Sorry but that is complete bollocks. You wanna know what's OP?Google witcher 3 7500 damage. The most OP builds are swords+alchemy. Signs don't even come close to that. Alchemy can even make you invulnerable for a long time if you do it right.
Thats not bollocks, thats just simply the truth, and why Igni got nerfed so hard in the end, because the damage it dealt at the initial release of the game, was just ttoally absurd high and even in its current form with not even having maximum Sign Strength it can practically annihilate absolutely every enemy later in the game in a matter of seconds if you get them to burn, while alot of enemies even completely stop attacking you, when they burn, makign it even more powerful, than AXII
AXII simply can't effect all enenmies in the game, because when it would do this, this would make the whole game instantly so super absurdly piss easy, that even the most retardest blind crippled monkey could play this game through in DM while being distracted by bananas with just 1 hand usign the pad .../keybord... seriously
lol. just simple said, it is a design decision, that not all signs should always be able to affect the game's enemies for the reason of Game Balance and trying to make battlees more challenging, because othewise battles would go all the tinme only just AXII..hit enemy from behind..axii..hit enemy from behind..axiii till enemy death rinse and repeat!!
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRRRRRRRRRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!...
This absolutely isn't what you want, or ???
Same goes with too strong yrdens making enemies move slow as snails, the same reason why its effect got nerfed, because with super high sign percent its movement reduction became simply too strong, that enemies feel like actually being time frozen. If you could do that with every enemy thats supposed to be a challenge, the game would be a total JOKE!
Same as much of a joke it would be, if you could aard just everything, even super huge and heavy enemies away from you, just makes no sense ....
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The game needs more rebalancing, thats for sure by rather redesigning some of the skills and decoction effects and making in general trophies alot more interestign and actually part of geralts character progression and build diversity alot more.
The mutation system imo needs also a redesign where just for silly basic mutagens are all what you need and the monster mutagens are all totally useless and just needed once for the decocions to make.
Totally ridiculous and not very well thought out game design if you ask me ...and just said alot of wasted potential to make the gameplay of combat in Witcher 3 alot more interestign and fun, if alot of the skills, decoctions, trophies, runes ect. would be better designed and more interesting, because you become a real god walking among mere moratsal in this game, once you combat all things together, having best equistment full with perfect runes or now runewords everywhere, having 4 perfetc mutagens in the slots with alchemy improved max stat boosts of +60% everywhere, using maximum potions and decotions to further incrwease your DPS and to keep up adrenaline to be unkillable practically while dishing out massive amounts of damage that will kill mostly all enemies at the end game quickly, simpyl because the enemies aren't designed for such high deps, as most enemies at the end of the game simply have too less health to survive long such high dps even in DM, where as said even a not maxed out IGNI burn is already enough to kill mostly everythign in seconds...
I can kill with igni a cypclops, that is multiple levels higher than me with IGNI in a matter of just a few bursts, looking at them, how their hp melts down to 0 quickly, while just hiding behind someing and running in circles till they die and I have at the moment just only like 123% Sign Strength and not 195 or more like the OP, so just only a bit more as double as strogn than what we have at the begin of the game and thats already strogn enough to beat practicalyl everythign in the end game and you want to tell me, that Signs aren't just OP by design right now???
laughable. When everythign you need to be op is practicalyl just only 1 signle skill in the whole while, while you need to progress and do alot more to get good results with Sword/Aölchemy, where you need to invest alot more points into to be able to deal that high sword dps.
In a Effort to Result comparison, Signs would always beat due to this reason Sword/Alchemy on short to medium term, while Sword/Alchemy just outplays signs on the long run and is simply something you should change to once you have high enough level and collected power spot skill points to change your build to Sword/Alchemy, while reducing signs just to the least needed things - Igni and Quen, or even just only Qwen, because you can just make yourserlf also swords that let your enemies burn...
Going for Signs is just the best thing to do only at the begin of the game, because it has the best effort to power gain curve at the begin and is also quicker raised high, because it requires lesser skill points to get the second row of skills unlocked to get the alternate versions...