You do, since you're complaining about it....gem4ik;n10606542 said:[..]Who cares about math, [...]
and while we're at it, since you got 56% that means logically someone else got 44% (or a bunch of people got slightly higher, but w/e)... you think they mind?
the only way for there to ever be your definition of "fair" is for there to be no coinflip at all. and it doesn't address the real problem, which is that there is no real first mover advantage in this game. other games that use continuous draw make up for this by let the person that goes first, draw first... but those games don't have pass to preserve your hand mechanics.100-150 games to get perfect 50/50 for this game to be fair, that's why they have to implement fair coinflip.
it's not that it's a bad ratio... it's just a random one... and if first mover in round one wasn't so hamstung, you could get 100% of anything and it wouldn't matter. BTW I guarantee you they are using psuedo random numbers.... it's not a solution, because it assumes the same generator follows each person around... but then you'd just be competing with the other persons generator, and that would break the "evenness" of it too.FG15-ISH7EG;n10606722 said:Even if it is statistically not that impossible to get such a bad ratio, it shouldn't happen, because it massively effects the gameplay.
As important as coinflip is currently, a ratio as fair as possible for everyone should be included, which can be solved by pseudo random numbers.
first mover vs reaction balance is what needs fixing.