But... Why the consume??
The whole idea is that she gets some chance to increase her body to be less vulnerable to damage removal.
But... Why the consume??
Bit weak though? In a world with CoC, Serpent Trap and many other targeted or non-targeted (and much cheaper) tall punish how would this card ever be viable? Not to mention that if you queued up against SK (warriors) you've just wasted 12 provisions. :[
Every deck has a weakness, you've highlighted all those it may struggle against but ignoring those where it would work well. Like Kolgrim or Viy or NR....even Kelly could be immediately destroyed behind a defender assuming it's power is higher. Not sure why you mentioned tall punish when this doesn't encourage you to play tall. It punishes tall play. Can you clarify what you meant? If serpent trap destroys this you'd lose 0 points but yes against unitless decks it wouldn't be great. That's an all round problem right now, not specific to this cards and you wouldn't exactly play this into a trap since it's intended for last play.Bit weak though? In a world with CoC, Serpent Trap and many other targeted or non-targeted (and much cheaper) tall punish how would this card ever be viable? Not to mention that if you queued up against SK (warriors) you've just wasted 12 provisions. :[
It kills your own units lol... maybe if it killed your LOWEST unit and the enemy highest it would be useful in very narrow circumstances (I know it insta-dies since it's 0 power) like with Whispess deathwish-synergy.
Now that I think about it, if combined with Caranthir or even Imperial manticore it's verging on being OP because that would kill the lowest and highest unit on their side but I think it's balanced enough, the provision could probably go to 10 I guessBit weak though? In a world with CoC, Serpent Trap and many other targeted or non-targeted (and much cheaper) tall punish how would this card ever be viable? Not to mention that if you queued up against SK (warriors) you've just wasted 12 provisions. :[
It kills your own units lol... maybe if it killed your LOWEST unit and the enemy highest it would be useful in very narrow circumstances (I know it insta-dies since it's 0 power) like with Whispess deathwish-synergy.
Harmony only looks at the primary tag, which in this case is Human.and harmony buff with a new category for Scoia'tael?
Yeah, I found about that only recently. Noted for future reference, thank you.Harmony only looks at the primary tag, which in this case is Human.
Haren does deserve a card though.
Apart from the wording, as well as the highroll potential on the dueling with the first card (and the fact that I assume the last card should be a unit) I really like those cards.Spend some time to rework the cutup archetype and added one additional card. Whole idea is to make underperforming cards playable and develop a cutup specific archetype (like CDPR done for crownsplitters). Also the new whoreson leader might be much more playable if there are more cards benefitting from boosted opponent units and synergizing cards being able to boost oppoent units.
Of course I know that this is a little bit Nilfgardian (Standard Bearer, Nauzicaa Brigade) but I think that SY can also use the opponent boost archetype.
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Well, just think about Kambi.... Kambi has the same potential in certain situations like my card, and it's definitely not op.Practically uncounterable and massively harms the opponent... way OP.
Kambi does nothing if it cannot discard one of your cards first.Kambi has the same potential in certain situations like my card
Did you consider how fun it would be if an opponent played that card of yours against you when you had a massive finisher in hand?But yeah man it's maaaassively harms the opponent... that was the goal.
It does, you can discard Morkvarg and other cards, moreover you can double it's effect with Syanna.Kambi does nothing if it cannot discard one of your cards first.
Yes of course. But, if this card existed in the game and you play against not a devotion deck, you can expect it and play your finisher earlier. And leave a 4 prov. cost card in your hand.Did you consider how fun it would be if an opponent played that card of yours against you when you had a massive finisher in hand?
It could cost 20 Provisions and still be ridiculously OP.
Yep, that's true, but I won1t say it has no risk. In several situations, this won't be pay off.Designing cards -- and I can say this without having any specialised knowledge -- should never be based on "how to hurt to the opponent the most with zero risk".
None of this contradicts what I said. Kambi does nothing to the opponent if it cannot discard a card from your hand first, therefore it has a risk of bricking. This card does not.It does, you can discard Morkvarg and other cards, moreover you can double it's effect with Syanna.
Apart from the wording, as well as the highroll potential on the dueling with the first card (and the fact that I assume the last card should be a unit) I really like those cards.
If anything I would suggest Whoreson Junior's Arena should have an order ability to allow the player to select the opponent's unit and force the opponent's unit to initiate the dueling against a Cutup (with 2 charges), as well as only 8 provisions after that change.
Although the Scenario would also propably be fine if it would be available for 8-9 provisions, given that it takes until Chapter 1 to get 6+ points in and for Chapter 2 to get somewhat tolerable value.
You could also remove the part of boosting units with the Prologue, while increasing the Provision cost.