Whether or not something can be infinitely reproduced has no bearing on the limitations that content creators put on legally purchased media because those millions of copies are unaffected by those limitations. The problems I highlighted only affect those who purchased legally. Those who are looking to upload either strip out the DRM and then upload (easy for music) or reupload a version they've downloaded that already has the DRM stripped, so the millions of potential copies have absolutely no relevance to what I'm saying because those who plan to upload will upload and the DRM and lack of ownership wind up stopping nothing. They never have, they never will, yet you continue to take the irrelevant details of the analogy and use them to completely dismiss my actual concerns because there isn't a perfect physical analogue to digital media. I don't know if you're doing so on purpose, but there's no need to be rude about it.SystemShock7 said:Man, what's with the bad analogies and defending them?
Define "in the music business." I have access to two studios, over a decade of experience working in a studio, own the rights to plenty of music, own thousands of dollars worth of music-related equipment (and have used hundreds of thousands of dollars worth of equipment), and have several friends who are actively working in the music business. If that doesn't count, then it's still pretty damn close.SystemShock7 said:As for music, obviously you are not in the music business ... neither am I, but for myself playing bass, and my 13 year-old son being like 1 notch below guitar prodigy, from seeing him and listening to him play at small venues and the studio, and bankrolling his music, I can tell you for sure:
And I told you that musicians who are building their own studios undoubtedly have their own instruments already. As in, paid for. Owned. Stuff that belongs to them. Expenses that have already been covered. Take a guitarist, for example. I find it hard to believe that someone could become a professional guitarist without owning a guitar of their own, much less cables, pedals, amps, and all of that. Half of those things aren't even necessary if you have the right VSTs, though it certainly simplifies the process.SystemShock7 said:* Musical instruments are expensive, if you want quality instruments. There is indeed a remarkable difference in the sound you get from a quality instrument vs what you get from a crappy one, even if they are electronic. Then you have cables, pedals, amps, the maintenance of the instrument itself..
By electronic instrument I'm assuming you mean acoustic-electric, because there are free synths that are every bit as good as the expensive stuff. You have to pair them with some free VSTs and use automation to get the same kinds of effects a lot of times, but it's still all doable for the low low price of free. Synths that try to model acoustic instruments are trickier, but creative layering/reverb of multiple samples can make even those sound realistic, given enough skill.
It's called a precount (referred to in some DAWs as a count-in). You press record, and there's a number of beats before it actually starts recording. If you're lazy, however, you can just start the recording a few bars prior to the part you're going to perform. You can give yourself as much time as you need to get set up, so it's absolutely possible. This is a standard feature in every DAW I've ever heard of.SystemShock7 said:* You cannot possibly manage the sound recording and play an instrument at the same time. Sure you can press the record button, but then what?
Regarding the iPad app, obviously that's not going to get you the greatest quality in the world. I'm just saying it could be done if the industry exploded, ruined every musician financially, and one's budget was ~20 dollars. That's not to discount the cheaper DAWs for computers, though. I've heard pro mixes made exclusively in FL Studio, which is one of the less expensive DAWs. It's infuriating for a lot of people, but I can guarantee that at a certain point (that doesn't take much money to reach) it depends on skill more than money.SystemShock7 said:* You are not going to get the same quality mix and sound from that music mix app in your iPad as compared to a sound console. Sure you can "make music" with your computer and a cheap app, but the quality of the recording is not going to be the same.
Anyway, we've deviated so far from the topic that this isn't really worth discussing any further. I just felt the need to correct some inaccuracies you threw out there. If you want to get into this more, PM me or something.


