CDPR commitment before the cyberpunk2077 launch
1. The night city will be full of AI with actual daily activities
2. Wanted system and corrupt police ( https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/ )
3. Immersive police intervention that changes with your crime area ( https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement )
4. Interesting design of combat and hacking attacks, hackers can plunder more resources by hacking devices
5. Powerful RPG elements ( https://wccftech.com/cyberpunk-2077...aying-experience-than-the-witcher-3-says-dev/ )
6. NPC has unique daily routines and artificial intelligence
( https://www.tweaktown.com/news/7304...cs-will-have-unique-daily-routines/index.html )
7. The decisions made by the player will interact with the world ( https://onlysp.escapistmagazine.com/cyberpunk-2077-changes/ )
8. Day and night cycle design will make sense ( https://www.gamereactor.eu/exploring-cyberpunks-night-city-with-cd-projekt-red/ )
9.All kinds of super dream experiences, not a pure cutscene
10. Challenging weather system, posing a threat to the survival of players
( https://www.windowscentral.com/cybe...ain-and-other-deadly-environmental-challenges )
11. Using too many modification devices will lead to cyberpsychiatric (the mechanism is explained by mission designer Patrick Mills)
1. The night city will be full of AI with actual daily activities
2. Wanted system and corrupt police ( https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/ )
3. Immersive police intervention that changes with your crime area ( https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement )
4. Interesting design of combat and hacking attacks, hackers can plunder more resources by hacking devices
5. Powerful RPG elements ( https://wccftech.com/cyberpunk-2077...aying-experience-than-the-witcher-3-says-dev/ )
6. NPC has unique daily routines and artificial intelligence
( https://www.tweaktown.com/news/7304...cs-will-have-unique-daily-routines/index.html )
7. The decisions made by the player will interact with the world ( https://onlysp.escapistmagazine.com/cyberpunk-2077-changes/ )
8. Day and night cycle design will make sense ( https://www.gamereactor.eu/exploring-cyberpunks-night-city-with-cd-projekt-red/ )
9.All kinds of super dream experiences, not a pure cutscene
10. Challenging weather system, posing a threat to the survival of players
( https://www.windowscentral.com/cybe...ain-and-other-deadly-environmental-challenges )
11. Using too many modification devices will lead to cyberpsychiatric (the mechanism is explained by mission designer Patrick Mills)
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