I'll add some clarification to my initial post.
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Naturally, you are entitled to your opinion, but the legal matters have already been discussed and as for the context:
The situation is a company who allegedly lied to his costumer (us) and to their investors, to make money.
Remember that they also receive funds from the Polish government (AKA Polish people) for this project.
CDPR integrity and reputation is on the line for this.
So I think that taking "the easy way out", even if it generally wise, it's not applicable here.
If CDPR really wanted to clean they reputation in the eyes of customers, investors and the press, they needed to fight in court and win the case.
First of all, as to my knowledge in no official statement CDPR lied regarding Cyberpunk 2077. The infamous "it runs surprisingly well on consoles" quotes only says that it runs better than they expected, which can be true. Of course, it raises the expectations of people and might be misleading, but it is not lie.
Furthermore, it doesn't seem like the court case is discussed that much anywhere. Sure, it was mentioned on various (gaming related) news outlets, but this isn't the topic where CDPR's integrity is on the line. The most important thing for CDPR is 1.5, for you it might have been the court case, but that's not the general take on this.
Legally speaking, taking the easy way out is often a good idea and even if you are innocent you have to think about what will happen if you lose. Would CDPR gain that much from winning the case? As argued above, probably not. However, CDPR would have taken another beat had the lost the case, they would have had to pay more money which might have hurt the company. You must not forget that CDPR's leadership also have to take job security of their 1,111 (2019) employees into account.
If you see to the "history" of this project, It's clear they choose this "easy way" a lot of times, not actually trying to regain trust, but to just maximize profit with less damage.
Cyberpunk 2077 itself as a project was not the easy way out. Going against the current trend and making a game with a heavy single player and story focus was not the easy way out. Not including any kind of games as a service functionality was not the easy way out. They rushed the release, there is no point in arguing about that, but they most definitely are not prone to take the easy way out.
1. Marketing lies in trailers and media: they never respond to this. They just ignore the situation.
Even the famous "work in progress" thing, It's from the community. As far as i know, they never use is as official excuse.
I don't know, often things are changed/removed during development. This was the case for Witcher and other games as well. In interviews, it became obvious fairly quickly that the game is not GTA in the future. (As a CDPR fan this was about to be expected.)
2. Poor performance of PC and console: they just make 1 line statement: hey, in our testing was fine.
And after 1 year the situation in not changed.
Yeah, console performance sucked, Cyberpunk 2077 should have never been released on old-gen. The console performance of the release version was also mistake made by CDPR. On the other hand, the PC version runs fine, it truly is. I didn't see any reviewer complaining about. Steve from GamersNexus only mentioned that the performance is not consistent, but this also changed over the coming months.
It seems people like to throw the poorly-optimised phrase around way too much, just because they are able to run a corridor shooter with excellent graphics surprisingly well on their machine. Given the visuals the game provides it runs well. Naturally, there is always room for improvements but I wouldn't say the PC version was poorly optimised. (It was buggy in other areas though.)
3. General partecipation with the customer/community and official statement: again, I don't see trasparency here.
Very few updates to the situation, a pair of embarassing roadmaps, and that's it.
How can you don't care if your consumer want answer?
With this, I have also my gripes. I think currently they feel like they community would lash out at them no matter what they would say. Thus, they have decided to say as little as possible, which is a stark contrast to their pre-release chatter. Personally, I'm also annoyed by the lack of transparency though.
So, to wrap up, I think that the court case was a good way for CDRP to defend or proove theyr "innocence" to the world.
They just choose to take the easy way, and remain with their reputation "dirty".
If you ask me, they really looks like a certain Corporation you can find in their game.
At least one thing was done right, I guess.
Again, you are entitled to your opinion but fighting a court in battle you might lose - and you might lose any court case - is not a very good idea, because there are repercussions to losing a court case. Releasing a good 1.5 version is much more important and thus the studio profits more from not spending any more time with this court case. I would even argue that by getting the case dropped now, CDPR has gained more than if they had continued with this case and won.
Also, have a look a the current Steam charts, it seems like Cyberpunk 2077 already is regarded more positively and it also won a Steam Award. Thus, one can argue the their reputation is clearly on the rise and apparently they did the right thing(s) after the release of Cyberpunk 2077.
Finally, don't forget that CDPR's management is responsible for a lot more than us gamers, they also have employees and investors. Aligning with these different - often opposing - groups is rather difficult and as mentioned previously in this thread, there was no way for CDPR to not piss of their investors in December of 2020.