Cs__sz__r;n8678260 said:
This is the problem. You're comparing it to a "video game" it's not another video game, it's CCG. And while it's on a slippery slope of microtransactions it's basically a loophole with how this kind of game works.
You think they'd let you buy in for $60 and have everything in a card game, yeah that's not happening.
This is one of the rare cases where i can't find an issue with micro transactions. It's a card game just digital. My friend has spent thousands on MTG cards and what does he have to show for it? Piles of storage boxes of useless cards that are cheaper to store than to sell or throw away. So $600 for 600+ cards doesn't seem all that bad.
In the MTG example Gwent will never, ever, ever, ever reach that amount of cards. So if you want to go see how much a full set of every MTG card costs, and then complain to Wizards that you don't get a full experience, well just on then.
To go back to the above, at least with my useless Gwent cards I can mill them for something with no effort. Thousand card lots of MTG go for 10 bucks on ebay. So what is the issue exactly.
of course it's pay to win, it's CCG. Like one of the few acceptable times to have that!
Why are you talking to me about MTG? LOL as I mentioned earlier, I was playing MTG when unlimited came out when most on here were in diapers.
No one said that it wasn't a CCG, but if you think the masses are going to pay $800 to get the full experience of the game you are only fooling yourself, much like CDPR is fooling themselves and fooling NovaBlast. Go play duels of the plainswalkers 2013, 2014, and 2015. Those are MTG card video games and you didn't have to spend over $800 to get all the cards in the game. You unlocked cards as you went along, or you spent I think $40 to get ALL the cards and the game was just as indepth if not more than Gwent. Those games are more in line with what Gwent should be. You could play 2v2 even. The games were amazing. People keep trying to justify spending all this money on card games. Wake up. You are the consumer. If everyone decided they weren't going to play the game, what is CDPR options? Would they rather make $60 a copy or nothing at all if everyone refused to play it?
You just heard first hand someone saying they will play it for a few weeks and then be done with it. Is this really the goal of CDPR? To have people quit their game in 2 weeks? Maybe someone needs to ask themselves why people feel compelled to quit so quickly? Could it be... maybe... just maybe... that the keg structure/milling concept vs $$ spent is an unbalanced joke?
It's 2017 and were having to give lessons on basic supply and demand concepts.... really? CCG is "acceptable"? Who made it acceptable? Gullible consumers that don't understand supply and demand?
As it was stated, in the CB there was only one type of each card, save for a few different artwork versions of commons and now there are two (animated vs static) and they're being treated as separate entities in kegs, so now we are looking at $800 instead of $500 when it should really be $60 considering DoTP was $40.
So my question again. Who does CDPR think they are fooling exactly?
If the answer is gullible consumers, then I will accept that as an answer.