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Cat school techniques bug

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K

karmak80

Rookie
#21
Jun 3, 2015
Any official word? Will cat school / crit damage be fixed in the coming patch ?
 
F

fsp01

Rookie
#22
Jun 3, 2015
I suppose.... no :listen:
 
B

BBen79

Rookie
#23
Jun 3, 2015
megatonante said:
I believe every crit damage boost doesn't work. Like the bonus crit damage you get from weapons.
Click to expand...

Critical Damage on weapons ain't working ???
 
P

pilgrimm

Rookie
#24
Jun 3, 2015
In russian version text description for Cat school techniques saying - adds 25% crit chance and 5% fast attack damage for each piece of light armor. Looks like it wrong too, cause i have full set of cat armor on me and only 25% crit chance in stats. Cant post screenshot - no such button in this game, and print sceen in withcer 3 is not working too.

So many bugs here, i wonder how Sony and Xbawx quality teams approved this "gaem" for release on consoles.
 
B

BBen79

Rookie
#25
Jun 3, 2015
pilgrimm said:
In russian version text description for Cat school techniques saying - adds 25% crit chance and 5% fast attack damage for each piece of light armor. Looks like it wrong too, cause i have full set of cat armor on me and only 25% crit chance in stats. Cant post screenshot - no such button in this game, and print sceen in withcer 3 is not working too.

So many bugs here, i wonder how Sony and Xbawx quality teams approved this "gaem" for release on consoles.
Click to expand...

Critical hit DAMAGE and critical hit CHANCE ain't the same.

Cat school techniques add 25% of critical hit DAMAGE + 5% fast attack damage for each piece of light armor.

So no you're critical hit CHANCE is probably right.


Anyway the bug doesn't seem to affect the stats page, it doesn't work correctly when you actually use it.
 
F

fsp01

Rookie
#26
Jun 3, 2015
The Game is great, but need to wait month or two for patches 1.05-1.25

---------- Updated at 08:46 PM ----------

BBen79 said:
Critical hit DAMAGE and critical hit CHANCE ain't the same
Click to expand...
exactly! but in rus translate "Cat school techniques saying - adds 25% crit chance for each piece of light armor and 5% fast attack damage"
 
P

pilgrimm

Rookie
#27
Jun 3, 2015
I know the difference, mate :) But in russian "шанс критического удара на 25%" means exactly "critical hit chance". So obviously this is translation or UI mistake. So this skill is even more confusing for people who playing russian version =)
 
Last edited: Jun 3, 2015
A

art_of_cope

Rookie
#28
Jun 3, 2015
It does appear to be broken on my end as well.

Also, not to hijack the thread or anything, but in the same tree 'Rage Management" doesn't seem to work right for me. By the description, i'd expect one point of adrenaline to enable one sign cast, but nope.
 
R

Runkel1

Rookie
#29
Jun 4, 2015
Uh.. I hate these kind of bugs.

I played elder scrolls online for a very short time, and it had same kind of bugs. Set item set bonuses didnt work etc etc. So painful when you take time to make good builds or take time and effort to get the good set items.. And in the end it says you get this and that, but in reality its all in vain.
 
gr8horned1

gr8horned1

Rookie
#30
Jun 4, 2015
I prefer Dragon Age Inquisition.
 
D

dragonbird

Ex-moderator
#31
Jun 4, 2015
gr8horned1 said:
I prefer Dragon Age Inquisition.
Click to expand...
Pretty sure that has absolutely nothing to do with the thread topic.
 
D

deadlift

Forum regular
#32
Jun 4, 2015
I tried to do a very AP focus build but Razor Focus isn't working properly so I switched to rogue and cat isn't working.

Slowly those respecc potions really need to come free. ;)
 
F

fsp01

Rookie
#33
Jun 5, 2015
After patch 1.05 Cat school still doesn't fucking work!!
 
I

I_Push_Buttons

Rookie
#34
Jun 8, 2015
Bump - Any chance this can be hotfixed instead of waiting several weeks for 1.06?

Thanks
 
M

mcclark8989

Forum regular
#35
Jun 13, 2015
Have we even gotten a notification from CD Projekt Red acknowledging that this is a legitimate bug? It would be nice to know they know it exists.
 
I

I_Push_Buttons

Rookie
#36
Jun 17, 2015
mcclark8989 said:
Have we even gotten a notification from CD Projekt Red acknowledging that this is a legitimate bug? It would be nice to know they know it exists.
Click to expand...
A CD Projekt Red guy responded and said it was bugged on the first page of this thread...

But what the funk CDPR? You said it was bugged and you would fix it on 5-29... That was THREE WEEKS AGO. There have been TWO patches since then and it is STILL BROKEN!?

What the hell? You fix like random bugs in the world that affect like ten people, but you don't fix a bug that makes an entire build in-viable? For the love of god what are you doing?
 
S

shagwell142

Rookie
#37
Jun 17, 2015
Wow was this feature broken? I felt I was too strong because of them... now Im finding out they are bugged...

if this is indeed not adding to the critical damage, to fix it would bring even more unbalance to the current games difficulty. I would imagine that there is more to fixing this problem then simply smoothing the bug out. At least me personally hope to be the case : 3

Guess ill go play around with this.. cause we are talking about alot of extra damage missing, am I the only one feeling im already too strong without it? I never questioned its functionality since things would die so quickly, it never occured to me that it wasnt working as intended.
 
C

Crim_Vicious

Forum regular
#38
Jun 17, 2015
I keep hearing mixed claims about these bugs. Some say that the Bear School and Cat School 5% Fast / Strong attack bonuses have been swapped? Now others are saying you only don't get it WHILE in combat.

So you can view the stat increases when you're not engaged, but as soon as you start attacking something, go to view character stats and they'll all be lowered?
 
L

Lieste

Ex-moderator
#39
Jun 17, 2015
Bear in mind that for a late build fast attack character, the additional damage is not huge.

Base sword example, @ lvl 35, Ursine Silver Sword (avg Damage 415 +75% Crit Damage).

The naked character gets 477/892@5% fast and 874/1635@5% strong. Game presents this as 793DPS (I agree with the calculation of damage, but have some questions about how the 4 damage values are mixed to form the DPS value ~ it doesn't seem to follow a fixed rule I can identify).

With 3 Greater Red and a mix of fast attack and supporting Red Skills (9 Total) I get:
1819 DPS (1079/1805@15% and 1787/2548@5%). *possible to increase Crit Hit % using Assassin Gauntlets.
Dropping CAT into the next slot in place of one of 3 Alchemy/Sign skills I get:
1940 DPS (1162/2303@15%* and 1787/2548@5%*) (*Assassin Gauntlets give +10% Crit Hit, so 2070 DPS, 25% Fast and 15% Strong)
This is only +83 Damage, and +498 Crit Hit Damage (an average of +145 damage from a fast attack). These values are correct according to the calculations provided, and I am certainly seeing a few critical hits with higher than this average of 2303 damage (the base 415 is only an average, and the actual values range from 373 to 457).

Without resistance or armour the range of normal hit damage is 1044 and 1280, and the critical damage 2070 and 2536 for fast attacks. I am seeing values across this whole range during fights.

What +100% critical damage bonus doesn't give is a *doubling* of the damage on a critical attack. It is only 100% of the base sword damage added to the already enhanced damage value. Cat School is *really* useful in the early game when you cannot easily afford to spend 6+ skills and two slots in the combat tree to get +15 damage and +45 Critical damage (with a +6 CH %) ~ which is the functional equivalent. It is also essential to obtain the absolute maximum value possible in the end game... But for a mid-game hybrid build it is fairly weak if you have also focussed on fast sword skills (And also if you want higher resistances/protection levels).
 
I

I_Push_Buttons

Rookie
#40
Jun 17, 2015
shagwell142 said:
Wow was this feature broken? I felt I was too strong because of them... now Im finding out they are bugged...

if this is indeed not adding to the critical damage, to fix it would bring even more unbalance to the current games difficulty. I would imagine that there is more to fixing this problem then simply smoothing the bug out. At least me personally hope to be the case : 3

Guess ill go play around with this.. cause we are talking about alot of extra damage missing, am I the only one feeling im already too strong without it? I never questioned its functionality since things would die so quickly, it never occured to me that it wasnt working as intended.
Click to expand...
Every build is op.
 
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