Could just make all cyberware appear in the inventory. Then players can sell them like any other stuff.
Yes, this is what I was trying to say. Thanks for making it clearer. My English is bad. xD
Could just be made so it comes up into the trade section at ripper docs
Ripperdocs' trade section is unlike other traders' trade section.
Normal traders' trading interface has two general inventory boxes, one was the player's and the other was the vender's. When selling an item, sold item from player's box will get its icon removed and the same icon will be created in vender's box under the buyback tab.
Ripperdoc's trading interface doesn't got displayed in that way. Player owned items were displayed along with the vender's items without having their own boxes and at current interface set there is no place to add "Buyback" tab.
Due to the nature of ripperdoc's trading interface, that it should not only be able to sell item to the player, but also need to allow the player to interact with the item to implement the item. Note that the game is cross-platform, so the dev can't just add a right click interaction to do the job, and by adding a "Equip" button will still make console contoller hard to handle(there are too few keys in console controller, you see no right click interaction in anyother UI was because of it).
The options left for the devs in this case is very limited, from what I see, to do it perfectly, they need to add a new yellow dialogue option with Ripperdocs to make it two. One for implementing the cyberwares player have without displaying any vender's item; the other for doing the sell/buy interaction with the ripperdoc's inventory in the same way that you do with any other type of venders.