I'm wondering if they can really implement something in the citizens that makes them more alive. I know games like RDR2 had routines in their NPC's, but they were much more less than in CP77 because you were visiting a town or a village. Night City has a lot of space for having infinite more NPC's than RDR2 and translating that system into the game could be a nightmare. I know that having this huge city filled with random people it's a mess for that because you could start following anyone and you could suspect with not much time if it's acts are natural or a poor script. Obviously putting them individual lines of dialogues would be a colosal task so what can be done in this aspect?
One thing I've read that could be good for NPC's dialogues are just programming them lines of dialogue based on reactions of your character actions and how it looks maybe. Now they have a very poor system in which they only react when you push them dodging and they just scare the hell out, the one implied and the whole street. So I know it's a hard task involved to make really citizens have their little brains.
One thing I've read that could be good for NPC's dialogues are just programming them lines of dialogue based on reactions of your character actions and how it looks maybe. Now they have a very poor system in which they only react when you push them dodging and they just scare the hell out, the one implied and the whole street. So I know it's a hard task involved to make really citizens have their little brains.