CDPR, allow max level on all attributes please.

+
I was really looking forward to "the fluid class system", being able to just pull out Kerry's magnum and stealth headshot everyone or just synapsis reset everyone. With the crafting being in technical ability it just stops you in your tracks to having that broad spectrum of things to do, I know I don't "need", crafting but it is hard to have crafting locked behind an attribute, every major RPG has crafting but this is the first that severely limits your ability to craft items, limiting your ability to focus on being able to choose more gameplay perks. I don't know maybe you disagree but having the ability to have all attributes maxed would be a great addition, and make the grind for max level almost to appealing to not try it.
 
DLC will most likely raise the level cap, so you'll probably get your wish, or close to it.
 
While not as intended by the maker, they have zero memory masking - you can get infinite attribute points using cheat engine.
Let's say you have 3 points to spend:
- CE: Start new search
- CE: Search for number 3
- Game: Spend one point
- CE: Search for number 2
- Game: Spend one point
- CE: Search for number 1
At that point you should have nailed down the exact memory address containing your attributes.
Doubleclick on the address in your CE to add it to the address list at the bottom, doubleclick on the numeric value in that entry (should now be 1) and insert the number of attribute points you want to have.
 
I think it's done this way because they wanted to advertise the replayability by saying that you'll want to replay the game with different builds. Not saying it's a good idea but CDPR cares more about marketing than whether the players have fun.
 
The game is already broken at level 50, not sure why you would need more attributes. :p

However, if you need more attributes points, it's easy enough to cheat using trainers or the console mod (Cyber Engine Tweaks) to add more attribute points or even switch them around.
 
I don't think you should be able to max every single attribute. It means that every character eventually ends up the same, and there is really no way to become a specialist in any meaningful way.
 
[...] every good build uses the same 2 attributes, cool and tech.
My smart weapons build gains zero benefit from maxing the tech tree. And Intelligence is extremely powerful as well: get some crit chance (e.g. from cybernetics, Reflexes and weapon perks), craft a legendary Short Circuit quick hack, equip any fast firing gun with some crit bonuses and one-shot all enemies you hit regardless of the weapons power. Or simply use Int to quick hack hordes of enemies and kill them simultaneously in seconds.
 
My smart weapons build gains zero benefit from maxing the tech tree. And Intelligence is extremely powerful as well: get some crit chance (e.g. from cybernetics, Reflexes and weapon perks), craft a legendary Short Circuit quick hack, equip any fast firing gun with some crit bonuses and one-shot all enemies you hit regardless of the weapons power. Or simply use Int to quick hack hordes of enemies and kill them simultaneously in seconds.

It's just the most versatile combo. You can kill 99% of enemies with a wrist launcher without putting anything to anything.
 
Even maxing 3 is too much, because every good build uses the same 2 attributes, cool and tech.

Yup, right now every single build is Cool + Tech + One of the other three, so we're already way past the point of having too many stat points.

Also tech is honestly just a bad stat. If tech was all about having particularly aggressive cyberware and combat gadgets that would be one thing, but simply having a stat govern whether or not you can make any use of resources and upgrade gear was a bad choice.
 
Yup, right now every single build is Cool + Tech + One of the other three, so we're already way past the point of having too many stat points.

Also tech is honestly just a bad stat. If tech was all about having particularly aggressive cyberware and combat gadgets that would be one thing, but simply having a stat govern whether or not you can make any use of resources and upgrade gear was a bad choice.

You know that flatbed drone? Yeah, that used to be a thing. Tech was about controlling drones. They just scrapped it because "reasons" and slapped a crafting system into the game over a weekend.
 
Tech & Cool is overrated, you will be one shotting things even without them. Sure your numbers will be bigger but what difference does it make when enemies die one hit kill with or without them. All you have to do is equip the best weapon you find from drops and you'll do just fine.

Tech & Cool isn't mandatory.
 
I think it's good that it's limited - characters that max out every attribute are rather boring. I like that you have to decide how you want to evolve your character.
 
Every other playthrough give myself a challenge to add some variety.
My current V is only allowed to use use bladed weapons (but not the mantis blades!) until detected.
Once detected, the only ranged weapon allowed is a shotgun.

So now I'm juggling points between Reflex, Cool and Body while dabbling a bit in Intelligence.
Despite the points in intelligence however, I'm not allowed to use damaging quickhacks.


I don't quite see the fun in unlocking every single perk in every tree.
But everyone enjoys these games in a different way. If there is ever something like this, I hope it'll be optional.
Maybe like a NG+ toggle or something.
 
You know that flatbed drone? Yeah, that used to be a thing. Tech was about controlling drones. They just scrapped it because "reasons" and slapped a crafting system into the game over a weekend.

I can see why they had to remove the Flathead, since the ability to walk on walls is extremely difficult to implement in a game unless you build all of the environments around that functionality from the start.

They should have replaced it with something less technically challenging though, like maybe a flying drone, or any number of tech gadgets like you see in The Division. Briefcase turret, seeker mines, riot foam... There are tons of awesome gadgets they could have implemented to make Tech into another "caster" type like the netrunner.

The crafting system isn't bad, gating it behind a skill tree when it's obviously something everyone needs and at the very least should be able to hire and NPC to do for them is bad though.
 
I can see why they had to remove the Flathead, since the ability to walk on walls is extremely difficult to implement in a game unless you build all of the environments around that functionality from the start.

They should have replaced it with something less technically challenging though, like maybe a flying drone, or any number of tech gadgets like you see in The Division. Briefcase turret, seeker mines, riot foam... There are tons of awesome gadgets they could have implemented to make Tech into another "caster" type like the netrunner.

The crafting system isn't bad, gating it behind a skill tree when it's obviously something everyone needs and at the very least should be able to hire and NPC to do for them is bad though.

You were also able to run and hang on walls with mantis blades, it's in the gameplay demo. It was working fine.
 
Reflexes, cool, and Intelligence is what I focused most on, with a bit in body for my shotgun. Cold blooded critical boost is insane. One shot everything with my revolver on very hard difficulty.
 
Top Bottom