I noticed a couple of times that "normal" people started to occupy areas "infested" by gangs and cleared by V. In Witcher 3 we had a similar thing with villages cleared by Geralt and then a sequence of people populating those places again. Here it apparently happens without us even knowing - great approach actually
After stealing the basilisk there are Militech agents checking the tower:Any examples?
Very well done in this game.5. Probably Johnny as a second main character in the "player's" head throughout the whole story - haven't seen it before in a game.
For me, it's indisputably Night City (a work of art for me) and the universe. I wait for a game like this since... i watch Blade Runner and i play on Master System
Sorry, but "just a map" !Ultimately Night city is just a map. Nothing special except how good it looks due to modern graphic tech.
Game balance was the most likely reason it was cut, not some technical issue.I imagine they planned movement to be more free (as evidenced by the wallrunning videos) but since they couldnt get it done they just cut it off until it was on level with games that came before it.
V cannot get to roofs of the buildings (except with elevators), nor get much higher than couple stories up. I imagine they planned movement to be more free (as evidenced by the wallrunning videos) but since they couldnt get it done they just cut it off until it was on level with games that came before it. And majority of their map-design effort has concentrated on the main story-mission maps, not Night City as a whole.
Ultimately Night city is just a map. Nothing special except how good it looks due to modern graphic tech. Their talk about 3-dimensionality fell quite flat. The city is not any more 3-dimensional than maps that have come before it.
V cannot get to roofs of the buildings (except with elevators), nor get much higher than couple stories up. I imagine they planned movement to be more free (as evidenced by the wallrunning videos) but since they couldnt get it done they just cut it off until it was on level with games that came before it. And majority of their map-design effort has concentrated on the main story-mission maps, not Night City as a whole.
Whether indoors is one big 3-dimensional city map or instanced, doesn't make much difference if V can't step out of the designed boundaries. Not to mention the minimap is worse than other games. Mission maps are on level with say, Deus Ex human revolution. Which had way more shortcuts for different cybernetics btw.
Its not revolutionary, just good-looking.
I think by "climbing the building" s/he meant skyscrapers. Like how the only way to reach quest area in "Psychofan", "Guinea Pigs" or "Fixer, Merc, Soldier, Spy" is to use elevator.I must be imagining it then, because I can clearly recall parkouring around the rooftops and various other environmental objects quite freely multiple times even without double jump.
Marketing . You gotta admit ads and hype for 8 years was never done beforeSo what in this game is so fresh/new and so on to excuse the poor state the game is in even after patch 1.2 ?
Some may say BD and my answer is: Detroit: Become human ( might be others )
Some may say implants and my answer is: Fallout: NW, Fallout 4 ( might be others )
Weapon mods: Just no, been there done that.
Crafting ? : Umm done very very VERY long ago.
Perks?: Same as above
Clothes/Armor with mods: Same as above.
Character customization?: Well umm same as above.
Open world in first person ?: Daggerfall made for DOS, as much open world it could be at the time of release.
So please inform me what is so new and great in this game to excuse crashing ever 1-2 hours of play ?
Marketing . You gotta admit ads and hype for 8 years was never done before
You can use the fire escape stairs on the side of building to climb like 40 stories high to the top you are not forced to use the elevator....or "Fixer, Merc, Soldier, Spy" is to use elevator.
Gigs are the most underappreciated thing about this game. Both from storytelling and gameplay perspective. The amount of effort and attention to detail that went into them is crazy, I'm discovering new ways to complete them in every playthrough and yet, they're somehow testament of CDPR's laziness.and speaking of this Gig its funny when people say there is no options in this game you have like 5 different approaches to get inside the penthouse you can use the fire escape, you can use street kid dialouge option to persuade the receptionist to let you in, you can bribe the receptionist, you can distract the receptionist with technical stat and steal the acces token from his desk, or you can just sneak past him and get the acces token from the back room or you can just kill him and the guards and take the token......