How does giving player more freedom in shaping V's story takes away anyone's custom character?![]()
Almost as if the DLC should have been the JS story
How does giving player more freedom in shaping V's story takes away anyone's custom character?![]()
Almost as if the DLC should have been the JS story
Maybe I'm wrong, but for my understanding, he meant that it would be better if the game had "another main story". I.e V and Jackie living a merc life in Night City freely during the whole game, then adding a DLC with the current story (Relic/Johnny). A little bit like if in TW3, CDPR openend directly the whole map to let us live a witcher life freely right at the beginning and then added a DLC/expansion with the Wild Hunt and Ciri....And? Have you even read my comment that batouyukinawa was responding to? Do you understand the context of batouyukinawa's comment?
This is what I had wrote:Maybe I'm wrong, but for my understanding, he meant that it would be better if the game had "another main story". I.e V and Jackie living a merc life in Night City freely during the whole game, then adding a DLC with the current story (Relic/Johnny). A little bit like if in TW3, CDPR openend directly the whole map to let us live a witcher life freely right at the beginning and then added a DLC/expansion with the Wild Hunt and Ciri....
But "V and Jackie" was not the story that CDPR wanted to write.
This is what batouyukinawa had wrote in response to my comment (note the bolded fragment):I think it's more that people want to feel that V already has some reputation in NC before getting the heist job, cause it's a bit difficult to justify going through side content when trying to truly roleplay an terminally "ill" character. For me they could have achieve this simply by not limiting player in Act 1 to Watson and made meeting with Dex a little less... imminent, to give player more room to decide if they want to first explore NC, do the gigs and get some reputation before jumping into MQ.
And this is what lyin321 had wrote (again, bolded text):You bring up a great point. Almost as if the DLC should have been the JS story while the base game was about V and Jackie. Would have allowed more connection the city and it's gangs. Once that world building had been established you throw on the terminally ill thread while Jackie V's best friend deals with his impending death.
So what lyin321 is saying is that I don't "bring up a great point" and that what I brought somehow "take away our custom character and replace it with one that is not", which is a total nonsense. batouyukinawa's take on what I wrote is a bit farfetched (spliting story so that JS plot works like a DLC), but in a context of my comment it's pretty clear that it in no way would take away any customisation to the player's character.No he doesn't. Please stop trying to take away our custom character and replace it with one that is not.
I agree. I liked w3 much more since it felt like i hade more choice in who Geralt was. He was allways a grumpy witcher but i hade choices in his morality/choices. In Cp2077 it feels much more pre determend with a larger freedom in other aspects.That being said, both arguments are valid ones.
Developing a character that is part of a narrative requires a certain level of framing that limits what is done in other games that use a sandbox approach. None of CDPR's games, including CP2077, have ever been "sandboxes". They have all been narratively driven and focused on an established character -- not a blank-slate character.
In TW3, we see that it's very possible to have a lot of wiggle room in there that allows for players to define who "Geralt" is. Ironically, though CP2077 let players fully customize the appearance and skills of "V", the narrative felt a lot more restrictive to a lot of people, and that left them feeling as if their character choices didn't really matter as much.
Can we throw aside the idea of what has been established about V already? No, that would be a disaster that would invalidate much of the narrative.
Do we have to limit it further by defining it more? No, but it will at least need to fit in with what has already been established.
To create a truly "sandbox" player character, CDPR would probably have to introduce a totally new set of missions that did not involve V. Players would create a new character and just play through standalone content.
What I gather is people are upset that they aren't really playing the V they want. Like it's their own personal story instead of the one laid out by CDPR. Well, too bad. That's how this works. Do you read a book and get upset you don't get to change the way the the story goes in the book? I get that V could have been more fleshed out but each lifepath gave a background of both Jackie and V and it's not like they were noobs at what they got hired to do for the heist
No, people are upset that most of the side content is unlocked after the heist, so there's no good way to roleplay an actual mercenary and do these quests, that CDPR designed and put into the game for players to experience, without feeling total disconection from main story and V's terminal state.What I gather is people are upset that they aren't really playing the V they want. Like it's their own personal story instead of the one laid out by CDPR. Well, too bad. That's how this works. Do you read a book and get upset you don't get to change the way the the story goes in the book? I get that V could have been more fleshed out but each lifepath gave a background of both Jackie and V and it's not like they were noobs at what they got hired to do for the heist
I didn't do the heist until I was damn near level 20. There's enough side stuff to do and I get the frustration of being gated from the entire game until after the heist. The book comparison was about the character not the book/game to which people are upset that they don't really get to play their V. This is setup no different than the Witcher so that's why I don't get all the fuss.No, people are upset that most of the side content is unlocked after the heist, so there's no good way to roleplay an actual mercenary and do these quests, that CDPR designed and put into the game for players to experience, without feeling total disconection from main story and V's terminal state.
Also games and books are two very different mediums. The whole point of games is to give player agency in advancing the story, especially in supposed open world RPGs, so this comparison is really pointless.
Nobody says that you cant do that. Play the game how you want. I would not have liked it if i started the game and i played V getting born, growing up, school (if theres still schools in the cp universe) Backstory isent really the issue, atleast not for me. Pacing, character development and lack of choices is my biggest gripes. Also the duality of "your dying, hurry" ooooh side quest! Ooh GIG. Go there kill that yay.Who's to say that you can't create a world around your V? You can. Or am I missing the point?
I did too in one of my attempts at a playtrough, i cleaned out Watson totally too try too save Jackie somehow in the heist (i restarted because i though there must be some way of saving him, right?). Playing the opening 2 times in a fairly short amount of time kinda ruined the game somewhat for me i think. The illusion was broken. Also the witcher was based on a book series, with a pre determend character. Its pretty easy too see that you will have less choice in how the character behaves. Still you could change some things(i would argue: much more then in this game).I didn't do the heist until I was damn near level 20. There's enough side stuff to do and I get the frustration of being gated from the entire game until after the heist. The book comparison was about the character not the book/game to which people are upset that they don't really get to play their V. This is setup no different than the Witcher so that's why I don't get all the fuss.
Biggest issue is that the main story is written in such a way that side missions detract from it. V had weeks to live yet I went probably months in game while doing all the side missions, gigs, ncpd scanners, vehicle purchases, cyberpsycho quest ect. From the heist to waking up after being killed is a very fast story with filler that doesn't really align with it.
That's not what we are talking about.I didn't do the heist until I was damn near level 20.
This is exactly the problem we are talking about - being limited by the game to only Watson and opening the game after the heist, when the stakes are much higher.There's enough side stuff to do and I get the frustration of being gated from the entire game until after the heist.
Nope, you wrote about the story, not character:The book comparison was about the character not the book/game to which people are upset that they don't really get to play their V. This is setup no different than the Witcher so that's why I don't get all the fuss.
Do you read a book and get upset you don't get to change the way the the story goes in the book?
It seems like you know exactly why people are upset, taking that you came up to this conclusion.Biggest issue is that the main story is written in such a way that side missions detract from it. V had weeks to live yet I went probably months in game while doing all the side missions, gigs, ncpd scanners, vehicle purchases, cyberpsycho quest ect. From the heist to waking up after being killed is a very fast story with filler that doesn't really align with it.
But is not the same in 99% or more of RPGs with side content?No, people are upset that most of the side content is unlocked after the heist, so there's no good way to roleplay an actual mercenary and do these quests, that CDPR designed and put into the game for players to experience, without feeling total disconection
That's the difference between pseudomedieval fantasy setting where you play as vagabond on horseback with little to no possesion, trying to find single person in a huge world, and a high-tech cyberpunk setting, where you play as a dying mercenary with car, flat, phone, net, etc. trying to find a solution for their condition all within a single city.But is not the same in 99% or more of RPGs with side content?
I mean in the TW3 if you spend 100 hours doing contracts,playing cards etc i guess you are roleplaying a bad father?
I cannot buy this "disconnect" in cp2077 as a deal breaker compared with TW3, is more a "i didn't like the story so i'm less willing to overlook the faults"
Its a while but i think just after meeting Yen youmeet the emperor and you know, would bet he can spare few coins and equipment before sending you to search Ciri...no need to take a reward-since you don't do that for money-,but equip yourself there i don't know seems reasonable.Sure, the game doesn't force player to make Geralt eat, sleep, etc., but as a wandering monster hunter it is pretty obvious that Geralt needs a means to live to be able to search for Ciri, because if he would die of starvation or exhaustion what sort of "good father" would he be? That means, that doing some contracts or a game of Gwent at night in the inn to earn some coin and pay for current needs is still in the realm of possibility when searching for a person in a world as vast as the one in Witcher 3, which gives player a room for a logically plausible headcanon
you're unable to see the difference here, then I can't do anything about it
That's the thing - it could have happened, but it's up to player what headcanon they will create for their playthrough. For some they can roleplay as if emperor gave Geralt some coin and equipment and go into the world with a sole purpose of finding Ciri, others can play as if emperor gave Geralt nothing but orders and it's up to the witcher to search for Ciri while also taking care of his basic needs. Both of these approaches are absolutely OK because there's room in the game for both of them. This is exactly what CP77 is missing.Its a while but i think just after meeting Yen youmeet the emperor and you know, would bet he can spare few coins and equipment before sending you to search Ciri...no need to take a reward-since you don't do that for money-,but equip yourself there i don't know seems reasonable.
, but it's up to player what headcanon they will create for their playthrough. For some they can roleplay as if emperor gave Geralt some coin and equipment and go into the world with a sole purpose of finding Ciri,
3 hours of gameplay is 1 in-game day,45 hours is 2 weeks. I don't know exactly Viks words (weeks?),but assuming between 20 to 90 hours per playthrough i don't need any headcanon to think i'm just collecting resources and finding allies to try to save myself.This is exactly what CP77 is missing.
Viktor : "few weeks at top" (so it could be 2 or 10...)3 hours of gameplay is 1 in-game day,45 hours is 2 weeks. I don't know exactly Viks words (weeks?)
You are mixing two things - roleplaying and gameplay. You can roleplay as if that happened even if you don't have the money and equipment in the inventory, similarly how you can roleplay eating or sleeping to survive, even if the game doesn't have any machnics for these activities. This "emperor gave Geralt coin and equipment" headcanon is only used to explain why in given playthrough player wouldn't do side content - Geralt is set and focused, so the only thing he should logically do is to search for Ciri.No you can't, i have an inventory ...other than what i stoled from the palace i don't have net gain from the audience (dont remember if i keep the clothes)...
3 hours of gameplay is 1 in-game day,45 hours is 2 weeks. I don't know exactly Viks words (weeks?),but assuming between 20 to 90 hours per playthrough i don't need any headcanon to think i'm just collecting resources and finding allies to try to save myself.
And thats the point, in one game i was "wtf" and in the other you are...both make 0 sense from lots of perspectives...like all videogames... only difference in one you overlooked its faults,in the other not...but many of the faults are exactly the same.
It's not about timeframe, but about severity of V's condition. No matter if Vic means 5 or 10 weeks, he says that V is dying and that they should find a way to yank relic out of their head ASAP. And because V is living in a futuristic city with a multiple ways to swiftly move around it and multiple ways to quickly contact other people living there, there's no logical explanation as to why they would delay their search for the relic issue.Viktor : "few weeks at top" (so it could be 2 or 10...)
Let's take 5 weeks to stay in the middle (35 in game days), it mean 105 hours of play time (which is more than the average play time I think)![]()