Change Cat Potion effect back to the way it worked in TW1
I can sort of understand why CDPR made some changes to Cat to aid in enemy detection, tracking mechanics, and the like, but i think they really took it too far. In TW1, Cat was basically a temporary gamma increase that made previously dark areas visible.
in TW2, Cat suddenly makes the internals of enemies virtually the only thing you can see, and it really, REALLY takes away from the game experience. take the mines in Vergen, for instance. Cat SHOULD let you see - in color - the level design and enemies. instead, it just shows lots of vein-y shapes and really makes things less clear rather than more clear.
So please, CDPR, bring back the old Cat! or at least combine the old Cat with the new Cat and make it less blatant.
I can sort of understand why CDPR made some changes to Cat to aid in enemy detection, tracking mechanics, and the like, but i think they really took it too far. In TW1, Cat was basically a temporary gamma increase that made previously dark areas visible.
in TW2, Cat suddenly makes the internals of enemies virtually the only thing you can see, and it really, REALLY takes away from the game experience. take the mines in Vergen, for instance. Cat SHOULD let you see - in color - the level design and enemies. instead, it just shows lots of vein-y shapes and really makes things less clear rather than more clear.
So please, CDPR, bring back the old Cat! or at least combine the old Cat with the new Cat and make it less blatant.