CDPR Don't treat this game like W3(My somewhat unique feedback to CDPR)

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Hello to anyone who is reading this. I just want to offer my somewhat unique feedback to CDPR(i haven't seen anyone say it so far) even if they may not see this. If you want a tldr jump to bottom of this post.

My Experience with the game:

Im a fellow pc player who has been waiting the game since 2013-2014 after seeing the first teaser trailer. I thought it was the most beautiful trailer i had ever seen. I still think it is one of the best trailers i had seen. I was super hyped after seeing 2018 demo, already a Keanu fan since the Matrix trilogy. I was preparing for the launch since the demo. Been saving money for a gaming pc that would run this game at least on ultra settings, if not on rtx:ultra. I managed to build a rig myself. Super happy about it too. Predownloaded the game. Waited an hour once the game was live(This is launch day of the game obv). Played a couple hours, really liked it. Had a drop in my blood pressure so i almost blacked out during the Kiroshi implant scene(it was 8 in the morning and i hadn't slept in a long time). I was very much happy with the game. On friday i lost my gramps.(He was a cancer patient for 5 years). It really struck me hard. I knew it was coming but it hits hards regardless how much you prepare yourself. I wasn't able to attend to the funeral because there basically wasn't one. My dad had handled everything. Normally it can take a day or two for a funeral. Nowadays 2 hours is best you get. Done and deal type of thing.

We weren't allowed to get together as a family much due to you know what it is and i've tried to distract myself with the game for the remainder of the weekend. I expected at least 120-140 hours for my first playthrough. Maybe finish the story on 80-100 hours in... And well that didn't happen. Checking back now i got my first point of no return at 27 hours... I immediately backed out. I knew something was fishy though i never looked anything up because i wanted my first playthrough to be a blind one(I'M SORRY TAKEMURA I REALLY AM(but on my behalf Johnny rushed me so its his fault)). After a couple of hours more i decided to save and try PointNR and i was so depressed, i committed suicide. It felt like the right thing to do. Saving V(fem V) from all this trouble while she suffered in pain and agony and all alone in this world when some of her best friends died, she couldn't make it big and worst of it all learning that she was scared. She was unhappy. Having reached an ending and a hole in my heart after listening to Never Fade Away and messages to V. I went to sleep on monday night. I had committed suicide. I thought afterwards how stupid i was and what i had made V do. I was really upset with myself and how i was unable to move on. I felt miserable for a few days until we talked about things with my dad which really solved my inner conflicts.

But during these few miserable days i scrolled both LowSodium and cyberpunkgame subreddits which really confused me. I was sad and i felt betrayed that the game had ended so fast. I couldn't(and still can't) comprehend that people thought W3 was long.(I finished W3 main story at 100+ hours and played for about 160h hour my first playthrough alone.One of the best gaming experiences and purchase i've ever made in my life) After i had solved my inner conflicts i realized i was upset at myself and not the game. I tried to fix my inner problems through the game and got mad at it because it didn't give me what i wanted. I've been playing eversince. A little bit less everyday but 2-4h a day now. I'm nearing 200hours according to steam and I'm on my second playthrough where first one lasted for 90hours in game save time but a bit over 120 according to steam(theres nothing left on the map and in game for me to do anymore.Literally nothing)

Feedback Section:

I am dissatisfied that the game isn't what it was advertised. I am grateful that the game is some of the things that it was promised to be. But imo potential is yet to be released. I am not going to go over a lot of features one by one as thats been done before. I don't wanna go over those as it would be too repetitive while not adding much to the discussion. I will try to refrain from talking cut content as well but heres my unique opinion. Its not a feature feedback its more of an approach feedback towards the future of the game. I don't think that CDPR should approach this game like W3 and nor should the playerbase. And here's what i mean:

CP77 has so much potential. So much so that few content that was being worked on after being gold and 2 expansion packages kinda seem lackluster. It can be much better than that and if it won't be than modders will make sure that it is(they are kinda doing it right now too which is kinda scary). So it will eventually happen. Matter of fact i would like to learn modding just so i can make some mods for this game. And the question is why let modders do it when you can do it yourself officially and get credit for it. Modders will eventually release a subway system. Im sure of that. So you might as well add it to(at least to the pc version). This is where im going with. If i were CPDR i would envision for the next 5-6 years regular content drops to the game every 3 or 6 months where new cars, new weaponry, perhaps a lifepaths rework(please rework lifepaths I'm 40 hours in on corpo and 90 on Streetkid. Theres barely any noticeable difference) new features such as barbers(imagine your gay local womens barber who you gossip with or your barber who is manly and always treats you like you are his brother) are added to the game. If CDPR chooses to monetize these drops somewhat similar to Payday 2 or Sims4 i expect a huge amount of people to buy that as long as they are well priced. I know i would thats for sure. I imagine the game will not get a new map like Toussaint(W3 had traveling between maps, CP77 doesn't which is why i find it unlikely). I imagine a car pack also introducing Claire as your mechanic perhaps who can customize your car. I hope to see Delamain and Combat cabs be reworked as taxi systems. And my unique feedback is for them to be added by a small group of (modders) internal team who are familiar with the game and the tools to add them over time within regular intervals and not like we relased 2 expansions we are done with the game, anything still buggy we dont wanna deal with situation similar with W3(i had a harpy despawn on me on skellige which i didnt notice which is why i cant consider myself %100 done with the game. It is still to this day the most infuriating gaming experience i ever had)

With that said i hope CDPR reevaluates how they wanna approach the game. Whether single or multiplayer I hope support for this game will not vanish suddenly since it is now "RELEASED". Payday 2 was released years ago, its still getting updates. Same with GTA V(yes i know game doesn't have to be GTA V. I don't like GTA V, i like CP77. I don't want CP77 to be GTA V either.) which just got some casino island update or whatever.

If you've come this far thanks for reading and coping with my rambling. I wish you all a wonderful and safe day choombas.

TL;DR: Don't approach this games expansions similar to Witcher 3 where you drop few quests after release and then 2 expansions and call it a day. Adopt a different style. Perhaps 3-6 monthly regular interval content drops would fit the game much better.
 
So you basically want Cyberpunk GTA? Maybe wait for the MP im pretty sure thats exactly what they plan

Personally for SP i'd prefer what we got for W3 with updates fleshing out the world and tweaking existing features on top of story/mission/character heavy expansions/dlc
 
... I don't like GTA V, i like CP77. I don't want CP77 to be GTA V either.)

So you basically want Cyberpunk GTA? Maybe wait for the MP im pretty sure thats exactly what they plan

Personally for SP i'd prefer what we got for W3 with updates fleshing out the world and tweaking existing features on top of story/mission/character heavy expansions/dlc

When it's obvious you didn't bother reading the wall o' text :LOL:

As for the OP, yeah, I think that's how a lot of us feel. We'd all like for the game to get years of content added. Time will tell whether it's CDPR's overall plan. I personally doubt it myself. At best I think we'll get updates/expansions/content until they release the multiplayer. Then their efforts will shift to that.
 
So you basically want Cyberpunk GTA? Maybe wait for the MP im pretty sure thats exactly what they plan

Personally for SP i'd prefer what we got for W3 with updates fleshing out the world and tweaking existing features on top of story/mission/character heavy expansions/dlc
I specifically said that i didn't want that in my post. I don't enjoy GTA V. I find GTA V rather mindless. I believe it would be healthier for the game to keep on receiving updates on a longer term. While i see you pointing out the similarity between what is GTA V and what i propose is i'd like the game to keep on receiving content that can be cars, weaponry but not limited to it which can be a the 6th and very mysterious skill tree, a subway system(only for pc if its too hard for old gen consoles to handle that) , a lifepath rework which actually makes lifepaths very impactful on every aspect of the game hopefully. Perhaps a content drop can specifically on ripperdocs. I'd like cutscenes of various surgeries done by rippers even if it is just for 5-10 seconds(like waking up briefly while under anesthesia and seeing your mantis blades being grafted or seeing titanium injected onto your skeleton system(perhaps even Vic sees you briefly wake up and puts you back to rest)), instead of just pointing and clicking on items. Perhaps a content drop introduces bunch of random romance options you may meet on the street. One of them might add randomly generated npcs who you can have one night stands into the game. One content drop could focus on crafting and customization. My corpo V is an edgerunner artisan who can't customize colours of her jacket? I clearly want a yellow Samurai jacket that's legendary tier not lower. Why not enchant a rare into a legendary. I even wouldn't mind it being inferior to the base legendary since its just upgraded into one. I can go on but i think you've got my point. There is much to improve and add on without actually being GTA V.
 
When it's obvious you didn't bother reading the wall o' text :LOL:

As for the OP, yeah, I think that's how a lot of us feel. We'd all like for the game to get years of content added. Time will tell whether it's CDPR's overall plan. I personally doubt it myself. At best I think we'll get updates/expansions/content until they release the multiplayer. Then their efforts will shift to that.

He says he dont want it then describes it
I specifically said that i didn't want that in my post. I don't enjoy GTA V. I find GTA V rather mindless. I believe it would be healthier for the game to keep on receiving updates on a longer term. While i see you pointing out the similarity between what is GTA V and what i propose is i'd like the game to keep on receiving content that can be cars, weaponry but not limited to it which can be a the 6th and very mysterious skill tree, a subway system(only for pc if its too hard for old gen consoles to handle that) , a lifepath rework which actually makes lifepaths very impactful on every aspect of the game hopefully. Perhaps a content drop can specifically on ripperdocs. I'd like cutscenes of various surgeries done by rippers even if it is just for 5-10 seconds(like waking up briefly while under anesthesia and seeing your mantis blades being grafted or seeing titanium injected onto your skeleton system(perhaps even Vic sees you briefly wake up and puts you back to rest)), instead of just pointing and clicking on items. Perhaps a content drop introduces bunch of random romance options you may meet on the street. One of them might add randomly generated npcs who you can have one night stands into the game. One content drop could focus on crafting and customization. My corpo V is an edgerunner artisan who can't customize colours of her jacket? I clearly want a yellow Samurai jacket that's legendary tier not lower. Why not enchant a rare into a legendary. I even wouldn't mind it being inferior to the base legendary since its just upgraded into one. I can go on but i think you've got my point. There is much to improve and add on without actually being GTA V.
Hence i said you want GTA because thats what you described ontop of wanting a GAAS (Game As A Service, think Division or Destiny) game hence i said wait for MP
 
Yes to all but this. No monetization in a singleplayer game.
I understand if one would disagree with that but hear me out if you will please. I'd like this game to receive more content and if possible on a longer term. If that means that i have to support the developers or the business(to the management and investors it is a business after all) i'd gladly do so. This opinion may vary understandably but i hope you understand where i'm coming from.
 
Yes to all but this. No monetization in a singleplayer game.

While I agree with the sentiment, it's also fairly unrealistic unless you're willing to get very, very minor things. Like the (2?) quests for TW3 and comestic things here and there.

Granted, if they tried to monetize things that was clearly cut from the base game, I'd be with you.
 
He says he dont want it then describes it

Hence i said you want GTA because thats what you described ontop of wanting a GAAS (Game As A Service, think Division or Destiny) game hence i said wait for MP
From best of my knowledge GTA does not add new features into the game. But only adds new missions and cars as content drops. While i expect new features to be added into the game to fully flesh out its potential. A new system similar to mutagens introduced in B&W is a fine example. Anything that fleshes the city and makes it feel more "realistic" to a player would also get a pass in my book. Simply adding cars won't be enough but having an update where Delamain and Combat Cabs are necessary. GTA V may have taxis BUT it doesn't mean CP77 receiving taxis as a feature will turn the game into GTA V. Which is if i've understood you correctly where we come to a disagreement. Both games are in my opinion on a ground level difference. Explaining something that GTA V has as a potential addition to the game from my perspective may not necessarily make the game more GTA V(which is once again where i believe where we disagree). Because still both games would play fundamentally differently. (One being mindless slaughter in my opinion and the other challenging me with moral challenges.) I am not asking for features to be added for a sandbox game. If that's the impression i've given that is on my behalf a misunderstanding. I want content to be regularly added which makes the experience more fleshed out because currently it feels incomplete. I hope i've managed to express myself more clearly now.

I understand your view on the business model but i'm not only discussing the model but also it's implementation. One of the main points of this post is to encourage working on singleplayer. Not waiting for a multiplayer mode that is (inofficially) announced to be on hold. In fact if i were to drop singleplayer and wait for multiplayer, why would i even bother writing this thread in the first place. I want the singleplayer mode to be complete. I would definitely play a multiplayer mode but i also have doubts about it's raison d'etre. What would you work for? What would you try to achieve? I don't see a concept for it's existence besides just adding a multiplayer functionality to an already existing singleplayer game mode. CDPR's strong suit has been singleplayer experience and i believe that singleplayer mode should be fully polished(not a pun, i mean it) before moving onto a multiplayer mode. Singleplayer should be a COMPLETE masterpiece and multiplayer should be an afterthought(similar to how COD:Zombies came to be).
 
Interesting take. I have some disagreements, but don't find hashing them out very important.
But I want to make just few points that came to mind while reading this.

I imagine the game will not get a new map like Toussaint(W3 had traveling between maps, CP77 doesn't which is why i find it unlikely).

Well, there is a spaceport that is inaccesible at the moment and there are several references to Crystal Palace orbital station in the game. Many have theorized there will be expansion taking place in there. i believe that too.

If CDPR chooses to monetize these drops somewhat similar to Payday 2 or Sims4 i expect a huge amount of people to buy that as long as they are well priced.

Problem with this is, that huge amount of people believe that the game is severely gutted from the original vision. And if CDPR will start dropping small features with a price tag, people will likely think these are things that were supposed to be in the original game and now they are charged for them. Whether that would be true or not is irrelevant, that is how it would be seen.
 
Hello to anyone who is reading this. I just want to offer my somewhat unique feedback to CDPR(i haven't seen anyone say it so far) even if they may not see this. If you want a tldr jump to bottom of this post.

My Experience with the game:

Im a fellow pc player who has been waiting the game since 2013-2014 after seeing the first teaser trailer. I thought it was the most beautiful trailer i had ever seen. I still think it is one of the best trailers i had seen. I was super hyped after seeing 2018 demo, already a Keanu fan since the Matrix trilogy. I was preparing for the launch since the demo. Been saving money for a gaming pc that would run this game at least on ultra settings, if not on rtx:ultra. I managed to build a rig myself. Super happy about it too. Predownloaded the game. Waited an hour once the game was live(This is launch day of the game obv). Played a couple hours, really liked it. Had a drop in my blood pressure so i almost blacked out during the Kiroshi implant scene(it was 8 in the morning and i hadn't slept in a long time). I was very much happy with the game. On friday i lost my gramps.(He was a cancer patient for 5 years). It really struck me hard. I knew it was coming but it hits hards regardless how much you prepare yourself. I wasn't able to attend to the funeral because there basically wasn't one. My dad had handled everything. Normally it can take a day or two for a funeral. Nowadays 2 hours is best you get. Done and deal type of thing.

We weren't allowed to get together as a family much due to you know what it is and i've tried to distract myself with the game for the remainder of the weekend. I expected at least 120-140 hours for my first playthrough. Maybe finish the story on 80-100 hours in... And well that didn't happen. Checking back now i got my first point of no return at 27 hours... I immediately backed out. I knew something was fishy though i never looked anything up because i wanted my first playthrough to be a blind one(I'M SORRY TAKEMURA I REALLY AM(but on my behalf Johnny rushed me so its his fault)). After a couple of hours more i decided to save and try PointNR and i was so depressed, i committed suicide. It felt like the right thing to do. Saving V(fem V) from all this trouble while she suffered in pain and agony and all alone in this world when some of her best friends died, she couldn't make it big and worst of it all learning that she was scared. She was unhappy. Having reached an ending and a hole in my heart after listening to Never Fade Away and messages to V. I went to sleep on monday night. I had committed suicide. I thought afterwards how stupid i was and what i had made V do. I was really upset with myself and how i was unable to move on. I felt miserable for a few days until we talked about things with my dad which really solved my inner conflicts.

But during these few miserable days i scrolled both LowSodium and cyberpunkgame subreddits which really confused me. I was sad and i felt betrayed that the game had ended so fast. I couldn't(and still can't) comprehend that people thought W3 was long.(I finished W3 main story at 100+ hours and played for about 160h hour my first playthrough alone.One of the best gaming experiences and purchase i've ever made in my life) After i had solved my inner conflicts i realized i was upset at myself and not the game. I tried to fix my inner problems through the game and got mad at it because it didn't give me what i wanted. I've been playing eversince. A little bit less everyday but 2-4h a day now. I'm nearing 200hours according to steam and I'm on my second playthrough where first one lasted for 90hours in game save time but a bit over 120 according to steam(theres nothing left on the map and in game for me to do anymore.Literally nothing)

Feedback Section:

I am dissatisfied that the game isn't what it was advertised. I am grateful that the game is some of the things that it was promised to be. But imo potential is yet to be released. I am not going to go over a lot of features one by one as thats been done before. I don't wanna go over those as it would be too repetitive while not adding much to the discussion. I will try to refrain from talking cut content as well but heres my unique opinion. Its not a feature feedback its more of an approach feedback towards the future of the game. I don't think that CDPR should approach this game like W3 and nor should the playerbase. And here's what i mean:

CP77 has so much potential. So much so that few content that was being worked on after being gold and 2 expansion packages kinda seem lackluster. It can be much better than that and if it won't be than modders will make sure that it is(they are kinda doing it right now too which is kinda scary). So it will eventually happen. Matter of fact i would like to learn modding just so i can make some mods for this game. And the question is why let modders do it when you can do it yourself officially and get credit for it. Modders will eventually release a subway system. Im sure of that. So you might as well add it to(at least to the pc version). This is where im going with. If i were CPDR i would envision for the next 5-6 years regular content drops to the game every 3 or 6 months where new cars, new weaponry, perhaps a lifepaths rework(please rework lifepaths I'm 40 hours in on corpo and 90 on Streetkid. Theres barely any noticeable difference) new features such as barbers(imagine your gay local womens barber who you gossip with or your barber who is manly and always treats you like you are his brother) are added to the game. If CDPR chooses to monetize these drops somewhat similar to Payday 2 or Sims4 i expect a huge amount of people to buy that as long as they are well priced. I know i would thats for sure. I imagine the game will not get a new map like Toussaint(W3 had traveling between maps, CP77 doesn't which is why i find it unlikely). I imagine a car pack also introducing Claire as your mechanic perhaps who can customize your car. I hope to see Delamain and Combat cabs be reworked as taxi systems. And my unique feedback is for them to be added by a small group of (modders) internal team who are familiar with the game and the tools to add them over time within regular intervals and not like we relased 2 expansions we are done with the game, anything still buggy we dont wanna deal with situation similar with W3(i had a harpy despawn on me on skellige which i didnt notice which is why i cant consider myself %100 done with the game. It is still to this day the most infuriating gaming experience i ever had)

With that said i hope CDPR reevaluates how they wanna approach the game. Whether single or multiplayer I hope support for this game will not vanish suddenly since it is now "RELEASED". Payday 2 was released years ago, its still getting updates. Same with GTA V(yes i know game doesn't have to be GTA V. I don't like GTA V, i like CP77. I don't want CP77 to be GTA V either.) which just got some casino island update or whatever.

If you've come this far thanks for reading and coping with my rambling. I wish you all a wonderful and safe day choombas.

TL;DR: Don't approach this games expansions similar to Witcher 3 where you drop few quests after release and then 2 expansions and call it a day. Adopt a different style. Perhaps 3-6 monthly regular interval content drops would fit the game much better.
Really glad to see another hardcore Witcher fan around here. I played Witcher 3, 5 times. It’s my favourite game of all time.
However, Cyberpunk is not even close to that. If I list my favourite games, Cyberpunk won't even be in top 25. This isn't because of bugs. I can tolerate bugs but can't stand mediocre game design.
First of all, 25 hour main quest & 10 - 15hour side quests are really disappointing. I spend like 80 - 100 hours per each Witcher playthough. Most of my time in Cyberpunk is spent of boring ffetch quest system called Gigs. Those things have little to no story with little choices. Serious downgrade comparing to Witcher contracts. Even treasure hunts had more story than Gigs.
Even though Night City looks good graphically, I don't want to explore it anymore. There are minimal random encounters & NOCs are hilariously dumb. I spent latter half of the game by fast travelling. I never fast travel in Witcher 3. (Unless it’s between regions)
Unlike Witcher 3, Cyberpunk doesn't take it’s time to build characters.
Even though Witcher 3 slows down the pace of the story, it’s still full of big epic moments. Cyberpunk feels anticlimactic. It’s like a Act I of a bigger story. Seriously, there's not a Corporate Wr in the game.
I could go on but I feel betrayed by Cyberpunk as a huge Witcher fan.
 
Interesting take. I have some disagreements, but don't find hashing them out very important.
But I want to make just few points that came to mind while reading this.



Well, there is a spaceport that is inaccesible at the moment and there are several references to Crystal Palace orbital station in the game. Many have theorized there will be expansion taking place in there. i believe that too.



Problem with this is, that huge amount of people believe that the game is severely gutted from the original vision. And if CDPR will start dropping small features with a price tag, people will likely think these are things that were supposed to be in the original game and now they are charged for them. Whether that would be true or not is irrelevant, that is how it would be seen.
I agree with you as a consumer that cut content should not be charged, as they were promised, or hinted at to be included in the final product. If possible i would like some of the cut content(im looking at you subway/metro system) to be added free of charge. But also addition of new content that's being worked on after the game went gold would be much appreciated imo.

I've had my take on "other maps" or "addition maps". I expect upcoming content to be within Night City map and not beyond but i wouldn't be surprised if Crystal Palace was an actual expansion pack. The game seems to focus on Night City and i guess it would be up for debate whether Crystal Palace is within the said boundaries of Night City or not tho. Understandably however the player base seems to have an expectation for it.

Really glad to see another hardcore Witcher fan around here. I played Witcher 3, 5 times. It’s my favourite game of all time.
However, Cyberpunk is not even close to that. If I list my favourite games, Cyberpunk won't even be in top 25. This isn't because of bugs. I can tolerate bugs but can't stand mediocre game design.
First of all, 25 hour main quest & 10 - 15hour side quests are really disappointing. I spend like 80 - 100 hours per each Witcher playthough. Most of my time in Cyberpunk is spent of boring ffetch quest system called Gigs. Those things have little to no story with little choices. Serious downgrade comparing to Witcher contracts. Even treasure hunts had more story than Gigs.
Even though Night City looks good graphically, I don't want to explore it anymore. There are minimal random encounters & NOCs are hilariously dumb. I spent latter half of the game by fast travelling. I never fast travel in Witcher 3. (Unless it’s between regions)
Unlike Witcher 3, Cyberpunk doesn't take it’s time to build characters.
Even though Witcher 3 slows down the pace of the story, it’s still full of big epic moments. Cyberpunk feels anticlimactic. It’s like a Act I of a bigger story. Seriously, there's not a Corporate Wr in the game.
I could go on but I feel betrayed by Cyberpunk as a huge Witcher fan.

I'd like to point out few disagreements if i may. Side gigs seem to be mostly interconnected with each other. Figuring out connections and reading shards and learning back stories of events have been a personal pleasure. I actually have noticed very little amounts of impact of side gigs on the story but not to the same degree as Witcher 3. This, once again, is a situation of what is and what it could be. I can name a few examples but i wish i had a list of several pages of one line differences that certain choices in side gigs would make as you progress.

I agree that the engine is so beautiful which is precisely why i believe it should be further supported(or modders will). I also agree with all the points that the game ends rather fast, which was one of my original complaints. I've personally felt the need of 5-6 acts, definitely more than the amount of 3 i've got with the Aldecaldos ending i've eventually ended up with after my first PNR. I definitely feel your feelings as a Witcher fan. I played that game while i was recovering from a surgery and it made things so much easier. The recovery much more fun and endurable despite that one certain despawning siren for sure too.

And perhaps the name tag CDPR and all the amount of marketing has hurt this game. If some nobody studio that had no budget for marketing would have released this game this game imo could easily be a 9 and definite contender for 10(beyond its bugs and glitches and on pc port obviously) in my humble opinion. I've tried to approach CP77 as such, tried not to judge the game by its mother or its role model amazing brother (W3). The finesse that W3 had may not be there but the more i played it, the more the subtle things i started to pick up and appreciate. I didn't discuss most of these as it would be beating a dead horse at this point but the same hopes and wishes apply to me. I hope CP77 will be and much more than what it was envisioned to be as well as what we the fans have wanted.
 
GTA's city are much mire interactive and reactive to the player than Night City.

And thats what people want.
Honestly its a core element if you want to create an RPG playground for the player to play around in.

If the purpose is to have linear narrative game like Naughty Dog then just restrict the player's actions so they dont break the AI that was not designed to be interacted with.
 
But also addition of new content that's being worked on after the game went gold would be much appreciated imo.

I agree.
But still, I emphasize: people are kind of pissed and very uncharitable towards CDPR now. If the sold content isn't something major, but some quality of life add-on, it will be hard to convince cynics that it isn't cut content. So it might be kind of bad PR.
 
From best of my knowledge GTA does not add new features into the game. But only adds new missions and cars as content drops. While i expect new features to be added into the game to fully flesh out its potential. A new system similar to mutagens introduced in B&W is a fine example. Anything that fleshes the city and makes it feel more "realistic" to a player would also get a pass in my book. Simply adding cars won't be enough but having an update where Delamain and Combat Cabs are necessary. GTA V may have taxis BUT it doesn't mean CP77 receiving taxis as a feature will turn the game into GTA V. Which is if i've understood you correctly where we come to a disagreement. Both games are in my opinion on a ground level difference. Explaining something that GTA V has as a potential addition to the game from my perspective may not necessarily make the game more GTA V(which is once again where i believe where we disagree). Because still both games would play fundamentally differently. (One being mindless slaughter in my opinion and the other challenging me with moral challenges.) I am not asking for features to be added for a sandbox game. If that's the impression i've given that is on my behalf a misunderstanding. I want content to be regularly added which makes the experience more fleshed out because currently it feels incomplete. I hope i've managed to express myself more clearly now.

I understand your view on the business model but i'm not only discussing the model but also it's implementation. One of the main points of this post is to encourage working on singleplayer. Not waiting for a multiplayer mode that is (inofficially) announced to be on hold. In fact if i were to drop singleplayer and wait for multiplayer, why would i even bother writing this thread in the first place. I want the singleplayer mode to be complete. I would definitely play a multiplayer mode but i also have doubts about it's raison d'etre. What would you work for? What would you try to achieve? I don't see a concept for it's existence besides just adding a multiplayer functionality to an already existing singleplayer game mode. CDPR's strong suit has been singleplayer experience and i believe that singleplayer mode should be fully polished(not a pun, i mean it) before moving onto a multiplayer mode. Singleplayer should be a COMPLETE masterpiece and multiplayer should be an afterthought(similar to how COD:Zombies came to be).

What you want is a fleshed out city full of features, thats what we all want

What you want to see implemented to make that a reality is a GAAS model or battle pass system to pay to make it happen - I dont.

Fleshing out the city and making it more alive, interactable etc etc, should come to players via free updates that also fix bugs and performance.

Adding fresh new features,clothes, weapons, skill trees, recipes, expanding story, characters, adding new story, characters, missions even areas should come in form of DLC or expansions.

I want no "awesome" outfit, car, weapon, mission etc behind a mtx paywall outside dlc/expansion in my single player game, all that will undoubtedly be done in the Mp when released
 
What you want is a fleshed out city full of features, thats what we all want

What you want to see implemented to make that a reality is a GAAS model or battle pass system to pay to make it happen - I dont.

Fleshing out the city and making it more alive, interactable etc etc, should come to players via free updates that also fix bugs and performance.

Adding fresh new features,clothes, weapons, skill trees, recipes, expanding story, characters, adding new story, characters, missions even areas should come in form of DLC or expansions.

I want no "awesome" outfit, car, weapon, mission etc behind a mtx paywall outside dlc/expansion in my single player game, all that will undoubtedly be done in the Mp when released
I'm glad you finally understood the first pharagraph in your reply.

I'm not describing a battle pass system that's for sure. Honestly when i said i'd pay i didn't say it has to be paid content. I don't know why you got that idea for a business model. Sure i'd pay but monetized or not i want more content but in a specific way so that we won't run out of content in distant future. That's essentially the gist of it. W3 ran out of content after 2018. It took 2 years for an epilogue mod to come out which could have been added in 6 months of development by actual developers from CDPR in my opinion(don't comment me on this). As for battle pass systems i believe they offer basically nothing of value(no "real" content) in my opinion. But GAAS does not hurt as long as you know what you are getting. It may even be beneficial for both sides when done right. Some people like it some don't. Some find the incentive to pay, some don't. If it's for CDPR i will pay and see my money's worth. If it is some other company like actiblizz, i won't. I've supported Gwent in the past even though i had a full card collection, because some developers deserve a good portfolio and good numbers if you ask me. CP77 Devs definitely are in that category. I don't think there's much to discuss here. Each person to their own. But the need for more content is universal from what i can tell.

The reason why this post exists is to advise the your last pharagraph into singleplayer and over regular time intervals repeatedly, to turn content drops into sustained injections rather than 2 one night stands...

All the things you have said in 3 pharagraphs should not be done and over once 2 expansions are out. CDPR should not say we will release this many in 2 expansions and be done with it and move onto next project. We should not have to wait for a multiplayer mode for certain features. Especially if it's unofficially postponed until further notice. Ideally multiplayer launch only adds a multiplayer functionality and nothing more.

Point of this thread is to advise that they should NOT be over after 2 expansions like W3. And don't take W3 model for granted "tried and true". As well as try to give a different perspective to the playerbase who from what i've seen expects the same deal as before(W3 repeated). Point of this thread is once again not what but how. Not what should be added(because that's being discussed so many times) but how they should be added. I think they should be added continously and regularly different to previous experiences of the company. They should keep on adding in one at a time regularly whether for free or as a service. Some inherent things for free, some perhaps behind paywalls if it has to be monetized for the benefit of the company and developers(preferably). Regardless a group of developers should keep on creating more content for the game or as i've written before otherwise modders will do so anyways. Might as well hire those modders to do it officially for you.

And this is what i feel was something that's not being discussed in the community. Everyone's discussing what to add. Not how to add. Everyone has the idea that few small additions and 2 big expansions and we are done. Onto the next thing. That won't make CP77 reach it's potential. Not as far as i can tell. And this is what i wanted to discuss.
 
I've understood everything i've said aswell as everything you've said since you posted the thread, no matter how many walls of text you care to put up it all boils down to what and how you want content done and presented to you

Because what your asking for is out there it's called a MMO its called Division, Destiny Anthem etc etc, what you want is all them typical business practises put into a single player game, what you want is say a W3 expansion cut up and drip fed to us every couple of month that ultimately costs more but artificially prolongs gametime

A single player game should have a start a middle and a end, be repeatable if necessary, have ng+ if wanted but ultimately there to be put down once done and, as i repeatedly do with alot of SP games, re visit if required.

If you want continuous updates, content etc for years upon years do not play a single player game
 
I've understood everything i've said aswell as everything you've said since you posted the thread, no matter how many walls of text you care to put up it all boils down to what and how you want content done and presented to you

Because what your asking for is out there it's called a MMO its called Division, Destiny Anthem etc etc, what you want is all them typical business practises put into a single player game, what you want is say a W3 expansion cut up and drip fed to us every couple of month that ultimately costs more but artificially prolongs gametime

A single player game should have a start a middle and a end, be repeatable if necessary, have ng+ if wanted but ultimately there to be put down once done and, as i repeatedly do with alot of SP games, re visit if required.

If you want continuous updates, content etc for years upon years do not play a single player game

What you mean to say is that you don't want that and that's your definition of what an SP game should be. The nicest part about that is that even if they do support the game for years, nothing forces you to play/buy it :shrug:

We live in an era where a single player game with continuous updates for years is completely feasible.

It would still have a beginning, a middle and an end. It would slowly become a beefier beginning, a beefier middle and a beefier end. A longer game overall too.

I frankly couldn't care less if I end up paying 5 times what I originally paid. As long as what I got was meaningful content that truly adds to the base game. And wasn't cut at release, of course.
 
The game is not finished, it was no ready to release, and it has way too many bugs
they should add the cut content back and fix most of bugs
and then release dlc's and/or expansions and then multiplayer

in current state, the game is prologue and main story, sidequests and side content is very repetitive and full of bugs
PC version needs big patches

I completed the main story and most of sidequests in 30 hours
 
While I agree with the sentiment, it's also fairly unrealistic unless you're willing to get very, very minor things. Like the (2?) quests for TW3 and comestic things here and there.

Granted, if they tried to monetize things that was clearly cut from the base game, I'd be with you.
Sure, but selling clothes, cars and cosmetics in separate dlcs is a slippery slope. A full expansion like in Witcher 3 is definitely something I would buy if done right.
 
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