More wishful thinking, but they could do that with expansions if they don't directly rely on 2077 save files.Just a bunch of speculations and a lot of wishful thinking. Some of it is realistic, confirmed even, like free DLC and expansions, but I have serious doubts about massive overhaul of current systems and mechanics. It's next to impossible to implement those without breaking already existing saves.
Isn't that fairly common across the history of patching games though, quite often a gameplay fix will require a new save? From what he was saying the reputation mechanic only works on a new playthrough.Just a bunch of speculations and a lot of wishful thinking. Some of it is realistic, confirmed even, like free DLC and expansions, but I have serious doubts about massive overhaul of current systems and mechanics. It's next to impossible to implement those without breaking already existing saves.
It depends if expansions are before point of no return or not i guess, if they are the classical add-on story when you hit some level with some new story then i don't think is doable.More wishful thinking, but they could do that with expansions if they don't directly rely on 2077 save files.
Depends of what kind of expansions they have in mind. Expansions for TW3 did rely on existing saves. We'll see...More wishful thinking, but they could do that with expansions if they don't directly rely on 2077 save files.
For Paradox grand strategies, Civilization and Total War games, sure, but I don't think I've seen this in a story-driven game. One run in those games lasts for 5-10 hours, not 50-100 like it does in Cyberpunk, so it's not a great loss. Patches do break mods all the time, but I think most people expect their earlier saves to work after the updating is finished.Isn't that fairly common across the history of patching games though, quite often a gameplay fix will require a new save? From what he was saying the reputation mechanic only works on a new playthrough.
No. At least none of the games I played.Isn't that fairly common across the history of patching games though, quite often a gameplay fix will require a new save? From what he was saying the reputation mechanic only works on a new playthrough.
No. At least none of the games played.
I also don't remember a game where a save was incompatible after an update (or at least where you wouldn't have access to something introduced by this update by continuing to play on a previous save). The only games where this might be the case I think, is when there is something "created" when creating the savegame that cannot be changed afterwards, like in Minecraft, Terraria or even NMS. Or generally in beta's version of games like in Ark, Grounded, Subnautica. But it's beta versions, you well know that "big" changes could happen after an update and eventually you would have to trash your saves.
For Cyberpunk, I don't think that a player who play "only" few hours per week can even consider a single second of deleting its 30-50 hour save after an update. Opposite to someone who have a big play time, who have reached the point of no return, bought all the cars, did all the quests and GIGs and to continue playing on this save only > "wandering without goal in Night City".
Also, cdpr has clearly said many times they're satisfied with the game as it is (apart from bugs). They have no interest in changing the design they like.Just a bunch of speculations and a lot of wishful thinking. Some of it is realistic, confirmed even, like free DLC and expansions, but I have serious doubts about massive overhaul of current systems and mechanics. It's next to impossible to implement those without breaking already existing saves.
I really hope so. I need to think they are moving forward quickly.Nah. It'll be free DLCs and a couple expansions possibly including multiplayer component, but I would guess by 2023 they'll be on to full development of The Witcher 4 / Cyberpunk 2078 / whatever is next.
It'll be watching molasses dripping. The cadence by which CDPR is operating is, well, glacial would be generous I suppose.