And how many other singleplayer-only, story-driven games have 19,700 or more concurrent players on Steam nine months after their launch? One. The WItcher 3.
Let's see how Cyberpunk fares after all DLCs and expansions are out.
Number of players, especially of other games, has nothing to do with the topic. So, back on topic.
I think the only metric that could be used would be to check how many players Skyrim has if it didn't have their modding support the way they do. If it was just the base game or a very simple modding tool.
@Trykz I also don't understand but there seems to be a prejudice against modders or modding somehow.
And yet a lot of CDPR developers and managers used to be modders.
It's just the impression I get.
I just don't see story-driven games as a magnet for modders.
in this last part i couldnt agree more, ive seen so many things in skyrimYou're ignoring the fact that "just 9 months ago", the game boasted over 8 million sales in the PC marketspace alone. So less than 20k players 9 months later is a bit pitiful, don't you think? Skyrim, which launched 9 YEARS ago, is doing exponentially better. Now ask yourself..... why?
Agreed. It's a pointless back and forth that leads to nowhere. It's obvious that CDPR sees at least some value in going so far as to develop an official toolset with which to mod the game. And as a modder myself, I see the value a powerful tool can provide, because I'm already concepting the kinds of stuff I'd like to create, "IF" the tool affords me the opportunity. If it doesn't? Well, back to modding Skyrim and Fallout 4 I go. And I won't be alone. And that's my point.
For all intents and purposes, CDPR didn't hire "modders". They hired a company "comprised of modders" to help build this toolset and work on the game. While not mutually exclusive, isn't this how CDPR started? A group largely comprised of modders who worked together to build what would eventually become some of the best games on the market? Am I the only one sensing a theme here?
I'm not going to point any fingers. Nexus used to be the modding community's "safe space". Not so much these days. And along with their more recent "practices", many of the best modders are leaving.
Suffice to say, that Bethesda's games would NOT have fared as well as they have without the power of the tools they came with to mod them. And CDPR has an opportunity to capitalize on that same level of success, and well beyond. IF their toolset affords it.
I guess we'll know soon enough.
You couldn't be more wrong. Story driven games are THE magnet for the more advanced modders. Enderal is all the evidence you'd ever need of that. Enderal is just the biggest. A total transformation. But there are many high quality, story driven quest mods available on Nexus. Mods like Falskaar, Wyrmstooth, Moonpath, and Beyond Skyrim breathed new life into the game.
Why would ANYONE be resistant to those same levels of success for THIS game (and the modders who created those stories)?
It's mind boggling.
Proceeds to list mods for Skyrim...Story driven games are THE magnet for the more advanced modders.
Reading your answers make me think that perhaps CDPR has suffered the situation that we all know as something totally necessary as it enters a stage of success and recognition thanks to its work on The Witcher 3.You're ignoring the fact that "just 9 months ago", the game boasted over 8 million sales in the PC marketspace alone. So less than 20k players 9 months later is a bit pitiful, don't you think? Skyrim, which launched 9 YEARS ago, is doing exponentially better. Now ask yourself..... why?
Agreed. It's a pointless back and forth that leads to nowhere. It's obvious that CDPR sees at least some value in going so far as to develop an official toolset with which to mod the game. And as a modder myself, I see the value a powerful tool can provide, because I'm already concepting the kinds of stuff I'd like to create, "IF" the tool affords me the opportunity. If it doesn't? Well, back to modding Skyrim and Fallout 4 I go. And I won't be alone. And that's my point.
For all intents and purposes, CDPR didn't hire "modders". They hired a company "comprised of modders" to help build this toolset and work on the game. While not mutually exclusive, isn't this how CDPR started? A group largely comprised of modders who worked together to build what would eventually become some of the best games on the market? Am I the only one sensing a theme here?
I'm not going to point any fingers. Nexus used to be the modding community's "safe space". Not so much these days. And along with their more recent "practices", many of the best modders are leaving.
Suffice to say, that Bethesda's games would NOT have fared as well as they have without the power of the tools they came with to mod them. And CDPR has an opportunity to capitalize on that same level of success, and well beyond. IF their toolset affords it.
I guess we'll know soon enough.
You couldn't be more wrong. Story driven games are THE magnet for the more advanced modders. Enderal is all the evidence you'd ever need of that. Enderal is just the biggest. A total transformation. But there are many high quality, story driven quest mods available on Nexus. Mods like Falskaar, Wyrmstooth, Moonpath, and Beyond Skyrim breathed new life into the game.
Why would ANYONE be resistant to those same levels of success for THIS game (and the modders who created those stories)?
It's mind boggling.
Slightly off topic but SKSE does require steam, officially, mate.Now show me the Steam DB statistic for the players running the game through the SKSE32 and SKSE64 loaders.
Oh, that's right. You can't.
Sorry, bro. Steam DB is useless as PROOOOOOOF!!!!! when it comes to Skyrim or Fallout 4, which can both be run without runnng Steam
Hasn't it crossed your mind that it's perhaps not dependant on whether a game is story driven or sandbox but rather on how extensive the modding tools are for each game and how popular the game is?Proceeds to list mods for Skyrim...
Story-driven games are Cyberpunk, The Witcher series, Mass Effect, Dragon Age, Deus Ex, Red Dead Redemption, Assassin's Creed (at least the old ones were), etc...
Skyrim, Oblivion, Bethesda's Fallout, Minecraft, No Man's Sky, Mount and Blade and the like are not story-driven games.
I think it could answer your questionDo we know anything they're working on? Or just that they were hired thats it?
We are working with Yigsoft on the development of Cyberpunk 2077 modding tools. The modding community has always been very important to us and we are happy to be working with them side by side on further expanding the tools which are available to modders.
The Witcher 1 had great modding tools, as did The Witcher 2, as did Dragon Age Origins. None of them proved to be popular with modders like sandbox games.Hasn't it crossed your mind that it's perhaps not dependant on whether a game is story driven or sandbox but rather on how big the modding tools are for each game and how popular the game is?
That's why I think the game has to also meet the other condition I mentioned, be a hit. The Witcher 1 and 2 were simply not that big.The Witcher 1 had great modding tools, as did The Witcher 2, as did Dragon Age Origins. None of them proved to be popular with modders like sandbox games.
Proceeds to list mods for Skyrim...
Story-driven games are Cyberpunk, The Witcher series, Mass Effect, Dragon Age, Deus Ex, Red Dead Redemption, Assassin's Creed (at least the old ones were), etc...
Skyrim, Oblivion, Bethesda's Fallout, Minecraft, No Man's Sky, Mount and Blade and the like are not story-driven games.
Slightly off topic but SKSE does require steam, officially, mate.
I do agree with some of your points, but @ooodrin's point still stands.
It would be wonderful to have an extensive mod tool for Cyberpunk and all RedEngine games, really, but both Bethesda and Microsoft have been trying to cash in on mods for the last decade so having Mic buy BethSoft is not a good thing by any stretch for the community of freelance modders and I stand by that until proven otherwise.
I sincerely hope CDPR is not following that trend.
The Witcher 1 had great modding tools, as did The Witcher 2, as did Dragon Age Origins. None of them proved to be popular with modders like sandbox games.
The Witcher 2 was a hit, many people don't remember anymore how successful it was because TW3 became a global sensation and overshadowed its predecessors. TW2 was hardly the game no one heard about in 2011 and 2012.That's why I think the game has to also meet the other condition I mentioned, be a hit. The Witcher 1 and 2 were simply not that big.
I don't know who have said mods are bad or useless. They are created by pationate modders who work for "free" (yes, it's work). If you don't like something in a vanilla game, there are chance that a modder can provide a mod for fix that.To say that mods don't greatly contribute to a game's longevity, keep it relevant and contribute to increased sales is wrong. To this day I would gladly buy any DLC Bethesda released for Skyrim. It's 10 years old, yet, with the right mods it looks great even by today's standards and I can even keep the mechanics fres
And I don't know why you seem to think I said that because I clearly didn't. It's literally not what I wrote. Twisting someone's words isn't exactly conducive to a healthy conversation.I don't know who have said mods are bad or useless.
Knowing that for Bethesda is quite "unic" for me (or almost). For example, I imagine if the next Bethesda game will no longer support mods or won't provide any modding tool, that could be (very) bad for the sells, for sure. So for me, Bethesda is now "stuck" with mods and have to think about mods even before the release of games.