CDPR should pay attention to the weight of Geralt, his swords, his horse, and gravity
I have played many games, even AAA titles, where the concept of weight and gravity have not been implemented effectively. The most annoying part is when the main character runs, he doesn't move as though he weighs more than 100 pounds. The player does not see and feel the impact of the main character's steps, and it feels like the character is paper like. This gets worse when the main character jumps; and since The Witcher 3 is open world and jumping is confirmed, I hate to see this issue happen to the Witcher 3. I'd like to see a natural jump, and the following impact for example Geralt's knees bending or even him having to put his hands on the ground to keep his balance. One of the good examples where you can really feel the weight of the character among other things is Red Dead Redemption. Even when Marston is walking or jumping, the player can feel that the weight and gravity is at works. Another example would be in the Uncharted 3 when you jump Drake uses his hands to reduce the impact of the fall.
These are small details that go a long way in my opinion.
I have played many games, even AAA titles, where the concept of weight and gravity have not been implemented effectively. The most annoying part is when the main character runs, he doesn't move as though he weighs more than 100 pounds. The player does not see and feel the impact of the main character's steps, and it feels like the character is paper like. This gets worse when the main character jumps; and since The Witcher 3 is open world and jumping is confirmed, I hate to see this issue happen to the Witcher 3. I'd like to see a natural jump, and the following impact for example Geralt's knees bending or even him having to put his hands on the ground to keep his balance. One of the good examples where you can really feel the weight of the character among other things is Red Dead Redemption. Even when Marston is walking or jumping, the player can feel that the weight and gravity is at works. Another example would be in the Uncharted 3 when you jump Drake uses his hands to reduce the impact of the fall.
These are small details that go a long way in my opinion.