So this big outcry comes from two reasons:
1. We grew up knowing the Internet to be the place to get almost everything FREE.
2. We all did something illegal sometime, especially if it meant ripping off those big bad companies. - We felt cool and revolutionary. We showed them.
So now we have two problems:
1. The Internet isn't free anymore. We gotta pay with personal data (Facebook style) or money to get access to the once free content. And this already spread to (online) gaming (Steam, Origin).
2. We know pirating games to be wrong but we somehow condone (at least to some extent) it because we did it ourselves and surely: We weren't that bad, were we?
So now with the SOPA and the (big) companies taking action against those things we took for granted (free Internet) and those things we thought to be not a big deal (pirating games, 'cause surely those big companies wouldn't miss our payment), we fear. And it's mostly change we fear. Because we might not like the new ways. Because we might get punished for things we once did that are now not accepted anymore.
dmcaldw said:
I don't think it would be hard to disrupt piracy if there was an aggressive registration process in place not just dependent on online connection also 1-800 # for those that don't have internet . You have code from game to register once registered you get unlock code for installer that code brands or tags game if that brand or tag is found to be out for pirating you get fined . That is not full proof either because the real pirates have code generators and such. If the game isn't registered it can't be installed . Once installed no cd needed . I know DRM all over but not as weighty code for a code install and done .
Basically the same idea as not being able to drive car unless it is registered.
Yeah, but the problem is, that you can fake those IDs. It can be done for cars and it can of course be done with any data stored on a computer. So in the end nothing is gained only the customer would suffer if there went something amiss during his registration.
No, that would just enforce this DRM bullshit. The best way was and is to make the customers happy. If the like the game, the will gladly pay for it. And CDPR did great in that area.
The only problem is that still many thought it ok, if they didn't pay for others' work. And those are the ones who should be punished, because you can't think: "They won't miss my 50 € or 50 $ or whatever the price." Because if everybody does, they earn no money, and you get no (good) new games in the long term.
~edit due to the list function not working properly~
And here I think the "Pay a certain price now, or pay more later." idea great.
We had a similar system in our trains in Germany. If you didn't buy a ticket before you got on the train, you could buy one from the personnel on the train but for a higher price (like 10 Euro or 10 % more, I don't know for sure). But that way you wouldn't get thrown off the train for using it without a ticket.
But in this case it's the devs saying: "We caught you not paying." So they are also entitled to say: "Well, it's double the games price for every month you cheated us."
~edit: added a new thought along the lines of the last one~