom system in the radio. Normally we don't see V. But it also shows that V's head is rigged and hooked up to the lip sync system. So modders could get V to talk in unrestricted moments, in 3rd person mode.
 
The real challenge is that they need to make it all work on all platforms, including the last generation consoles.

Releasing a game this ambitious at the very end of a console generation was just the stupidest thing they could have done. At the start of 2020, well before release they should have just come out and scrapped the old console release and just release the game as next-gen only, sure some people would be pissed, but would be much better for the game long term; and would have saved them a ton of wasted development time and money trying to make it work on outdated hardware.
 
Releasing a game this ambitious at the very end of a console generation was just the stupidest thing they could have done. At the start of 2020, well before release they should have just come out and scrapped the old console release and just release the game as next-gen only, sure some people would be pissed, but would be much better for the game long term; and would have saved them a ton of wasted development time and money trying to make it work on outdated hardware.
It's funny. My wife is a console player and I'm consistently searching for games she might like. Every time I find one and look it up on the playstation store, it was released on PS3, then remade or made compatible for PS5 or only on PS3 but the sequal will be on PS5... completely skipping the PS4!
 
Yes, those are pretty quick fixes. As a software developer I don't understand why does it take them so long to fix such minor issues. Just refactoring a couple of lines of codes shouldn't be taking months. NVIDIA offers Physx API to compute the physics and collision detection, otherwise could easily grab some aftermarket Physics engine. Just smells like laziness to me.
An Ex-worker, who had worked for Witcher 2 & 3 and left in 2018 due the end of contract. Said that the studio has turned into officialism after Witcher 3, which is pretty inflexible communication and that causes a slow progress ... although it's standard for a AAA-industry.
 
Nahh i think they just gonna work some things out and the modders will do the rest. I think that CDPR sent a latter to couple of modders that they will help with the RED engine which i was waiting on that. And maybe, just maybe will make this game amazing. Though if you dont like the story well... i dont think we can influence that.
 
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