Ah, I see. I am lucky enough to have it on pc, I just wish everyone could experience the joy of modding like pc users do...
i do agree with this, but sadly its never gonna be exactly the same i think by the way they do it. Pc is a very open market with possibilitys that just dont exist aslong as consoles arent as open and thats not gonna happend i think. one can dream thoAh, I see. I am lucky enough to have it on pc, I just wish everyone could experience the joy of modding like pc users do...
I could agree if there was no example on console. But if Bethesda managed to do it (as limited as it is), nothing seem "impossible" but highly unlikelythat just dont exist aslong as consoles arent as open and thats not gonna happend i think. one can dream tho
I could agree if there was no example on console. But if Bethesda managed to do it (as limited as it is), nothing seem "impossible" but highly unlikely
You're missing the point. @Trykz feel free to correct me if I'm missing it too but that's what I'm getting from your post.
The quality of mods is completely irrelevant. The sheer number of mods being created for Bethesda games is proof of the quality of their tools and the interest in their tools and mods in general. In fact, I would argue that the fact most of the mods available are amateurish is further proof that the tools are extremely powerful. Ms. and Mr. average can fire up those tools and produce something that they like or want and quickly introduce it into their game.
Hell, I got into Oblivion modding myself with no background whatsoever and created some fairly decent stuff. That's just how easy to use the tools are.
No other company even comes close to providing tools that powerful coupled with a game (and it's engine) so fundamentally mod friendly.
Yep, I also think that @Trykz you overstimate this number
If it was also "important" as you think, why Bethesda is almost alone (especially on consoles...). If it represented any kind of possible income for Studios, I think Bethesda wouldn't be "alone" since a long time. All game would have their own modding tools and plenty of mods (or an easy way for create mods). But it's not the case, Bethesda is an exception.
Another example, Minecraft with very huge players base, with huge numbers of mods (the most popular have "alone" more than 200 millions of downloads) But players who use mods are a minority (I think less than 1%), so obviously Mojang (now Microsoft) don't care about mods
But if CDPR care about modding tools and mods, it already a great new... It's already better than most of studios
In fact, even if the modding tools for Cyberpunk are really good, and allows you to completely modify the game (to do like Bethesda), I imagine that if someone wants to add a "simple" new quest (wihtout use "shard system") with mods that will not look "all rotten" next to what the "base" game offers, he have to hang up and it's a huge job
When I said "alone", it's in the sense where I'm almost certain that Bethesda planned & counted on mods even before the release of their games.I tried Valve's "Hammer Editor" creating maps (Counter Strike: Source), so Bethesda isn't alone.
It certainly sounds very tabletop friendlyI tried Valve's "Hammer Editor" creating maps (Counter Strike: Source), so Bethesda isn't alone.
Though with Valve you could have both types of modded games: story and arena-fights.
An example is "Black Mesa" at Steam, made by modders, not Valve. It's basically a remaster of the first Half Life-game.
Valve allows modding using their editor, both story and arena-maps.
The modders makes a complete remake of Half Life as shown in the trailer here:
How they got the deal with Valve to sell this on steam, I don't know, but good for them (It's in my library).
When I said "alone", it's in the sense where I'm almost certain that Bethesda planned & counted on mods even before the release of their games.
In my example, Minecraft is also popular for mods, not because mojang (they don't care about mods), but more to the great popularity of the game and even more to the "facility" to mod the game (it's "simply" java. I say "simple", but I think it's way more easier than Cyberpunk at least).
I'm interested to see if quests could be add to Cyberpunk and how it could look. Because for quests, you have to make V "talking" (and the other NPCs). If not, it could be weird (or if V have different voice...)
Yep not bad, better than nothing at leastThere's softwre that can mimic voices, and with the big sample from in-game, modders could certainly use this software to create new dialogues. It's not optimal and I think of legal things, but it's a possibility.