Casual Mode Locked Out

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But the problem is new players don't know that ranked is a better experience.. I only found out through an obscure forum post. New players will always be drawn to casual thinking its the easier start. [...]

But I am a new player and I knew immediately was casual means. Wasn't it explained? I can't remember exactly, but I certainly had not to search for that information.
 
CDPR hasn't stopped anyone from playing it they have just added requirements to access it

So.... another way to say it would be that CDPR have made it so that to play Casual mode players have to have met certain requirements? As in, if you haven't met those requirements.... CDPR has stopped you from playing it.

Those requirements being something that a lot of players who have 100's of hours logged have never fulfilled?
 
The game changes every month and anyone who finishes the season lower than rank 3 cannot experiment with new cards and deck variations in casual mode until they get to rank 7. To those players trying to push to pro-rank for maybe the first time they can blow mmr just trying to get a handle on the new changes and that is a disadvantage.
 
If you wanted to let the new players know about Casual and Ranked battles and keep them from mistakenly playing Casual and losing, build a proper tutorial and let them know! I'm sure one is being built in light of the mobile launch, but removing a game to fix this is not the way to go.

Don't ruin it for the people who do know the difference and seek to play some casual to relax. I'd also like to test new decks from time to time without losing points and the only way to do it is to play Casual against real people. The AI Archas and Seasonal Events is NOT for testing out new decks. Its only by playing that you will find out whats missing or what needs to be changed.

Not all people play super competitively all the time. Sometimes, you want to meme around without causing harm to your points. I'm sure most people are semi-casual players who play to get better, make better decks and win - but not engage in any tourneys of any sort.

I love the game and love the devs more, but stop looking down on us and repeat what you did with the Midwinter patch.
 
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The restriction applies to RANK and not LEVEL. So, for new players and players still not fully familiar with the game, it is locked out. It is 100% perfect solution. New players going to casual mode will only get thrashed. This prevents it.
No, its a bad way to solve the issue. What about veteran players who skipped a couple of seaons but are back in the game later on? Instead, make clear cut tutorials instead of patronizing change like this.
 
The big white elephant in the room....low player numbers means everyone has to play ranked, right?

Do something about netdecking. Is that even possible? Yes, it is. I already suggested a way. Two years ago......

Not many agreed haha

What was the suggestion?
 
It would also be nice to have better AI to play against. Heck I would love a tiered AI with some kind of ultra hard mode.
Shame CDPR found those seasonal puzzles didn't really find any value in developing those seasonal puzzles any further. A mode like that, kind of like chess puzzles for Gwent, might have been able to deliver something challenging even with the AI shortcomings.
What was the suggestion?

https://forums.cdprojektred.com/ind...hy-is-everyone-doing-it.8108430/post-11082950

Reads to me like locking T1 and T2 decks to rank, so only those above a certain rank can play those decks or be matched against them. Not really sure how that could work, since it will mess up matchmaking.
 
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Reads to me like locking T1 and T2 decks to rank, so only those above a certain rank can play those decks or be matched against them. Not really sure how that could work, since it will mess up matchmaking.

This would solve nothing and be extremely unfair to players. Also how exactly do you lock players out of using cards that they earned? I see no ethical way of doing that. I doubt CDPR would even be good at identifying which decks were T1 and T2 lol.
 
Wow this IS getting frustrating.. am at 20 wins now almost all of them round 3 won by ~50 points.. I do not get the point in this.. not Even close to rank 7 lol. Can we unlock casual for people who obviously should have Access to it..? Boring to absolutely crush games. My only 3 losses came from trying some weird combos (which I'f prefer to do also on casual..)
 
Wow this IS getting frustrating.. am at 20 wins now almost all of them round 3 won by ~50 points.. I do not get the point in this.. not Even close to rank 7 lol. Can we unlock casual for people who obviously should have Access to it..? Boring to absolutely crush games. My only 3 losses came from trying some weird combos (which I'f prefer to do also on casual..)

Maybe you should continue climbing to get some good competition.
 
This would solve nothing and be extremely unfair to players. Also how exactly do you lock players out of using cards that they earned? I see no ethical way of doing that. I doubt CDPR would even be good at identifying which decks were T1 and T2 lol.
I suppose the ethics argument would be that no player is locked out of using the cards they earned, as they would only play against same ranked players. However, there are many flaws with that line of thought. Even if the ethical problem is solved and CDPR devolps some magical means of predicting which card interactions will build meta-defining decks, it still leaves the problem of needing a large enough player pool within those restricted ranks to support such narrow matchmaking parameters. TBH, I don't think any game that promises players the ability to build their own competitive deck, unit or other plaything will ever solve netdecking. Simply, it goes against the premise of allowing the player full creative control over how they use the tools and resources the game provides them.
 
Matchmaking needs to be revamped very soon

I am going to briefly review my current options when I want to play a game of Gwent (non arena)

A) I can play against the AI which is awful and always Arachas for some reason. Not interested.

B) I can play casual except tons of players are locked out so it now takes forever to find a match. ARG

C) I can play ranked. Well after playing a long time I am now high ranked which I can't change so again there isn't a lot of players at this rank so I have to sit pretty long periods waiting to find someone to play against.


Wow.
 
I'm sorry but this is absolutely getting out of hand for me, I don't want to play a meme deck that I've made at rank 10 and it's impossible to play it on the seasonal mode. Just why can I not play my deck casually without having to stress about losing ranks? Like it was fine up to the point where you had to lose 2 games in a row to lose a Mosaic shard but after rank 14 you lose a piece every game lose. This is not okay. I don't want to play non-meta decks on the ladder.
I understand the purpose being that they want the game to be more catering to new players but why not unlock casual mode as soon as you hit rank 14? Once ranking actually gets serious and the game doesn't help you out if you lose games?
 
I've been playing since beginning of open beta. I use to climb pretty high back then. Since homecoming I have not grinded past level 11, most seasons I stop at 13 because it's not fun after that.I don't see playing to 7 any time soon
 

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Making casual unavailable for new players yet available for higher/pro ranked ones just seems so extremely counter intuitive. With all due respect I just wonder what the guys in the Gwent team are thinking sometimes with these weird decisions. I do hope they concede this is a mistake sooner rather than later and correct it accordingly.
 
Making casual unavailable for new players yet available for higher/pro ranked ones just seems so extremely counter intuitive. With all due respect I just wonder what the guys in the Gwent team are thinking sometimes with these weird decisions. I do hope they concede this is a mistake sooner rather than later and correct it accordingly.
I think they are focusing on the new potential mobile market. The locked casual mode and decoupling of leaders are two terrible moves in my opinion. One locks out long time players, the other is aimed at selling cosmetics but leaders also lose identity at the same time.
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Making casual unavailable for new players yet available for higher/pro ranked ones just seems so extremely counter intuitive. With all due respect I just wonder what the guys in the Gwent team are thinking sometimes with these weird decisions. I do hope they concede this is a mistake sooner rather than later and correct it accordingly.
I think they are focusing on the new potential mobile market. The locked casual mode and decoupling of leaders are two terrible moves in my opinion. One locks out long time players, the other is aimed at selling cosmetics but leaders also lose identity at the same time.
 
I'm sorry but this is absolutely getting out of hand for me, I don't want to play a meme deck that I've made at rank 10 and it's impossible to play it on the seasonal mode. Just why can I not play my deck casually without having to stress about losing ranks? Like it was fine up to the point where you had to lose 2 games in a row to lose a Mosaic shard but after rank 14 you lose a piece every game lose. This is not okay. I don't want to play non-meta decks on the ladder.
I understand the purpose being that they want the game to be more catering to new players but why not unlock casual mode as soon as you hit rank 14? Once ranking actually gets serious and the game doesn't help you out if you lose games?
it seems the counter-argument that some people put forward, that you can't drop ranks until fairly high on the ladder, totally overlooks the fact that you losing matches not only costs you progress to your next rank, but also prevents you from completing your avatar collection. To me, the current system of using mosiac avatars as progress markers essentially creates a system where you're losing rank within your rank. Locking out casual removes any incentive to play a deck that's not competitive and, if you don't like the current meta in either mode, leaves you no choice of other modes to play your decks in.
 
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