Card Suggestions
In short; these are aimed at balancing powerful Special Cards.
Witch Pyre [Bronze] - Neutral - Any Row/Loyal - Rare
1 Strength:
Remove a Card with strength 4 or greater from your side of the Battlefield when you play Witch Pyre; Otherwise remove Witch Pyre from the Battlefield.
Whenever a Special Card is played remove Witch Pyre and cancel its effects.
Keep Witch Pyre on the Battlefield at the end of this round.
Princess (the Pellar's goat) [Silver] - Neutral - Melee/Loyal - Epic
2 Strength:
Whenever you play a Special Card remove Princess from the Battlefield and cancel its effects
Every other turn Princess moves to the other side of the Battlefield.
Thaller (the fence) [Gold] - Neutral - Siege/Disloyal - Legendary
6 Strength:
Whenever you play a Special Card remove Thaller from the Battlefield and cancel its effects
Thaller gains +3 Strength for each Special card in your hand when he enters the Battlefield
Thaller would tell you how many Special Cards they were holding, but potentially give them a pretty big creature for the round. Which they then have the choice of what to do about it.
Note: all of them except Thaller are susceptible to damage sources coming from common creatures, which is a currently underutilized card type. How many Ballistas do you see being played? These aren't imba. If anything it addresses the elephant in the room about Commander's Horn being in nearly every deck. It also gives you a way to stop someone from doing a first turn Promote. Witch Pyre might need to have a higher strength requirement though.
In short; these are aimed at balancing powerful Special Cards.
Witch Pyre [Bronze] - Neutral - Any Row/Loyal - Rare
1 Strength:
Remove a Card with strength 4 or greater from your side of the Battlefield when you play Witch Pyre; Otherwise remove Witch Pyre from the Battlefield.
Whenever a Special Card is played remove Witch Pyre and cancel its effects.
Keep Witch Pyre on the Battlefield at the end of this round.
Princess (the Pellar's goat) [Silver] - Neutral - Melee/Loyal - Epic
2 Strength:
Whenever you play a Special Card remove Princess from the Battlefield and cancel its effects
Every other turn Princess moves to the other side of the Battlefield.
Thaller (the fence) [Gold] - Neutral - Siege/Disloyal - Legendary
6 Strength:
Whenever you play a Special Card remove Thaller from the Battlefield and cancel its effects
Thaller gains +3 Strength for each Special card in your hand when he enters the Battlefield
Thaller would tell you how many Special Cards they were holding, but potentially give them a pretty big creature for the round. Which they then have the choice of what to do about it.
Note: all of them except Thaller are susceptible to damage sources coming from common creatures, which is a currently underutilized card type. How many Ballistas do you see being played? These aren't imba. If anything it addresses the elephant in the room about Commander's Horn being in nearly every deck. It also gives you a way to stop someone from doing a first turn Promote. Witch Pyre might need to have a higher strength requirement though.
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