No offense intended SIgil. You know this is not a personal attack but honestly.
Character customization is pretty bland the options are limited. Clothing and Style is useless as you have to wear stuff to increase your stuff ending as result like a clown.
The open world is not living. You turn around and car swap models there is no other activity to do in the city that do missions and go pew pew pew. Driving is clumsy it lacks sadly any form of realism you can drive full speed on a the port of a vehicle and your car will stop slamming like if is a wall of concrete.
Character interactions are the dullest i saw around. Heck even duller than mass effect and fallout four there is little no choice in dialogue V speaks in his own. This game could had been a tube level shooter and you won't notice the difference.
There is not stopping to sit to a bar having a drink. There is not interaction with the world at all aside again side mission that consist in pew pew pew. Is a damn shame to see a city so beautiful and yet so barren so many lovely shops so little interaction.
Animations beside shooting are pretty terrible. We played the same game?...
In the end you can't live in the city.
There are oldest games that are maybe open world even bugged one for example Bethesda that makes open world immensely more interactive. The open world of cyberpunk is just a big fancy movie set. That's it.
YOu are right no game is accountable to take in consideration every player choice however cyberpunk does not even get remotely closer.
Want to see how a RPG is developed try the early access of BG3. It may be Early access but i am ready to bet in 20 minutes you will have more roleplay elements than the whole cyberpunk because this again is not an rpg.
Also i said that even too much in this forum: RPG are not supposed to be movies.
If i want a movie i watch a movie.
See? Totally different takes on what makes an "RPG". I've played a bit of BG3 now, and frankly, I'm not really all that impressed. I find it far too contrived -- downright predictable in many places -- with almost all of the player agency focused on deciding how to exploit the terrain for rather ridiculous combat considerations. (No furniture, no matter how flammable, is ever going to be that dangerous in real life. Or most RPGs.) In the end, I'm not giving up hope on it, but I don't feel it's following in BG1 and 2's footsteps, nor doing the characters or themes justice. I think it would have been better as Divinity Orginal Sin 3. I
really like the Divinity games.
What I love about what I've been seeing of CP so far is the progression. YES -- if I play the game like GTAV, I'm not going to have a very good time. There's nowhere near the random sandbox elements that GTA creates...but there's not a lot of point to it either -- except to deflect and detract from the overall narrative driving the player's story forward like a...well...
narrative.
And I have felt motivated throughout. As someone who likes to walk everywhere in RPGs, soaking in the world and immersion of the experience...I've rarely felt more urgency to run at times. The tension and drive the story creates is great -- but only if players like "immersing" themselves in that way. If I'm more interested in picking fights with random mobs on the street to grind for "sweet loot"...no. This game will probably not appeal.
But, if I want to feel as if I'm IN Night City -- a persona that has a place -- and that other personas are looking to feel me out -- man -- does this deliver.
Maybe it's the actor in me, feeling like scenes are really coming together and driving the dramatic action forward, but I have been nothing but pleased by the delivery of the story. Much like TW3, I find the combat fun, quite engaging even if you're willing to consider the nuances and go for
style as well as effectiveness, but I don't find it to be the game's main focus.
To me, the main focus is Night City. Its people. Its vibe. Its trials. Its pain. Its hope. Its greed.
That's like an RPG feast for me -- and seeing it play out with endless, cinematic dialogue is just -- beautiful.
To me, though it may be a subtle difference to others, this is setting a new bar for what can be accomplished in a game this friggin' huge. I really look forward to seeing where we are in 3 years.
We all have different opinions and that is perfectly fine. I want to make clear that a lot of us here that vent our frustrations or offer criticism wanted more for the game and still want to see it become great, but that's not what we were promised or given. And for all that is holy do not threaten the developers on social media.
Firstly, nothing was "promised". When someone says, "Most interactive experience possible...maximize your immersion...every action meaningful..." etc...
...that's not a "promise" to fulfill a particular person's subjective opinion of what those statements should mean. (Which is largely why I would avoid making them to begin with.) No one is ever guaranteed of receiving fulfillment on their wildest hopes and dreams at any point. For any reason. In any situation. Ever.
And, what's totally fulfilling and amazing for one person may be rubbish for the next. To each their own.
And no, for no reason whatsoever, is it ever okay to
threaten someone because one "didn't like the meal". No threats. At all.
Take it...or leave it. But my decision is no one else's business or responsibility. The world does not cater to my whimsy.