I was really looking forward to "the fluid class system", being able to just pull out Kerry's magnum and stealth headshot everyone or just synapsis reset everyone. With the crafting being in technical ability it just stops you in your tracks to having that broad spectrum of things to do, I know I don't "need", crafting but it is hard to have crafting locked behind an attribute, every major RPG has crafting but this is the first that severely limits your ability to craft items, limiting your ability to focus on being able to choose more gameplay perks. I don't know maybe you disagree but having the ability to have all attributes maxed would be a great addition, and make the grind for max level almost to appealing to not try it.