CDPR vindicated those who doubted their promise

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I think that would have made me atleast like the game more. But at the same time i think they whent with the cold hard cash route due too the worldbuilding. Night city is a cold and unforgiving place. Fixers use mechs too make eddies and dont give a f about what happends too them (some even kill them after said job)

The only characters that show v sympathy is the LIs pretty much and his/her real friends. I kinda think it works pretty well in the setting but after doing 12 jobs for a fixer i guess the tone could change a bit? :D anyways loads of nice stuff in this thread! Now i need to become a game maker so i can make good use of this! ;)

Yeah - I think when you become a big enough deal in Night City it could certainly go from you needing fixers to get paid/build up your rep to fixers 'needing you' for certain jobs because you are the best Night City has to offer.
 
Yeah, a call from Dex so early felt out of place and outright suspicious. Instead devs could let us, or rather make us, built enough rep. All important side lines, like Panam's, Judy's etc could also take place before the Heist. Then the Heist, and mad rush straight through the main line towards the endings.
that's why people say the montage is cut content, it would've made tons of sense to be playable.
 
Yeah, a call from Dex so early felt out of place and outright suspicious. Instead devs could let us, or rather make us, built enough rep. All important side lines, like Panam's, Judy's etc could also take place before the Heist. Then the Heist, and mad rush straight through the main line towards the endings.
Hum... there is a problem here.
You meet Panam because Rogue, because Relic/Johnny (you know how she welcome you at first...)
Judy only speak to you, because Evy and Heist. Before she don't really care about V.
You meet Kerry, only because Johnny. I suppose that without Johnny, Kerry would never want meet V.
River is maybe an exeption :)
 
Yeah - I think when you become a big enough deal in Night City it could certainly go from you needing fixers to get paid/build up your rep to fixers 'needing you' for certain jobs because you are the best Night City has to offer.

I, for myself, see scars from brutal content cuts everywhere, including StreetCred. In my opinion, just as non-lethal gameplay, Zen master and Cyberpsycho questlines are the scars from removed Humanity score (present in table-top Cyberpunk), StreetCred should not only unlock gigs and loot, but, assisted by good relationship with some gangs, should affect the endings. For example, friendship with Maelstrom allows V to ask their aid in final showdown, high SC — hire mercs to help you too. Make assault on Mikoshi level 50 encounter with insane amount of powerful enemies, impossible for anyone except hardcore gamers, so ability to muster personal army of mercs and gangsters could be very handy and welcomed.
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Hum... there is a problem here.
You meet Panam because Rogue, because Relic/Johnny (you know how she welcome you at first...)
Judy only speak to you, because Evy and Heist. Before she don't really care about V.
You meet Kerry, only because Johnny. I suppose that without Johnny, Kerry would never want meet V.
River is maybe an exeption :)
no problem, professional story writers could easily introduce all these characters without the Heist.
 
I, for myself, see scars from brutal content cuts everywhere, including StreetCred. In my opinion, just as non-lethal gameplay, Zen master and Cyberpsycho questlines are the scars from removed Humanity score (present in table-top Cyberpunk), StreetCred should not only unlock gigs and loot, but, assisted by good relationship with some gangs, should affect the endings. For example, friendship with Maelstrom allows V to ask their aid in final showdown, high SC — hire mercs to help yoy a too. Make assault on Mikoshi level 50 encounter with insane amount of powerful enemies, impossible for anyone except hardcore gamers, so ability to muster personal army of mercs and gangsters could be very handy and welcomed.

Agreed. I'm not sure what made them re-shuffle a lot of things in the game. Not sure if it was an early release, Keanu getting signed on or whatever... but I really liked the game. It just feels like it is scattered and out of sorts at times. The story is great, the characters are great... but the pacing is all wrong.

no problem, professional story writers could easily introduce all these characters without the Heist.

Yeah - I think this is easily taken care of. Panam could need a merc to help her for something, which allows you to get to know her and help her out, then she introduces you to Rogue. You could also just meet some of the romance options later in the story as well, not all of them have to be present early on.
 
Agreed. I'm not sure what made them re-shuffle a lot of things in the game. Not sure if it was an early release, Keanu getting signed on or whatever... but I really liked the game. It just feels like it is scattered and out of sorts at times. The story is great, the characters are great... but the pacing is all wrong.



Yeah - I think this is easily taken care of. Panam could need a merc to help her for something, which allows you to get to know her and help her out, then she introduces you to Rogue. You could also just meet some of the romance options later in the story as well, not all of them have to be present early on.
Indeed, no problem for competent story writers
 
Hum... there is a problem here.
You meet Panam because Rogue, because Relic/Johnny (you know how she welcome you at first...)
Judy only speak to you, because Evy and Heist. Before she don't really care about V.
You meet Kerry, only because Johnny. I suppose that without Johnny, Kerry would never want meet V.
River is maybe an exeption :)
River is introduced trough the peralez who are told about V from Judy if im not miss remembering..
 
River is introduced trough the peralez who are told about V from Judy if im not miss remembering..
Unimportant details, professional storyteller could easily introduce all important character without the Heist.
CP2077 current plot isn't even close to be above criticism
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Hum... there is a problem here.
You meet Panam because Rogue, because Relic/Johnny (you know how she welcome you at first...)
Judy only speak to you, because Evy and Heist. Before she don't really care about V.
You meet Kerry, only because Johnny. I suppose that without Johnny, Kerry would never want meet V.
River is maybe an exeption :)
Call me old school nitpicker, but if canon facts contradict story logic and common sense, then to hell with such canon facts and we have every right to criticize them and think about better ways. Especially if story writing and storytelling are not even close to masterpiece levels.
 
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that's why people say the montage is cut content, it would've made tons of sense to be playable.

Storywise, it doesn't.

Technically? An absolute nightmare. There's no "buddy" mission in CP2077 that isn't incredibly scripted, and the ineffectiveness of your buddy isn't apparent. I love going on missions with Panam, but there's no time when I think "gee, it's great Panam has my back."

(Though I can't remember how effective your companions are on lower difficulty settings...)

Cheers,
Merric
 
Storywise, it doesn't.

Technically? An absolute nightmare. There's no "buddy" mission in CP2077 that isn't incredibly scripted, and the ineffectiveness of your buddy isn't apparent. I love going on missions with Panam, but there's no time when I think "gee, it's great Panam has my back."

(Though I can't remember how effective your companions are on lower difficulty settings...)

Cheers,
Merric
These are minor details. Story over gameplay, you know. Moreover, devs could introduce rudimentary companion control, like in TES or Fallout
 
Storywise, it doesn't.

it absolutely would make sense - it would be super cool to play the part. also ever took panam, judy or rogue out of their quests in freeroam or even other quests? its totally fun to have them around you. no need for any scripting. - its not about being effective just about having a nice time with your chooms, experience how their friendship grows out of the 2 mins montage. - I guess many player would love to play this part...

I loved taking judy or panam to other side gigs or beat the brat fights - it was always funny having them talking to me and reacting to the situation, in combat and in dialogs.
 
Storywise, it doesn't.

Technically? An absolute nightmare. There's no "buddy" mission in CP2077 that isn't incredibly scripted, and the ineffectiveness of your buddy isn't apparent. I love going on missions with Panam, but there's no time when I think "gee, it's great Panam has my back."

(Though I can't remember how effective your companions are on lower difficulty settings...)

Cheers,
Merric
I remember to let Woodman at 1% health remaining and let Judy "finsh" him. It toke ages... :D
it absolutely would make sense - it would be super cool to play the part. also ever took panam, judy or rogue out of their quests in freeroam or even other quests? its totally fun to have them around you. no need for any scripting. - its not being effective just about having a nice time with your choom, experience how their friendship grows out of 2 mins montage. - I guess many player would love to play this part....
Again, story wise, no point.
Cyberpunk is about lone poeple in a big City which try to survive (to live their dreams which become genrally nightmares). Make a "crew" here would be fun (probably), but make no sense. Every charcater in the game is at some point, alone.
 
Yep, so why not rewrite the whole story ?
Because "Writers" in Cyberpunk wrote a story about V trying to cheat death and not V trying to become famous and reach to the top (major league) :)
Nothing permitted writers to create a story, where V firstly trying to become famous, and then trying to survive. Don't be overly attached to tiny canon facts, modern plot writers retcon as they please and need
 
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Again, story wise, no point.
Cyberpunk is about lone poeple in a big City which try to survive (to live their dreams which become genrally nightmares). Make a "crew" here would be fun (probably), but make no sense. Every charcater in the game is at some point, alone.

ehm so you now have to explain - why playing the cutscene with jacky wouldn't make sense but watching it does: go for it your turn.
 
ehm so you now have to explain - why playing the cutscene with jacky wouldn't make sense but watching it does: go for it your turn.
Easy, about 2 minutes to resume V's arrival in Night City, V become a merc, meet some characters, all of that with help of his/her new buddy, Jackie.
No need to play it to "show" these few events.
 
ehm so you now have to explain - why playing the cutscene with jacky wouldn't make sense but watching it does: go for it your turn.

Yeah - I don't really get the point that is trying to be made.

CDPR said they wanted to keep the main story shorter due to feedback or metrics on The Witcher 3. They wrote a story about V with three origins that all funnel through meeting Jackie, the heist and then the post-heist chip stuff. I think everyone agrees that is a good or a great story.

People are just saying rather than shorten it down, open it up instead and let us play the part with Jackie where you are new to the city, climbing up the ranks, etc... and that it wouldn't be that hard to write a lot of the characters in (Panam, Judy, River, Kerry, etc) earlier in the story if that is what they would desire to do.

It seems perfectly logical to me to want to expand the part of the story where you are learning the city and people, while shortening the chip-oriented part of the story and make it a mad dash toward the finish because... uh... your head is about to explode and it should be a mad dash to the finish? At least that is what seems to make sense.
 
I remember to let Woodman at 1% health remaining and let Judy "finsh" him. It toke ages... :D

Again, story wise, no point.
Cyberpunk is about lone poeple in a big City which try to survive (to live their dreams which become genrally nightmares). Make a "crew" here would be fun (probably), but make no sense. Every charcater in the game is at some point, alone.
Disagree, Cyberpunk, according to its creator, Mike Pondsmith, is about personal bonds between small folk, which helps them achieve small victories against wrongs of everyday life in soul-stealing (in CP2077, literally) capitalism.

And almost every fiction about lone wolf is in fact about how lone wolf learns to trust and cease to be lone wolf).

In fact, only your chooms can save you, says the game. Misty and Vic, Panam and Johny
 
Easy, about 2 minutes to resume V's arrival in Night City, V become a merc, meet some characters, all of that with help of his/her new buddy, Jackie.
No need to play it to "show" these few events.
your point of view - many player would love to play the part so you can't say "storywise no sense" - if it would make the same point than the cutscene itself + having a deeper connection to the city and merc life in general than instantly getting a job from Dex himself.
 
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