Features and fixes we need to have for Cyberpunk 2077 that could have been alot more better (for devs):
1.) Real time hair growing over time and having a haircut on a barbershop. Yep thats my no. 1 because that's a good feature need to have for every character building open world game.
2.) Fix when cops are just spawning near us when we are wanted (stars). We need those sirens to be heard from far away that's going to anxious/kick/chase our a*ses.
3.) Cops are not immersive enough to regulate traffic laws for player to sustain violence in the city so for that to fix:
a.) We need patrolling NPC Police Cars regulating traffic laws.
b.) Police NPC need to have a reaction when we are in our quests doing criminal activity (bug in game currently)
c.) Police tend to lose players in the map easily, giving unsatisfaction feeling for players to goof around with cops. In terms of car chase or not. We need better AI and car chase for Police.
4.) Speed limiter "option" in driving to control car in low max speed for vehicles and traffic rule with the NPC. Example would be downtown has a speed limit of 50 miles per hour to follow and highways around 100 miles per hour. (Toggle On/Off)
5.) Fix the game for not being immersive enough when changing our clothes & weapon to be automatically stored in apartment wardrobe and weapon lockers to store & change weapons in vehicles trunk. (Make it easily accessible for players)
6.) Dead NPC living routine in Night City, its so easy to notice how NPC just repeats their daily routine and spawn out of nowhere in middle cutscenes. Fix NPC Detail of living in life on Night City (Bugs and Improving) Need Population to increase denser the more we progress in the game. Yes like alot!
6.) Need to have a garage to save/customize our vehicles we obtain/collect in our mission as a display of achievement. This is a must as 80% of gamers are car collection lovers.
7.) Tweak Side Job calls poppin out from phone out of nowhere without player interaction to care where it come from. It's like the game saying "go there as you were told to in the phone even you don't wanna do it yet because 10 side jobs requests calls came from random characters you haven't met before and they don't care when you going to come after them."
Like what?! But why?! Why CDPR quest design is crossing that line?? Why you can't let us explore and find this characters, ask them to give us jobs? Example would be giving us an option to disable our gun for hire jobs that keep giving us side jobs from random caller. The phone contact feature to contact characters we've met is perfect to give player opportunity to decide to do the side job or not and not let the game stack the side job for confusing reason to have it out just because this is going to affects our main job. So fix it CDPR.
By the way, Cyberpunk 2077 has a phone contact feature for players to interact to call to accept any side job from a person they want. I just feel like in my playthrough CDPR didn't take advantage to it to make players interactable with the characters from our contacts give us side jobs.
8.) Lack of Freedom for Repetitive Quests/minigames to get income/street cred for players to take over and have fun even the game is 100% complete (become cop and arrest criminals, join different type of gang and fight for territories/turfs etc.) We need timed daily quests to be like a living life in Night City even when its all over. NG+ looks overrated for Main & Side Jobs but can be featured repeatedly in mission like Gigs just for an idea.
9.) No control over flying vehicles or an option for rental flying vehicle that can tour/fast travel us in Night City whenever we are near in landing areas of flying vehicles scattered around Night city. Subway/Railway to ride for fast travel/mini-cinematic
10.) Poor In-game world physics
More editing soon..
1.) Real time hair growing over time and having a haircut on a barbershop. Yep thats my no. 1 because that's a good feature need to have for every character building open world game.
2.) Fix when cops are just spawning near us when we are wanted (stars). We need those sirens to be heard from far away that's going to anxious/kick/chase our a*ses.
3.) Cops are not immersive enough to regulate traffic laws for player to sustain violence in the city so for that to fix:
a.) We need patrolling NPC Police Cars regulating traffic laws.
b.) Police NPC need to have a reaction when we are in our quests doing criminal activity (bug in game currently)
c.) Police tend to lose players in the map easily, giving unsatisfaction feeling for players to goof around with cops. In terms of car chase or not. We need better AI and car chase for Police.
4.) Speed limiter "option" in driving to control car in low max speed for vehicles and traffic rule with the NPC. Example would be downtown has a speed limit of 50 miles per hour to follow and highways around 100 miles per hour. (Toggle On/Off)
5.) Fix the game for not being immersive enough when changing our clothes & weapon to be automatically stored in apartment wardrobe and weapon lockers to store & change weapons in vehicles trunk. (Make it easily accessible for players)
6.) Dead NPC living routine in Night City, its so easy to notice how NPC just repeats their daily routine and spawn out of nowhere in middle cutscenes. Fix NPC Detail of living in life on Night City (Bugs and Improving) Need Population to increase denser the more we progress in the game. Yes like alot!
6.) Need to have a garage to save/customize our vehicles we obtain/collect in our mission as a display of achievement. This is a must as 80% of gamers are car collection lovers.
7.) Tweak Side Job calls poppin out from phone out of nowhere without player interaction to care where it come from. It's like the game saying "go there as you were told to in the phone even you don't wanna do it yet because 10 side jobs requests calls came from random characters you haven't met before and they don't care when you going to come after them."
Like what?! But why?! Why CDPR quest design is crossing that line?? Why you can't let us explore and find this characters, ask them to give us jobs? Example would be giving us an option to disable our gun for hire jobs that keep giving us side jobs from random caller. The phone contact feature to contact characters we've met is perfect to give player opportunity to decide to do the side job or not and not let the game stack the side job for confusing reason to have it out just because this is going to affects our main job. So fix it CDPR.
By the way, Cyberpunk 2077 has a phone contact feature for players to interact to call to accept any side job from a person they want. I just feel like in my playthrough CDPR didn't take advantage to it to make players interactable with the characters from our contacts give us side jobs.
8.) Lack of Freedom for Repetitive Quests/minigames to get income/street cred for players to take over and have fun even the game is 100% complete (become cop and arrest criminals, join different type of gang and fight for territories/turfs etc.) We need timed daily quests to be like a living life in Night City even when its all over. NG+ looks overrated for Main & Side Jobs but can be featured repeatedly in mission like Gigs just for an idea.
9.) No control over flying vehicles or an option for rental flying vehicle that can tour/fast travel us in Night City whenever we are near in landing areas of flying vehicles scattered around Night city. Subway/Railway to ride for fast travel/mini-cinematic
10.) Poor In-game world physics
More editing soon..
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