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Caretaker is WAAAAAAAAY unbalanced

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S

ShinGnosis

Senior user
#41
Oct 16, 2015
So I've gone and re-specced my character. No more sign build here, brain-dead sword build with attack runes all the way. Hope you're happy CDPR. Obviously this is how you want us to play the game. Only good sign left is quen so I put in some runes for that in the armor, but that's it. I'll be slashing my way through the hordes like the rest of the pleb.
 
M

mj12

Rookie
#42
Oct 16, 2015
ShinGnosis said:
So I've gone and re-specced my character. No more sign build here, brain-dead sword build with attack runes all the way. Hope you're happy CDPR. Obviously this is how you want us to play the game. Only good sign left is quen so I put in some runes for that in the armor, but that's it. I'll be slashing my way through the hordes like the rest of the pleb.
Click to expand...
Witcher's primary weapon is a sword. Magic, oils - they are always auxiliary.
 
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K

Krahil

Rookie
#43
Oct 16, 2015
It is really nice to see that new boss fights have some challenge in them. I can't see anything unbalanced in Caretaker fight. Also overall expansion boss fights offered quite nice variety of different opponents which each had their own mechanics. Personally I hope developers will continue on this road as the main game was overall relatively easy even on death march.
 
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S

ShinGnosis

Senior user
#44
Oct 16, 2015
mj12 said:
Witcher's primary weapon is a sword. Magic, oils - they are always auxiliary.
Click to expand...
I get so tired of people ranting this. I've played and finished Witcher 1 and 2 on the highest difficulty, with pure sign builds focusing on igni thank you very much.

It worked excellent, more than excellent. So don't tell me what witchers are supposed to be and no be. This third game - Witcher 3 - is the first game that actively discourages a sign build and which have bosses that are 100% immune to all signs. This was NOT the case with the previous two games.

In my mind if you give the player the option of doing a sign build it should be possible to complete the game like that, why have the option to even do a sign build in witcher 3 if the game isn't made to be played like that? It's just bad game design pure and simple. If you want everyone to just use swords there is little point in offering anything else. Like I said, bad and unfocused game design.

Good game design is giving the player freedom of choice. Look at skyrim, you can be a really powerful mage, a dual-wielding warrior in heavy armor, a really powerful archer in light armor, a sword and shield guy etc etc. AND THEY ARE ALL VIABLE OPTIONS. They all work excellent even on the highest difficulty.

Making a game that gives us the option of going for "other things" than swords, yet makes those things useless, is bad game design. Pure and simple.
 
Last edited: Oct 16, 2015
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O

OptoNick

Rookie
#45
Oct 16, 2015
Why unbalanced? Freeze Caretaker with Northern Wind, Yrden traps on ghosts, regular unskilled attacks with swords - and you can waltz around in spare time

TW3 is obviously designed in different way than first two games. It encourages tactical approach to each battle - you can rebuild your character from scratch whenever you want. Narrow-minded witcher must suffer, it's yours, and only yours problem and mistake that your current build doesn't work :)
 
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H

Hicks233

Rookie
#46
Oct 16, 2015
You could also fight with just your fists. Should the game be built to accommodate fighting with nothing but your fists as well?

Witchers are set up as fighting with two swords with signs and potions/oils in support. You might not want to play it that way but that's the intended method. You've got some wiggle room but being surprised that there is an intended playstyle shouldn't surprise you.

It's The Witcher. Not Skyrim.
 
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D

daniellm

Rookie
#47
Oct 17, 2015
He is strong but far from overpower/unbalanced, just pay attention to his moveset and have patience at the fight. Who never played a Souls game throw the first stone :stoptrolling:
 
A

Aussieviking2

Rookie
#48
Oct 17, 2015
WolvenGear said:
Archgriffin decotion man. 10% ever time you use a hard strike and if you mix in a few potions to boost your stamina you can pretty much beat him in 30 seconds.
Click to expand...
That helped can actually do damage to him but he still oneshots me with every move he has. Even though first time I tried him it was around 3-4 hits before I died
 
W

WolvenGear

Rookie
#49
Oct 17, 2015
Aussieviking2 said:
That helped can actually do damage to him but he still oneshots me with every move he has. Even though first time I tried him it was around 3-4 hits before I died
Click to expand...
You can in fact set up your character build in battle so maybe you need to boost quen a bit. That way he wont kill you in one strike.
 
C

czarnywilk9

Rookie
#50
Oct 17, 2015
I beat the Caretaker on my first try all you need to do is wait for him to stop swinging. I wasn't so lucky with Iris's greatest fear though....
 
F

formigao

Rookie
#51
Oct 17, 2015
Its easy... just kill the ghosts before him and he cant heal
 
M

Medy89

Senior user
#52
Oct 17, 2015
mj12 said:
Witcher's primary weapon is a sword. Magic, oils - they are always auxiliary.
Click to expand...
I think he is aware of that ... :D
 
Last edited: Oct 17, 2015
Z

Zcorck

Rookie
#53
Oct 17, 2015
czarnywilk9 said:
I beat the Caretaker on my first try all you need to do is wait for him to stop swinging. I wasn't so lucky with Iris's greatest fear though....
Click to expand...
I beat him on the second try. Aside from the swinging, I also just went for the ghosts so he couldn't heal himself.
Iris' greatest fear took so long that it became my greatest fear as well! When I finally beat that, it was due to luck. If I was a fraction of a second slower on clicking the fast attack I would've been dead when I finally beat the greatest fear.
 
A

Aussieviking2

Rookie
#54
Oct 17, 2015
WolvenGear said:
You can in fact set up your character build in battle so maybe you need to boost quen a bit. That way he wont kill you in one strike.
Click to expand...
with quen I can survive one hit without it well I am dead also I am level 70 with mastercrafted witcher gear
 
J

jecomans

Forum regular
#55
Oct 17, 2015
Beat him first go on hard by rolling around until his spade stuck in the ground then doing a long flame stream at him until I had to move again. Cleaned up the heal summons with the short igni blast when they appeared. Was doing ~800 damage per stuck spade.
 
Last edited: Oct 17, 2015
M

Mr_Walker

Rookie
#56
Oct 17, 2015
ShinGnosis said:
You suck CDPR. YOU S*CK.
Click to expand...
Don't blame CDPR, blame those gamers who seem to think that playing a game needs to be an "achievement", and troll gaming forums demanding that game companies make their game harder, because of "muh challunj".

It's why we end up with reblancing and stupid boss level enemies.
 
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Satori88

Satori88

Senior user
#57
Oct 17, 2015
I really enjoyed the bossfights in Hearts of Stone, playing on Death March actually felt challenging and fun! Alot of people complained about the lack of challenge in the maingame and bossfights. This is how it should be on the hardest difficulty, leave the steamrolling for easier difficulties. Cheers
 
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K

Krevitz

Rookie
#58
Oct 17, 2015
always a guy to say i play on hard is too hard so it sucks lol
mage builds are still OP more even so with the new enchantement system
but what they did right is that the mage are no tank, but they are supposed to be more intelligent than common berserk, so they can use the layout at their advantage, for that exemple hide behind the bushes waiting for the caretaker to do his combo, show back aard the ghosts and igni the bad guy.
 
T

tat2teel

Rookie
#59
Oct 17, 2015
That dude whooped me bad the first few times I fought him.
I ended up waiting for him to "charge" at me, rolled toward him but diagonal either toward and left or toward and right. I'd smack him a few times, then roll away, and repeat. When he'd get his weapon stuck in the ground, I'd run up and smack him then roll back.
It was basically a lot of kiting for me to kill him.
 
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S

shanersimms

Rookie
#60
Oct 17, 2015
ShinGnosis said:
I get so tired of people ranting this. I've played and finished Witcher 1 and 2 on the highest difficulty, with pure sign builds focusing on igni thank you very much.

It worked excellent, more than excellent. So don't tell me what witchers are supposed to be and no be. This third game - Witcher 3 - is the first game that actively discourages a sign build and which have bosses that are 100% immune to all signs. This was NOT the case with the previous two games.

In my mind if you give the player the option of doing a sign build it should be possible to complete the game like that, why have the option to even do a sign build in witcher 3 if the game isn't made to be played like that? It's just bad game design pure and simple. If you want everyone to just use swords there is little point in offering anything else. Like I said, bad and unfocused game design.

Good game design is giving the player freedom of choice. Look at skyrim, you can be a really powerful mage, a dual-wielding warrior in heavy armor, a really powerful archer in light armor, a sword and shield guy etc etc. AND THEY ARE ALL VIABLE OPTIONS. They all work excellent even on the highest difficulty.

Making a game that gives us the option of going for "other things" than swords, yet makes those things useless, is bad game design. Pure and simple.
Click to expand...
This is ridiculous.... the next major fight against the 5 ghost of Olgierd you can literally Firesteam (not base Igni) him to death. You hold Firestream and as he teleport charges into you, it stuns him and ignites him. Makes a fight that is difficult to win melee and makes it trivial by using magic. Whining because one particular boss is practically immune to magic (which by the way is the only boss I can think of in the entire game that is this immune to magic) is absurd. Especially considering if you took the time to try some various tactics you would have learned how much of a joke the next fight is when using magic... Firestream specifically.

Boss fights need variety, and I pretty much always go full sign build personally so you can lay off the "everyone else uses 300% wep dps" nonsense. It definitely made the Caretaker fight last much longer since my melee dps was crap, but Igni insta killed all those ghosts he summoned and I had insane stamina regen to keep Quen up constantly so he never leeched life from me. It's plain ridiculous to cry "unbalanced!" just because you can't look in the boss' general direction and he fall over like 85% of all the other boss encounters in the game when you go full sign build.

You could also not shoot yourself in the foot and try a hybrid build that can keep you effective as both a sign user and as melee instead of going on about having to be one or the other....
 
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