Just share your thoughts, as I will do while crafting stuff. I will deliberately try to skip all "reveal random unit and boost/damage by its strength", you already know what an AMAZING design those are:
Stregobor: After 2 turns, each player draws a unit and set its power to 1. *head explodes*
Cahir: whenever a enemy receives a boost, boost self by the same amount (though it sound interesting, it is still definitely situational and good luck with all the removal).
Glorious Hunt: destroy the unit with the highest base power (maybe would've been awesome in a different version of the game. Now it just looks clunky).
Rainfarn: boost an enemy unit by 3, than boost self by 3 (I know there are some combos, but, come on...).
Lambert: destroy an enemy with Resilience (making favorite character's cards useless since 2017™ ).
... and I've got thrown out of the game.
GG
I agree with you - there are tons of stupid cards in this Gwent... but actually i would like to comment on two of those you mentioned:
Cahir - when i read the description i also thought "not that great", but one of the very few matches i had (like 3rd or 4th), i had one guy play Avallach (6pt so you cant thunder him immediately) then Cahir and gave Immune to Cahir... then he proceeded to boost the entire round and finally he played Yen - boost. That Cahir was over 30pt at that time.
Lambert: something - well, destroy an enemy with resilience may sound bad since resilience is not a big thing, but considering how easy to give resilience to a unit is, and the opponent likely wont have a way to remove that resilience, it might actually be one of the best cards to deal with big units. Remember, this is a deploy effect so its instant, and has no restrictions - can be on a gold, bronze, damage, boosted,... only units it cant hit are immune ones.