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change area name

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N

nandusso

Senior user
#1
Jun 27, 2008
change area name

Hallo, is there a way to change the name showed when an area is loading? For example I have used the tileset g02, I've closed the stairs with walls doing two separated houses with waypoints etc... but when I enter the name showed is, logically, that one I put in area properties. I've tried to put a trigger before the doors of the area where I come from, with the script (example):eek:bject oArea = GetObjectByTag ("x");SetName ("Pino's house", oArea);PrintString ("changed?");The scrip is saved without errors and runs, but the name doesn't change... ;Dbye
 
G

Gamewidow

Forum veteran
#2
Jun 27, 2008
do you mean the text on the loading screen ? If so, no script is necessary to change that, i believe it's either the Description field or the Name field in Area Properties that is used ... i just make them the same which is why i'm not entirely sure which one it is
 
N

nayava

Senior user
#3
Jun 27, 2008
You noticed the bug? The "area properties" you get when you left click on the area in the module explorer and select "area properties" does not effect the area. Close the "area properties" and open it by double clicking the "area properties" that appear when you click the plus sign next to your areas name in the module explorer.
 
G

Gamewidow

Forum veteran
#4
Jun 27, 2008
I've only ever opened it using the double click so i was unaware of that behaviour. thanks for the heads up :)
 
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