Can we please Nerf Sniper Rifles?

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I'm almost always open to try and think of certain solutions which could help or find some kind of intermediate: One thing which potentially could be done is that low grade weapons, such as the common and uncommon types have something of a upper cap, which causes that higher grade types of said weapon are needed before they become as destructively powerful.

I do agree with the sentiment that a meta is not of greatest importance in a singleplayer as far as balance is concerned, things are allowed to have more extremities because its just you in a non competitive environment.
That said, some sense of balance can still be tried to attain.
Though I believe a sniper rifle, specifically the rather special types in CP77 do belong in a more extreme box as is, so their high power state is justified.
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Maybe it would solve it better if the more standard weapons had a larger degree of customization so those are more adaptible, such as grenade launchers for copperfields and others. Or mod that can increase clipsize so further build on the rifle principle.
Maybe other modifications could be interesting. Then the sniper rifles in this game can remain as they are. (In my mind)
 
Though I believe a sniper rifle, specifically the rather special types in CP77 do belong in a more extreme box as is, so their high power state is justified.
Justified, yes :)
That would seem weird if they were weak... with munitions large like a hand, we can hardly imagine not killing an enemy with a single bullet nor even break through a wall (remind me Barrett sniper rifles).
 
No need to said much more.

In general, sniper rifles are deadly.
If you take a Grad, how it's possible to think that is not a "portable tankgun" (for quote someone)
If this is the case, then enemies must his 1 shot kills with Snipers every time as well.

That isn't the issue though, the issue is Tech weapons in general and the ability to see through walls. Shooting through walls isn't broken. Seeing through walls isn't broken. Seeing through walls and sniping people through them? Game breaking.

Maybe make all Sniper Rifles either Smart weapons, or Power weapons, and lower the reload/rechamber speed, and have AI blitz players with Snipers equipped
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That isn't the issue though, the issue is Tech weapons in general and the ability to see through walls. Shooting through walls isn't broken. Seeing through walls isn't broken. Seeing through walls and sniping people through them? Game breaking.
Anyway, if you don't like them, don't use them. Most of players seem to like them the way they are and I don't think CDPR will change anything about them :)
 
If this is the case, then enemies must his 1 shot kills with Snipers every time as well.

That isn't the issue though, the issue is Tech weapons in general and the ability to see through walls. Shooting through walls isn't broken. Seeing through walls isn't broken. Seeing through walls and sniping people through them? Game breaking.

Maybe make all Sniper Rifles either Smart weapons, or Power weapons, and lower the reload/rechamber speed, and have AI blitz players with Snipers equipped
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I think the greater issue would be that you get access to all those traits so early on. Maybe the see through walls should be a high level mod/perk/trait, or at the very least the ability to synergize it with the weapons.

And another thing they could do is make enemies, specifically netrunners and sniper-equipped enemies also have some sort of detection that you use wall-see-through equipment causing them to move or scramble out of the way more often. (at the very least give them a chance to)


[Edit]: Btw, you think Tech weapons are crazy powerful? Ever correctly used smart weapons? Ashura with smart link, guarateed kill and you only need to aim in the general direction
 
One of the only two guns I carry is a sniper riffle. My Revolver can kill in one shot to the head as well. Damage is not the issue. The real problem is that the player can fire it effectively in short distance combat. The scopes are annoyingly underpowered. There is the reason RL snipers also carry hand guns.

I do hate the shooting through thick solid concrete and steel walls mechanic however. It takes all the shooting combat tactics out of the shooting combat.

But then I just do not use that. I can ignore it because the NPC do NOT do that. If they did I would have to mod this out of the game or I would just not play this game. One of the reasons I fear MP being jammed into this game is once you have competitive MP you also get aggressive ANTI CHEAT and server side processing which stops most, if not all of the legal moding of the game.


The following is from : https://www.forces.net/news/sniper-school-what-are-the-specialist-weapons-used

"14th February 2015
Snipers also use a 9mm caliber General Service Pistol, which is carried in rural and urban areas.
It can be used in confined spaces, such as "roof or loft clearance drills", according to one instructor.
The pistol has a shorter range than the SA80, making it perfect for close-distance combat."
 
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The real problem is that the player can fire it effectively in short distance combat.
That the problem ;)
I see Streamers use Widow Maker as a short ranged weapon... Sniper Rifles should be completely unusable at close range (like inaccurate without aiming).
 

DC9V

Forum veteran
can we please nerf Sniper Rifles?
like really nerf them. like cut their headshot & critical damage at least about 66%

even the cheapest 150 DPS Rifle is the best and also most boring Meta for everything.
why buy or build a legendary weapon if a common grey Sniper Rifle deals 10 times more damage than needed to kill every enemy in town?

combined with the right mods & perks you can make enemies visible thru walls and shoot them in the head from like about the other side of town.
its crazy. and boring.
Maybe the problem is aim assist? what's your average frame rate?
 
so you really think its a good idea to make a 250 DPS weapon deal 20,000 Damage and also make it possible to shoot thru like 6 walls in the head of a guy that is already marked by your cyberware?

i tell you how every fight works in town:
stand on a bridge > shoot in the head of 10 enemies that are like one mile away and behind 200 walls > profit!!???!
Barrett light 50 & thermal scope
 
so you really think its a good idea to make a 250 DPS weapon deal 20,000 Damage
DPS and "hit" damages are not related at all. The important thing > Fire rate.
If you take an overture, it have pretty low DPS but hight "hit" damage.
If you take a Lexington, it have pretty hight DPS but low "hit" damage.

So a sniper rifles with very low fire rate and huge "hit" damage can have a pretty low DPS (like O'Five).
 
In Vanilla they balanced because the whole game is unbalanced in an easy way. Pick up anything and soon enough you will one shot stuff with random weapon ... snipers just make it quicker and more efficient (well quickhacks are most efficient of all).

I played as someone above mentioned with several mods installed like enhanced ai for netrunners + increased difficulty (lower armor/hp), enemy level scaled +3 lvls above player + 5x hp health pool multiplier and yeah if you don't have have a sniper to kill at range you toast., enemies will kill you in 1-2 hits with those mods added no matter if you have stacked armadillos. But you can kill them in 1-2 hits except for bosses.
 

ya1

Forum regular
I must disagree with this to some extent. Unless playing naked (no perks, no attributes, no cybernetics - imo the only way to play this game and not feel like watching Peppa Pig - and weirdly enjoying it even though you know it's for children), EVERY SINGLE WEAPON IN THE GAME IS OVERPOWERED. And sniper rifles really do not stand out outside the early levels when you might not yet have access to the enough multipliers, making weapon base damage still matter. On the contrary, as you progress and one-shot everything with anything, sniper rifles become the worst because of the speed. Distance and defense is also not an issue since you can get immortality through Cold Blood as soon as Armadillos are big enough. Or just steamroll everything with Sandevistan god mode. Or just use cover. Enemies are helpless against it for the most part. And when they happen to rush you once in a blue moon, just turn back and run to the next cover while mashing X - which makes you immortal in 99% encounters even when naked.

If CDPR ever hopes to regain some respect from the more experienced gamers, the whole rpg system in this game needs to be completely redesigned, because it's scandalously unbalanced and broken. The game provides the total of zero challenge. That and AI, ofc.
 
No need to said much more.

In general, sniper rifles are deadly.
If you take a Grad, how it's possible to think that is not a "portable tankgun" (for quote someone)
I love my Grad. As they say..." There is no where to hide." Thou shalt not nerf! ;)

 
One of the only two guns I carry is a sniper riffle. My Revolver can kill in one shot to the head as well. Damage is not the issue. The real problem is that the player can fire it effectively in short distance combat. The scopes are annoyingly underpowered. There is the reason RL snipers also carry hand guns.

I do hate the shooting through thick solid concrete and steel walls mechanic however. It takes all the shooting combat tactics out of the shooting combat.

But then I just do not use that. I can ignore it because the NPC do NOT do that. If they did I would have to mod this out of the game or I would just not play this game. One of the reasons I fear MP being jammed into this game is once you have competitive MP you also get aggressive ANTI CHEAT and server side processing which stops most, if not all of the legal moding of the game.


The following is from : https://www.forces.net/news/sniper-school-what-are-the-specialist-weapons-used

"14th February 2015
Snipers also use a 9mm caliber General Service Pistol, which is carried in rural and urban areas.
It can be used in confined spaces, such as "roof or loft clearance drills", according to one instructor.
The pistol has a shorter range than the SA80, making it perfect for close-distance combat."
I think the zoom magnification is what kills that.
The scope zooms in too little making them much more usefull when in close combat. If zoom magnification was higher by default (and preferably adjustable later in game) you'd solve much of that issue I think.
Their close range effectiveness while hip fired is gonna be tricky.
Remember, we effectively have a railgun (Neko), tankgun (Grad), homing (anything smart).
Homing is well.. homing to target. The other two types are still so destructive and/or accurate by nature that range would be less affected. Maybe they would have to redesign the reticle while its hipfired to something more akin a smart weapon targeting. Specifically take out the dot in the middle and only provide some bordering outline. Then you artificially mess with the accuracy and place more emphasize on the use via the (greater) magnifying scope... Sniperstyle
 
I think the zoom magnification is what kills that.
The scope zooms in too little making them much more usefull when in close combat. If zoom magnification was higher by default (and preferably adjustable later in game) you'd solve much of that issue I think.
Their close range effectiveness while hip fired is gonna be tricky.
Remember, we effectively have a railgun (Neko), tankgun (Grad), homing (anything smart).
Homing is well.. homing to target. The other two types are still so destructive and/or accurate by nature that range would be less affected. Maybe they would have to redesign the reticle while its hipfired to something more akin a smart weapon targeting. Specifically take out the dot in the middle and only provide some bordering outline. Then you artificially mess with the accuracy and place more emphasize on the use via the (greater) magnifying scope... Sniperstyle
I think you're on to something here. For myself I try to avoid any of the tech weapons, even the tech sniper rifles. In my play style I really don't use a sniper rifle that much but there are several things I have noticed. As you mentioned, the scopes are not adjustable and in my case, overly bright. To be fair, I haven't tried other types of scopes on the sniper rifle, now that I have read this, I will try that and see if there is any difference.

In other games where I used a sniper rifle, I Usually had the option of holding my breath before I take the shot, we don't have that in this game, nor is there any recoil that I can see which seems odd to me. if there is I certainly haven't noticed it. If anyone tried to fire a sniper rifle like my V is in the screen shot I posted above, the recoil would have probably blown him off the roof of that truck, but...it is a game.

Are the sniper rifles over powered? Yeah, I have to agree with that to some extent, but are you going to be using it in a close quarters fight? I don't think so. It was mentioned that NPC's in game (snipers) do not use the tactic of shooting through concrete / steel walls, I beg to differ. I have been taken out a few times by this very method by an NPC using a sniper rifle, I have learned to keep moving and even so, they some how (magically) keep track of you. Frankly this seems to happen regardless of what ever weapon an NPC has, especially if it is a smart weapon. In my game anyway.
 
can we please nerf Sniper Rifles?
like really nerf them. like cut their headshot & critical damage at least about 66%

even the cheapest 150 DPS Rifle is the best and also most boring Meta for everything.
why buy or build a legendary weapon if a common grey Sniper Rifle deals 10 times more damage than needed to kill every enemy in town?

combined with the right mods & perks you can make enemies visible thru walls and shoot them in the head from like about the other side of town.
its crazy. and boring.

Absolutely not.

My favorite is the Black Unicorn katana, and I have never used the sniper-rifle. But even I know it's lethal, and needs to stay that way.
 
I think the greater issue would be that you get access to all those traits so early on. Maybe the see through walls should be a high level mod/perk/trait, or at the very least the ability to synergize it with the weapons.

And another thing they could do is make enemies, specifically netrunners and sniper-equipped enemies also have some sort of detection that you use wall-see-through equipment causing them to move or scramble out of the way more often. (at the very least give them a chance to)


[Edit]: Btw, you think Tech weapons are crazy powerful? Ever correctly used smart weapons? Ashura with smart link, guarateed kill and you only need to aim in the general direction

I mean at least with Ashura you need to have had a line of sight somewhat recently! i remember my first day playing, I was attempting some job that was barely doable at my level , plus I had no idea what I was doing. I decided, since I would get killed super quick, I would just stand as far away as possible and shoot through 5 walls to wipe entire squads that never had any idea where I was. I haven't used Sniper Rifles since, and I sorely miss them.

Oh, and thing I noticed about Smart weapons? You get like no XP from kills with them vs. Power/Tech weapons. So it's not even advisable to use them unless you're almost at your builds cap. And even then, I am of the opinion that the Nue, Liberty, Overwatch, Unity, etc. At legendary level with full mods are gonna be consistent 1 shots to the head am??m?mm??&g
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Ravioli Ravioli take me to the Formuloli

That the problem ;)
I see Streamers use Widow Maker as a short ranged weapon... Sniper Rifles should be completely unusable at close range (like inaccurate without aiming).
Widow Maker is a Tac Rifle, but also a shotgun up close because of it's unique effects. If you haven't ran around and used Widow Maker as a shotgun, firing from the hip, you're doing if wrong :)

Anyways, at least then we have some skin in the game. It is literally possible earlier than level 5 to wipe almost every enemy in the game without them even seeing you. Even knowing that ruins my immersion.
 
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Absolutely not.

My favorite is the Black Unicorn katana, and I have never used the sniper-rifle. But even I know it's lethal, and needs to stay that way.
na. its absolutely game breaking the way it is.
its like handing out the BFG after 30 seconds on E1M1.

the weapon is way too early way too powerful and that for a way too cheap price. even the bullets dont cost anything, make them at least use higher tier weapon parts to build them. like blue parts instead of grey parts for sniper bullets. and cut the bullet production in half.

i must agree to this one guy here, nearly every weapon in the game is dramatically overpowered. but thing is, the sniper rifle combined with the right mods and perks is not just overpowered, its absolutely game breaking. cause you get this combo this early in the game.

its also right that revolvers can one shot kill enemies, nearly every weapon can one shot kill most enemies, but at least it doesnt work thru 10 walls and from the other side of town for those weapons.
 
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