One thing is confirmed - since "three" is the last part of the cycle, the developers will put every effort in closing all threads open so far, for example in sidequests.
Kudos said:One thing is confirmed - since "three" is the last part of the cycle, the developers will put every effort in closing all threads open so far, for example in sidequests.
Shani ! Shani ! Shani !
It seems like it's in your decisions whether the North standoff will fail or be totally under Nilfgaard empire. Please do this, this is how sidestory should be done.It also allows us to get a small taste of the story, and learn the background to the political play that could have a large impact on the world later. (Deeply and unofficially speculating - it's about getting Skellige to join the war against Nilfgaard)
zeta16 said:Man, I want to know what happens to Saskia... A dragon being controlled by an insane blind sorceress isn't something you can leave just like that. I hope it gets a cool sidequest at least.
It seems like it's a special Witcher skill that when activated will slow time down and give you a special move to accurately target a specific monster part based on your knowledge on that monster. And yes, it should be talent oriented.blackgriffin said:i'm curious what are the focus points suposed to be: number of charges for special targeted strikes like the TW2 stamina/vigor max 6 charges. Are these talent tree oriented? what do you guys think?
Kodaemon said:We won't see Skyrim-like, automatic hints "on the radar" making navigation easier in the game. Instead, the developers claim that regardless of where we are, there will always be something extraordinary loomng on the horizon, our own curiosity pushing us to reach it.
Kodaemon said:Importing savegames from previous games is also uncertain - while the developers like the idea, it's impeded by problems in carrying over saves between different systems. One thing is confirmed - since "three" is the last part of the cycle, the developers will put every effort in closing all threads open so far, for example in sidequests.
This states otherwiseOne of the studio's major reasons for further developing the engine towards open-world generation wasn't, as you might think, Skyrim, but rather a natural desire to revisit locations from already finished acts in The Witcher 2. From Aedirn to Flotsam, for example - where you would see for yourself what consequences of our earlier actions or finish still open quests.
Kudos said:Yeh, thats not the first time confusion over whether TW2 saves are in/out has been discussed. To me the reasoning given here seems a bit weak, or incomplete, and to my mind not allowing saves games to factor is going to cause more problems (subjectively perceived by the players) than it prevents.
One of the studio's major reasons for further developing the engine towards open-world generation wasn't, as you might think, Skyrim, but rather a natural desire to revisit locations from already finished acts in The Witcher 2. From Aedirn to Flotsam, for example - where you would see for yourself what consequences of our earlier actions or finish still open quests.