[.ini edit in order to improve driving experience]
Here's a fix for PC:
In
\steamapps\common\Cyberpunk 2077\engine\config\platform\pc
Edit /Put a file called DrawDistanceBoost.ini with the following in it:
[Streaming]
DistanceBoost = 45.000000
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Driving:
In
\steamapps\common\Cyberpunk 2077\engine\config\platform\pc
Edit /Put a file called vehiclehandling.ini with the following in it:
[Vehicle]
EnableSmoothWheelContacts = false
ForceSimplifiedMovement = true
or if you like to customize it / More realistic Handbrake at speed:
[Vehicle]
EnableAirResistane = true
EnableFreeRotationResistantTorque = true
EnableLowVelStoppingResistance = false
EnableSmoothWheelContacts = true
ForceMoveToMaxAngularSpeed = 100.000000
ForceMoveToMaxLinearSpeed = 30.000000
ForceSimplifiedMovement = true
MaxForceMoveToTeleportThreshold = 50.000000
VelocitySmoothingTime = 0.500000
WeightTransferMode = 1
Souce: CalinZ2 at Mod Nexus
Same i really enjoy first person driving in this, i didn't have any issues with visibility though. Just wish the map was more zoomed out.My main problem with the cars is that you can't see out of some them very well. I much prefer driving in first person. I feel like the bikes in general don't have enough traction, so they skid too easily. Bikes do not feel like that at all in real life.
I would like it if we could get map waypoints laid into vision the same way it shows you the route for races. Being able to see where you are doing whilst still looking at the road is much more immersive than staring at the mini-map so you don't miss your turn.
There is a lot of vertically to night city, even in GTA the car will jump a lot when going fast over a bump, even in real life?I dont know but i actually like the car handling. I mean YES they definitly need some improvments at SOME cars so they dont flip or turn so easy and maybe that they dont feel like a go cart. Ok and if driving over some little bumpers the cars jump to much... ya like i said they need some improvements in weight and stuff.