Thanks so so much for going into to detail with this. Im a 3D artist firstly, so still learning all the technical jargon. The machine has 4 x 2080ti's in it hence the threadripper, but I also love gaming. Knowing the threadripper is holding me back is tough as with 4 GPU's its the only option, but work comes first amirite hah.
Its so odd though, all other recent AAA's (Valhalla, Red Dead, Horizon, COD etc) all get me a flat 70+ fps at native, on highs/ultras. So its super weird coming to Cyberpunk where even on the lowest possible config I am still dipping into the 30's in the city (and inside up to the 100's)....the games all over the place it seems. Maybe with some time the devs with optimize it out further.
Either way, thanks so much again! Really interesting.
Yeah, I do wonder as well why this game is so hard on CPU exactly. I'm pretty sure the game will see some good optimization on this side somewhere down the line. If anything, they now have to make the game work on those base consoles, which do seem to perform as badly as they do due to being CPU bound, so if nothing else, that's where we'll get that CPU optimization from.
On the other hand, the game gives me that feel that its high CPU usage is somewhat merited. The environment, the detail in it and the sheer verticality of it... let's just say, sometimes it's jaw-dropping and I'd be hardpressed to think of any other game that stacks up well against Cyberpunk in this regard. But then I remember the brain dead AI and I'm kind of scared to see what will happen to our CPUs once they have fixed that