Which is why I stated it isn't possible for The Witcher 3.But this isn't the entire game world mapped so it wouldn't work anyway.
Which is why I stated it isn't possible for The Witcher 3.But this isn't the entire game world mapped so it wouldn't work anyway.
CDPR said this, not me: "you can traverse any viewable location in the world all the way up to the mountain peaks in the distance...and beyond" - The issue is why they said this when it isn't true. This has more to do with them taking responsibility for saying things at a key point in the games development, the marketing stage.yeah, Geralt should have a grappling hook, or maybe a helicopter to reach the really high mountains.....
What I am asking for is why they made these claims at such a crucial point in the games dev/marketing phase. For the reasons I said above.'I undrstand what you are saying,but how do you feel they should have worded it? I mean the big OPEN-world pitch. I believe that what you are asking for is not possible with a so detalied big map without loading screens.
In many ways I agree with you, but watch the videos and read the quotes. That is NOT what CDPR was trying to claim. Again, I stress the point, this was such a crucial time in the games pre release stage. It was delayed, several times, the hype was massive. They tried to build it up more, which I get. But why say stuff that was not true? This is what I want them to address.Open world doesn't mean "one map without borders".
Open world means the structure of the game, and the freedom given to the player to move in that world. It has nothing to do with "no limitations".
At one point you will see something you can't reach or else they would have to have a wall that blocked vision at the edge of the map, this is essentially what the mountains do. In areas where mountains weren't present the have the turn around teleport kind o lame but I understand not wanting to have you in a bowl with mountain walls.
I get both these points but there are islands which are not at the worlds edge, just off the west coast of No Mans Land, I'm not sure about all but there are several which have invisible walls and force you to turn around. This is very much the opposite of (and I quote again CDPR) "you can traverse any viewable location in the world all the way up to the mountain peaks in the distance...and beyond"Game is open world. That is a fact.
It has limits. Like all open worlds. Without exceptions.
You cant make an endless one, as that is technologically impossible. And even if it was or you are using procedural generation AND limit yourself to a smaller planet, yuo wont be able to fill the are with interesting stuff. Game design problem.
Witcher 3 is as good as it gets.
CDPR said this, not me: "you can traverse any viewable location in the world all the way up to the mountain peaks in the distance...and beyond" - The issue is why they said this when it isn't true. This has more to do with them taking responsibility for saying things at a key point in the games development, the marketing stage.
Do I expect the game to be endless? No. Could CDPR have done the world limitations better? Yes. Should they have made the claims that if you can see it, you can reach it? No. This is the issue. I have concerns that CDPR have sidestepped some of their own ethics by saying these things. Historically they have always been frank, and up front. This kind of stuff is concerning because what path does it lead to for future games/PR?
What I am asking for is why they made these claims at such a crucial point in the games dev/marketing phase. For the reasons I said above.
In many ways I agree with you, but watch the videos and read the quotes. That is NOT what CDPR was trying to claim. Again, I stress the point, this was such a crucial time in the games pre release stage. It was delayed, several times, the hype was massive. They tried to build it up more, which I get. But why say stuff that was not true? This is what I want them to address.
I get both these points but there are islands which are not at the worlds edge, just off the west coast of No Mans Land, I'm not sure about all but there are several which have invisible walls and force you to turn around. This is very much the opposite of (and I quote again CDPR) "you can traverse any viewable location in the world all the way up to the mountain peaks in the distance...and beyond"
I get both these points but there are islands which are not at the worlds edge, just off the west coast of No Mans Land, I'm not sure about all but there are several which have invisible walls and force you to turn around. This is very much the opposite of (and I quote again CDPR) "you can traverse any viewable location in the world all the way up to the mountain peaks in the distance...and beyond"
They should have worded it by saying something like, you can traverse almost anything you can see, or, you can traverse a lot of what you can see. But they didn't. And they made these claims on more than one occasion so I do not believe it was a mistake.Again. How should they have worded it. You can traverse almost all mountan tops and viewable locations, of course the world has to have some boundaries. What you were expecting is not possible, and most gamers knew what CDPR meant with that statment.
As I said in my previous response. What I want is for CDPR to explain why they chose to market the game this way several times when they knew it was not possible.They also said that you can easily play the game without reading the books and still get all of the game ... - they lied here.
You see, I get what you are saying, but what you want can NOT be done. Sure, maybe those islands and a few more of the areas can be opened up, true. But no game ever has done what you want, and no game ever will (at least whilst also having content...)
I am a firm believer that the lack of "caves and dungeons" has more to do with them wanting there to be a reason/story for everything. You can see that from placement of villages, the types of villages, the types of villagers in them. All those spoils of war and wrekage around skellige where there's raiding and storms, yet those are hardly present around Velen. Obviously there is filler stuff in the game, but I think it was always a trade off something like: 3 random caves or a quest like fools gold.I think CDPR worked too hard on getting rid of loading screens that they sacrificed the amount of contents(I mean TW3 has enormous amount of contents but wait). Best way to see how open a game is must be comparing it with a great open world game. Skyrim, right? One of the things that makes Skyrim amazingly immersive is the amount of regions that can be explored. There are more than 200 caves and dungeons in this game. Almost every house is accessible provided you know how to lockpick. They could have lowered the number, but they realized it fantastically adds to immersiveness. Now, the reason game developers would want to make a game as open as possible is to give the players the best immersive experience. An open game makes you feel you are really there because the real life is...open.
I think the absence of loading screens is outweighed by a large number of regions to explore when it comes to immersiveness.
Sure TW3 is open in a sense that you can go wherever you want(and let's forget about those countless invisible walls for a moment) but this openess is even maximized when you "know" overwhelmingly many things are out there and you could delve into them right now but you just don't.
Because few people would take it so literally. We are all gamers here, we should all know that this is impossible, even if the game had a trillion dollar budget...As I said in my previous response. What I want is for CDPR to explain why they chose to market the game this way several times when they knew it was not possible.
This is the issue for me. Because I am concerned that there has been a shift in how CDPR market their games. Making false claims and showing the game in a certain way pre launch in order to gain interest, which the final product does not match. This is the type of stuff EA and Ubisoft pull.
CDPR are the good guys and I want it to remain so. Of something couldn't be done or had limits, they would have said this in the past. So again, what I am expecting is for these guys to explain why they did what they did.
That is all.
I found your post a bit difficult to understand at some points so I might be off base with my response.I just want to suggest CDPR that let us enjoy all your hard work with proper suspense. Just make the game more difficult by giving us opportunity to use more things...Thanks.
As I said I like Witcher 1/2 more as both games keeps suspense about further things so I just want to say that open or close no matter but keep that curiosity about high level items/monster or any other things to build up a interest. I know there is story in game but still as this is a RPG we are playing as a Wither character Geralt so enjoying, learning everything step by step by gaining experience which going to help us developing our character make sense but in Witcher 3 till now nothing is surprise me or nothing makes me think or forced me to properly planned on something. Its just a plain simple open world with plain quests.-You are asking at the same time for more and less openness, maybe they wanted to let you swim around who knows. They do gate content and locations in the game, I'm guessing not as much as you would like but acces to Velen, skellige and kaer moren is all gated, and quests and some locations are done with high level monsters. If I understand you right you don't want to see those high level monsters or quests until it's time, and that to me is a matter of preference.
I am not saying give maps directly as you ever play RPG games map of the caves are locked & only going to reveled as you are moving in caves & In withcer 3 mini map is showing cave map then why not big map appears as a cave map when we are in cave ?3. This is probably a combination of time and design choice. Why would Geralt have a map of these forgotten elven ruins or of someone's house. For immersion it makes sense to not know where you're going. You can get lost but I think that's the point.
Yehh that's what I am asking Gray for low level quests, green for proper level & red for high level quests & markers going to change the color as par our level goes on. As now low level ? mark quests are feels like joke & waste of time to me.4. I agree with this, don't think I would go as far as colouring the "?" But once found it could colour red or green depending on level.
Its really not about any one have the problem or not but this is RPG so experience is everything I think & its rewarded with XP points to gain level & develop your character, to use advance armor,swords,skills & other things which is exiting so getting xp by doing quests is important thing at least for me so if the quests are not giving xp then even if you complete the quest it feels like waste of time.5. I have no issue with how they handled grey quests and monsters, the could have however done a little better job spacing out the main quest levels specifically bloody baron and ladies of the woods.
Dude yes you are right that we need to be selective but if you know for wither 3 there is no hard cap for level so if you going to play NG+ you are going to reach level 70+ I think so till now you are going to unlock so many talents but still you are restricted to use only 12 & are you changing then regularly ??6. This has got to be one of the major defining features of a RPG. Player choice, you have to be selective in how you want to play you can't get it all. I think it adds to the game I can play it different ways in different playthroughs, or in NG+ swap out for different contracts.
What content you are talking about bro ? Killing same monsters or killing same bandits ?? This is what I am saying many quests have same ending where you need to kill either human enemy or monster but if there is a suspense, trap/mystery solving with good rewards then those repetitive things also gives you more fun & makes them more meaningful. I think till now I have only played one quest, i don't remember its name but its in Novigrad below that temple where you have to rotate those statues to get a key which I really like due to something interesting fact other wise most of the quests are like...I play grey quests for the content not the experience. So I don't find them pointless.
Dude you are doing quests for experience & what that mean exactly as I know you are getting experience by XP points only. About exploring I don't find there is huge area that you needs a so much time to explore & there is nothing interesting in the witcher world which makes you to really explore areas as you are only going to get bandits, monsters, chests with some stuff which you are going to get by completing those ? mark quests so even if you are going to explorer the world by your own indirectly you are completing those ? mark quests only so after getting those ? quests from notice board sadly there is nothing to explore in so called open world.When I do quests, I dont do them for simple XP or loot... but for the experience... or to explore the world.. or to affect the world...
Please if possible explain the fun which you feel by completing grayed out quest with example of that quest plezzzzzzWhat is the point of doing side quests for "rewards" and not fun?
Experience =/= XP in a game. It means what I felt. For example when I go to experience a roller coaster in real life, I dont get points for it with which to upgrade my puking resistanceDude you are doing quests for experience & what that mean exactly as I know you are getting experience by XP points only. About exploring I don't find there is huge area that you needs a so much time to explore & there is nothing interesting in the witcher world which makes you to really explore areas as you are only going to get bandits, monsters, chests with some stuff which you are going to get by completing those ? mark quests so even if you are going to explorer the world by your own indirectly you are completing those ? mark quests only so after getting those ? quests from notice board sadly there is nothing to explore in so called open world.
Please if possible explain the fun which you feel by completing grayed out quest with example of that quest plezzzzzz
hahaha you again fail... When you are going for roller coasting you are gaining experience but this is real life & you are living character in it so you can't measure that experience in points but still you are earning specific experience only say you have earned experience about ""How to roller cost?" or "What it feels while roller coasting" something like that but this is a game so as you said when we are doing something we are getting experience & in game world its reflected with xp points to realize that you got experience but if game is not giving you experienced points means you have not learn anything..Right??Experience =/= XP in a game. It means what I felt. For example when I go to experience a roller coaster in real life, I dont get points for it with which to upgrade my puking resistance ... I have an "experience"
You kidding me.. what kind of story you are getting by completing grayed out 2ndary quests or by destroying/killing bandits & monsters ?? & how 2ndary or ? mark quests have impact on game world ? that;s why I ask you for example bro... ;PI do greyed out quests to see their story, make an impact on the game world... duh... this is what rewards me.